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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8121441" data-attributes="member: 24380"><p><span style="color: rgb(65, 168, 95)">"It is fine, good lady, curiosity shouldn't be suppressed." </span>Akos smiles and with a moment's thought silvery scales of his armor pull back revealing his robes and clearing his face. He bends down, picks up the boy, and walks toward the gathered citizens.</p><p></p><p><span style="color: rgb(65, 168, 95)">"I'll just be a moment, Tuck."</span></p><p></p><p>Studying the group, he shifts the boy to his left and strikes the staff hard on the cobblestones. He starts the sing-song tale of a trained orator. But even he was surprised how well it turned out, like the story itself wanted to be told.</p><p></p><p><span style="color: rgb(65, 168, 95)">"Listen, good people of Bluffside, and remember The tale of the Old City Killer and its captors. Yes, ITS, because it was no man, but a monster. Killing for 'his art' if you can believe such a tale. In yesterdays fog the group of adventurers led by brave Sectarian Guard Vincenzo d'Lucio and including such persons as a paladin of Purifier, Sir Breva, a foreign lord of great stature, Sir Tymbeck Valencia, great pair of trackers, and myself tracked the killer to almost catching him in the act. Confronting the monster, the group spread out to not allow it to slip away in the fog. In the calls in the murk, the monster was all but invisible, but his ego was his downfall. It congratulated itself on its last killing, but it let slip enough details that I recognized the place. Thus, the group fought, mighty swings of warriors failing to catch the elusive killer. Until such time the only one who was not affected by the fog, namely the great nose of legendary Mutt who can smell what you ate three days ago located it. With Tuck holding it in place the worthies of three places on Kulan and further away converged and finally subdued it.</span></p><p><span style="color: rgb(65, 168, 95)"></span></p><p><span style="color: rgb(65, 168, 95)">While all that back and forth was happening, I was running like mad through the fog and after many encounters, you and I would find comical if I was not racing Death itself I found its last victim. I recognized the peril, the boy was not only cut, but poisoned too. He was doomed. But knowledge is power. And Titania herself blessed the boy, I found the berries I needed on the very building he was dying in. With death's shadow already cast over him, the boy was brought back to life, but the poison was just delayed and Death stalked him still.</span></p><p><span style="color: rgb(65, 168, 95)"></span></p><p><span style="color: rgb(65, 168, 95)">Thus, the killer was brought to Regulars' outpost and the brave Captain of the outpost risked his and their outposts guard lives in containing the killer until morning. In the dead of the night, the heroes raced death to the only place that could cure the affliction in the short time remaining. The alchemist Spindle had just the right potion to save the boy's life. And you can see the boy in the morning, right at this moment there.</span></p><p><span style="color: rgb(65, 168, 95)"></span></p><p><span style="color: rgb(65, 168, 95)">Thus ended the story of the Old City Killer and the blessed stable boy. Remember the nose of Mutt, great tracking of Tuck, mighty swings of Sir Valencia, righteous anger of Sir Breva, and great leadership of Sir Vecchi. Remember also the blessings of Titania whose summer palace opened its gates to save the boy in the stable with my hands as the conduit and blessings of The Great Teacher that gave us a way to remember those that came before us.</span></p><p><span style="color: rgb(65, 168, 95)"></span></p><p><span style="color: rgb(65, 168, 95)">Remember, the killer wasn't killed, he will be tried. Thus the cart of civilization goes on on the wheels of justice. Go now, good people, with the blessing of the Summer Queen, talk to the stable boy. Make business with the alchemist and remember."</span></p><p></p><p>He gives the boy to his mother and says quietly to her as the group disperses.</p><p><span style="color: rgb(65, 168, 95)">"I am a priest, a loremaster from Cloister of Brigias, and representative of the Fey Court here in the city. Please, call me Loremaster Akos or just Akos if you can. The Mister part seems...too distant to my life. Adrian, keep the wonder alive, the world is a beautiful place and needs to be explored. But don't be stupid about it. You don't experience anything if you're maimed or dead. Listen to your mom. She knows things you are only now discovering."</span></p><p></p><p></p><p>OOC: phew, it became longer than I anticipated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=243824" target="_blank">Performance (Oratory)</a>: <a href="http://roll.coyotecode.net/lookup.php?rollid=243824" target="_blank">1D20+3 = [20]+3 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=243824" target="_blank">Diplomacy: 1D20+24 = [3]+24 = 27</a></p></blockquote><p></p>
[QUOTE="Neurotic, post: 8121441, member: 24380"] [COLOR=rgb(65, 168, 95)]"It is fine, good lady, curiosity shouldn't be suppressed." [/COLOR]Akos smiles and with a moment's thought silvery scales of his armor pull back revealing his robes and clearing his face. He bends down, picks up the boy, and walks toward the gathered citizens. [COLOR=rgb(65, 168, 95)]"I'll just be a moment, Tuck."[/COLOR] Studying the group, he shifts the boy to his left and strikes the staff hard on the cobblestones. He starts the sing-song tale of a trained orator. But even he was surprised how well it turned out, like the story itself wanted to be told. [COLOR=rgb(65, 168, 95)]"Listen, good people of Bluffside, and remember The tale of the Old City Killer and its captors. Yes, ITS, because it was no man, but a monster. Killing for 'his art' if you can believe such a tale. In yesterdays fog the group of adventurers led by brave Sectarian Guard Vincenzo d'Lucio and including such persons as a paladin of Purifier, Sir Breva, a foreign lord of great stature, Sir Tymbeck Valencia, great pair of trackers, and myself tracked the killer to almost catching him in the act. Confronting the monster, the group spread out to not allow it to slip away in the fog. In the calls in the murk, the monster was all but invisible, but his ego was his downfall. It congratulated itself on its last killing, but it let slip enough details that I recognized the place. Thus, the group fought, mighty swings of warriors failing to catch the elusive killer. Until such time the only one who was not affected by the fog, namely the great nose of legendary Mutt who can smell what you ate three days ago located it. With Tuck holding it in place the worthies of three places on Kulan and further away converged and finally subdued it. While all that back and forth was happening, I was running like mad through the fog and after many encounters, you and I would find comical if I was not racing Death itself I found its last victim. I recognized the peril, the boy was not only cut, but poisoned too. He was doomed. But knowledge is power. And Titania herself blessed the boy, I found the berries I needed on the very building he was dying in. With death's shadow already cast over him, the boy was brought back to life, but the poison was just delayed and Death stalked him still. Thus, the killer was brought to Regulars' outpost and the brave Captain of the outpost risked his and their outposts guard lives in containing the killer until morning. In the dead of the night, the heroes raced death to the only place that could cure the affliction in the short time remaining. The alchemist Spindle had just the right potion to save the boy's life. And you can see the boy in the morning, right at this moment there. Thus ended the story of the Old City Killer and the blessed stable boy. Remember the nose of Mutt, great tracking of Tuck, mighty swings of Sir Valencia, righteous anger of Sir Breva, and great leadership of Sir Vecchi. Remember also the blessings of Titania whose summer palace opened its gates to save the boy in the stable with my hands as the conduit and blessings of The Great Teacher that gave us a way to remember those that came before us. Remember, the killer wasn't killed, he will be tried. Thus the cart of civilization goes on on the wheels of justice. Go now, good people, with the blessing of the Summer Queen, talk to the stable boy. Make business with the alchemist and remember."[/COLOR] He gives the boy to his mother and says quietly to her as the group disperses. [COLOR=rgb(65, 168, 95)]"I am a priest, a loremaster from Cloister of Brigias, and representative of the Fey Court here in the city. Please, call me Loremaster Akos or just Akos if you can. The Mister part seems...too distant to my life. Adrian, keep the wonder alive, the world is a beautiful place and needs to be explored. But don't be stupid about it. You don't experience anything if you're maimed or dead. Listen to your mom. She knows things you are only now discovering."[/COLOR] OOC: phew, it became longer than I anticipated :) [URL='http://roll.coyotecode.net/lookup.php?rollid=243824']Performance (Oratory)[/URL]: [URL='http://roll.coyotecode.net/lookup.php?rollid=243824']1D20+3 = [20]+3 = 23 Diplomacy: 1D20+24 = [3]+24 = 27[/URL] [/QUOTE]
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