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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8263387" data-attributes="member: 2012"><p><span style="color: rgb(163, 143, 132)">"If you'll allow it, commander,"</span> Captain Launceleyn says. <span style="color: rgb(163, 143, 132)">"We should put him in the Prison Tower."</span></p><p></p><p>Tim notices that she motions to a tall tower behind a high wall, which sits alongside the northeastern tower of the barracks. Tim notes that barracks is more like a castle than guard house. He'd seen the building over the inner wall dividing the Barracks Ward and the Golden Ward, but only the fortresses top ramparts. In truth, it is small in comparison to the massive Palace of Old city, but then everything in Old City is small compared to the Ancients structure.</p><p></p><p><span style="color: rgb(235, 107, 86)">"Yes, putting this creature in the tower is probably the best idea,"</span> Mildenhall agrees. "However, the Prison Tower is usually reserved for prisoners with foreign political ties. Putting it... him in there could cause a debate about whether or not an enemy of Bluffside set him on Old City as a means of sabotage or sowing chaos. Also, The Five has final say on who is sent to the tower."</p><p></p><p><span style="color: rgb(163, 143, 132)">"I don't think they'll mind,"</span> the captain notes. <span style="color: rgb(163, 143, 132)">"It's better he be locked away where he can't do any more harm. And, I don't think the Elites would want to tend to him every day. Best to let the Custodians handle this one."</span></p><p></p><p><span style="color: rgb(235, 107, 86)">"Let's hope so,"</span> the commander motions for his Elites to take Mani into custody. Three tough looking guard with Elite sashes take the doppelganger off Tim's hands. <span style="color: rgb(235, 107, 86)">"I think a Mid-Level cell will do. One of the enhanced ones."</span></p><p></p><p>He and the Elites lead the captain, Tim, and Vincenzzo around southeast tower of the barracks towards the walled in tower. Tim can see that there is a stone walkway that leads from the upper part of the barracks to just above the midpoint of the tower. At the base of the wall surrounding the tower is a small gate guarded by four men decked out in breastplates. Each have longswords, daggers, and crossbows of the finest quality. They salute Commander Mildenhall as he approaches.</p><p></p><p>"Sir! What can the Custodians do for you today?" One of them says.</p><p></p><p><span style="color: rgb(235, 107, 86)">"I have a prisoner for the tower,"</span> Mildenhall replies. <span style="color: rgb(235, 107, 86)">"It is a special case."</span> He motions to the doppelganger. <span style="color: rgb(235, 107, 86)">"This is the Old City Killer. We need to lock him away in an enhanced cell. Mid-level. Away from any other prisoners until charges can be brought at the Tribunal."</span></p><p></p><p>"Yes, sir." The man takes a closer look at the doppelganger. "Hmm, a shapeshifter. I have two cells that can probably hold him. The best one is High Level but The Five want us to save it for the Renegade, once he's caught. There is another at mid-level, but its <em>wards</em> aren't as strong." He ponders and then nods his head. "It will do and can get the Wizard Council to come and strength the magicks."</p><p></p><p><span style="color: rgb(235, 107, 86)">"Good, good."</span></p><p></p><p>Without any fanfare, the gate is opened and all head inside. The courtyard is stark and spotless. The tower itself is shaped like a pentagram and its walls are made of smooth rock that doesn't allow for any handholds. Tim doesn't see any windows. A set of double doors leads into the tower and Tim doesn't have to duck his head.</p><p></p><p><span style="color: rgb(163, 143, 132)">"This tower was built to house a variety of foes..."</span> the captain says while smiling at Tim. <span style="color: rgb(163, 143, 132)">"There are cells big enough to house a large dragon but those are underground and rarely used anymore. Access to then is through the Old City Rift, but the cells are considered to be part of the tower."</span></p><p></p><p><span style="color: rgb(235, 107, 86)">"Bluffside has had many enemies over the centuries,"</span> Mildenhall adds.</p><p></p><p>"This way sir."</p><p></p><p>The Custodians lead the way up a central spiral stone staircase. Beyond its stout iron handrail is open air except for the wide stone walkways that lead to the outer walls of the tower and rings of doors with barred windows. The place is surreal and enigmatic.</p><p></p><p>"The Prison Tower used to be a wizard tower back when Old City was first founded," the custodian says. "But the tower's original builder and owner, Zibarin, moved to the Wizard District soon after it was built. He left the tower to the Bluffside Regulars in his will. The barracks were added later."</p><p></p><p><span style="color: rgb(235, 107, 86)">"I'm always impressed by this structure,"</span> Mildenhall says.</p><p></p><p>Tim finds that the tower was built to accommodate a large girth and he is able to climb the stairs with ease. Just before reaching the top of the tower, the custodian leads them out onto a stone walkway that leads to the tower's northeastern wall. There sit three cells with iron doors. The custodian orders for the central cell to be opened and Tim watches as the guards and Elites take Mani inside. Soon, the door is locked and the half-ogre knight is looking at the doppelganger through a small, barred window.</p><p></p><p><span style="color: rgb(163, 143, 132)">"If he can escape from here,"</span> Captain Launceleyn says to Tim. <span style="color: rgb(163, 143, 132)">"It's very unlikely there is any cell in Bluffside that can hold him."</span></p><p></p><p>"As long as he's in that cell, he won't be able to change shape," the custodian says.</p><p></p><p><span style="color: rgb(235, 107, 86)">"Good enough, I say."</span></p></blockquote><p></p>
[QUOTE="Knightfall, post: 8263387, member: 2012"] [COLOR=rgb(163, 143, 132)]"If you'll allow it, commander,"[/COLOR] Captain Launceleyn says. [COLOR=rgb(163, 143, 132)]"We should put him in the Prison Tower."[/COLOR] Tim notices that she motions to a tall tower behind a high wall, which sits alongside the northeastern tower of the barracks. Tim notes that barracks is more like a castle than guard house. He'd seen the building over the inner wall dividing the Barracks Ward and the Golden Ward, but only the fortresses top ramparts. In truth, it is small in comparison to the massive Palace of Old city, but then everything in Old City is small compared to the Ancients structure. [COLOR=rgb(235, 107, 86)]"Yes, putting this creature in the tower is probably the best idea,"[/COLOR] Mildenhall agrees. "However, the Prison Tower is usually reserved for prisoners with foreign political ties. Putting it... him in there could cause a debate about whether or not an enemy of Bluffside set him on Old City as a means of sabotage or sowing chaos. Also, The Five has final say on who is sent to the tower." [COLOR=rgb(163, 143, 132)]"I don't think they'll mind,"[/COLOR] the captain notes. [COLOR=rgb(163, 143, 132)]"It's better he be locked away where he can't do any more harm. And, I don't think the Elites would want to tend to him every day. Best to let the Custodians handle this one."[/COLOR] [COLOR=rgb(235, 107, 86)]"Let's hope so,"[/COLOR] the commander motions for his Elites to take Mani into custody. Three tough looking guard with Elite sashes take the doppelganger off Tim's hands. [COLOR=rgb(235, 107, 86)]"I think a Mid-Level cell will do. One of the enhanced ones."[/COLOR] He and the Elites lead the captain, Tim, and Vincenzzo around southeast tower of the barracks towards the walled in tower. Tim can see that there is a stone walkway that leads from the upper part of the barracks to just above the midpoint of the tower. At the base of the wall surrounding the tower is a small gate guarded by four men decked out in breastplates. Each have longswords, daggers, and crossbows of the finest quality. They salute Commander Mildenhall as he approaches. "Sir! What can the Custodians do for you today?" One of them says. [COLOR=rgb(235, 107, 86)]"I have a prisoner for the tower,"[/COLOR] Mildenhall replies. [COLOR=rgb(235, 107, 86)]"It is a special case."[/COLOR] He motions to the doppelganger. [COLOR=rgb(235, 107, 86)]"This is the Old City Killer. We need to lock him away in an enhanced cell. Mid-level. Away from any other prisoners until charges can be brought at the Tribunal."[/COLOR] "Yes, sir." The man takes a closer look at the doppelganger. "Hmm, a shapeshifter. I have two cells that can probably hold him. The best one is High Level but The Five want us to save it for the Renegade, once he's caught. There is another at mid-level, but its [I]wards[/I] aren't as strong." He ponders and then nods his head. "It will do and can get the Wizard Council to come and strength the magicks." [COLOR=rgb(235, 107, 86)]"Good, good."[/COLOR] Without any fanfare, the gate is opened and all head inside. The courtyard is stark and spotless. The tower itself is shaped like a pentagram and its walls are made of smooth rock that doesn't allow for any handholds. Tim doesn't see any windows. A set of double doors leads into the tower and Tim doesn't have to duck his head. [COLOR=rgb(163, 143, 132)]"This tower was built to house a variety of foes..."[/COLOR] the captain says while smiling at Tim. [COLOR=rgb(163, 143, 132)]"There are cells big enough to house a large dragon but those are underground and rarely used anymore. Access to then is through the Old City Rift, but the cells are considered to be part of the tower."[/COLOR] [COLOR=rgb(235, 107, 86)]"Bluffside has had many enemies over the centuries,"[/COLOR] Mildenhall adds. "This way sir." The Custodians lead the way up a central spiral stone staircase. Beyond its stout iron handrail is open air except for the wide stone walkways that lead to the outer walls of the tower and rings of doors with barred windows. The place is surreal and enigmatic. "The Prison Tower used to be a wizard tower back when Old City was first founded," the custodian says. "But the tower's original builder and owner, Zibarin, moved to the Wizard District soon after it was built. He left the tower to the Bluffside Regulars in his will. The barracks were added later." [COLOR=rgb(235, 107, 86)]"I'm always impressed by this structure,"[/COLOR] Mildenhall says. Tim finds that the tower was built to accommodate a large girth and he is able to climb the stairs with ease. Just before reaching the top of the tower, the custodian leads them out onto a stone walkway that leads to the tower's northeastern wall. There sit three cells with iron doors. The custodian orders for the central cell to be opened and Tim watches as the guards and Elites take Mani inside. Soon, the door is locked and the half-ogre knight is looking at the doppelganger through a small, barred window. [COLOR=rgb(163, 143, 132)]"If he can escape from here,"[/COLOR] Captain Launceleyn says to Tim. [COLOR=rgb(163, 143, 132)]"It's very unlikely there is any cell in Bluffside that can hold him."[/COLOR] "As long as he's in that cell, he won't be able to change shape," the custodian says. [COLOR=rgb(235, 107, 86)]"Good enough, I say."[/COLOR] [/QUOTE]
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