Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Kulan: Knightfall's Crisis in Bluffside Game [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 8146802" data-attributes="member: 2012"><p>A blow from Rizvan would normally stagger an opponent but the mercenary takes the brunt of it. There is murder in his eyes and he doesn't flinch as Tim yells his challenge. He tosses the pommel of his broken sword away and looks sideways at Mani standing next to him with an evil grin.</p><p></p><p></p><p>After Tim's voice booms across the district, all goes silent for several moments. The revelers in the park stand aghast and then begin to rush out of the garden and away from the angry voice.</p><p></p><p>Tuck looks towards the young guard was running towards the Masque Arch to see if he heard the knight's booming voice, but the fleetfooted guard is already out of sight. The revelers rush past Tuck towards the south where Patrons' Gate stands. One of the revelers stops and points towards the theater and says, "It came from over there on the other side of the theater, but we couldn't see anything or anyone."</p><p></p><p>Mutt pauses and barks back towards Tuck. The big dog is already half way through the the Song Garden. While the dog sense the danger, he doesn't want to leave his packmate behind. He turns towards the sound of battle once again and barks loudly three times.</p><p></p><p></p><p>Akos follows behind Tuck and Mutt. The big dog rushes ahead towards the garden while Tuck stops to listen to one of the revelers tell him what he heard and where it came from. If it wasn't for Akos longer legs, the urban range would quickly outpace him. While the Loremaster trusts the kobold's senses, Akos didn't hear Tim or anyone else shouting. Looking around, he can see that there aren't many people on the streets and those that were going about their business seem frightened and are rushing to get inside.</p><p></p><p>Something is definitely happening.</p><p></p><p>Several maids who had been doing chores in the garden of a small manor house, rush inside. Another woman, well beyond her prime, gathers her cane and shoos the birds she had been feeding from a bench next to the theater. She has to throw the bag of seeds away to get them from following her. She moves slowly towards an old house across the street and has look of terror on her face. She looks around frantically, as people rush towards their homes.</p><p></p><p>Besides Herleva and her patrol of Regulars, the Loremaster doesn't see any other guards.</p><p></p><p>Herleva and Roland are gathering their patrol together and two of the guards retrieve the polearms they had set aside while listening to Akos tale. The guards move in unision, but are trailing a bit behind Tuck and Akos.</p><p></p><p>Then, once he and Tuck reach the edge of the Song Garden, Akos hears the sound of metal on metal. If it is Tim and the others, they are fighting. At the very least, someone is clashing with swords.</p><p></p><p>[OOC]Okay, at this point, it will take Akos and Tuck until round 3 to find the others and join the fight. [USER=6776182]@JustinCase[/USER], you can choose to have Mutt rush ahead get into the fight early, as the big dog's sense and natural speed will lead him directly to the others. Mutt would have to Run to get there in round 2 (move x4)! I don't believe that Akos or Tuck could get there in round two by running, but I'm assuming they're running to get there in round 3.</p><p></p><p>The guards will take a bit longer to get there, coming in on round four. Because they will have to calm the citizens along the way and direct them to get inside.</p><p></p><p>Roll initiative![/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8146802, member: 2012"] A blow from Rizvan would normally stagger an opponent but the mercenary takes the brunt of it. There is murder in his eyes and he doesn't flinch as Tim yells his challenge. He tosses the pommel of his broken sword away and looks sideways at Mani standing next to him with an evil grin. After Tim's voice booms across the district, all goes silent for several moments. The revelers in the park stand aghast and then begin to rush out of the garden and away from the angry voice. Tuck looks towards the young guard was running towards the Masque Arch to see if he heard the knight's booming voice, but the fleetfooted guard is already out of sight. The revelers rush past Tuck towards the south where Patrons' Gate stands. One of the revelers stops and points towards the theater and says, "It came from over there on the other side of the theater, but we couldn't see anything or anyone." Mutt pauses and barks back towards Tuck. The big dog is already half way through the the Song Garden. While the dog sense the danger, he doesn't want to leave his packmate behind. He turns towards the sound of battle once again and barks loudly three times. Akos follows behind Tuck and Mutt. The big dog rushes ahead towards the garden while Tuck stops to listen to one of the revelers tell him what he heard and where it came from. If it wasn't for Akos longer legs, the urban range would quickly outpace him. While the Loremaster trusts the kobold's senses, Akos didn't hear Tim or anyone else shouting. Looking around, he can see that there aren't many people on the streets and those that were going about their business seem frightened and are rushing to get inside. Something is definitely happening. Several maids who had been doing chores in the garden of a small manor house, rush inside. Another woman, well beyond her prime, gathers her cane and shoos the birds she had been feeding from a bench next to the theater. She has to throw the bag of seeds away to get them from following her. She moves slowly towards an old house across the street and has look of terror on her face. She looks around frantically, as people rush towards their homes. Besides Herleva and her patrol of Regulars, the Loremaster doesn't see any other guards. Herleva and Roland are gathering their patrol together and two of the guards retrieve the polearms they had set aside while listening to Akos tale. The guards move in unision, but are trailing a bit behind Tuck and Akos. Then, once he and Tuck reach the edge of the Song Garden, Akos hears the sound of metal on metal. If it is Tim and the others, they are fighting. At the very least, someone is clashing with swords. [OOC]Okay, at this point, it will take Akos and Tuck until round 3 to find the others and join the fight. [USER=6776182]@JustinCase[/USER], you can choose to have Mutt rush ahead get into the fight early, as the big dog's sense and natural speed will lead him directly to the others. Mutt would have to Run to get there in round 2 (move x4)! I don't believe that Akos or Tuck could get there in round two by running, but I'm assuming they're running to get there in round 3. The guards will take a bit longer to get there, coming in on round four. Because they will have to calm the citizens along the way and direct them to get inside. Roll initiative![/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Kulan: Knightfall's Crisis in Bluffside Game [IC]
Top