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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8279002" data-attributes="member: 2012"><p>[Spoiler="OOC for Aust Thale"]</p><p>While Lord Max believes the original Palace Construct was sentient, Falen has learned through his own research that the original construct was more like a half-iron, half-stone golem than a warforged. Yes, the design and functionality was inspired by the artificers of Sharn but inner workings didn't have a soul.</p><p></p><p>The mages that called Bluffside home back then was contracted by Jarman the Wise to help create the Palace Construct. These mages formed a bond during the process and the origins of the Wizard Council come from that camaraderie (and one-up-man-ship). Each of the schools of magic played a part in the design and functionality of the Palace Construct. What role the School of Necromancer took is a mystery that Falen was never able to figure out. Most of the other schools contributions were straightforward. (You can come up with them if you want.)</p><p></p><p>As for the Great Gate Construct that was built from the bones of the original construct, it is more clockwork creation than magical construct. At its core is steam power. It's fabrication is primarily dwarven but with some human restrictions and design elements. In truth, if The Five let the dwarves redesign it perfectly, it would likely work a bit better but it would cost a lot more to maintain. The current construct can do little more than rise out of the rift, open the gate, and pull the iron door into its chest. Falen is fairly certain it can't put it back!</p><p></p><p>Thus, when the Iron Gate is open, it is open for a long period of time. It will take either major brute force or powerful spells to move it back. Teleportation or dimensional shifting. Perhaps The Five have it moved back by hired stone giant workers brought in from the southern peaks of the Sundered Mountains. It will be costly to put the Iron Gate back, regardless.[/OOC][/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8279002, member: 2012"] [Spoiler="OOC for Aust Thale"] While Lord Max believes the original Palace Construct was sentient, Falen has learned through his own research that the original construct was more like a half-iron, half-stone golem than a warforged. Yes, the design and functionality was inspired by the artificers of Sharn but inner workings didn't have a soul. The mages that called Bluffside home back then was contracted by Jarman the Wise to help create the Palace Construct. These mages formed a bond during the process and the origins of the Wizard Council come from that camaraderie (and one-up-man-ship). Each of the schools of magic played a part in the design and functionality of the Palace Construct. What role the School of Necromancer took is a mystery that Falen was never able to figure out. Most of the other schools contributions were straightforward. (You can come up with them if you want.) As for the Great Gate Construct that was built from the bones of the original construct, it is more clockwork creation than magical construct. At its core is steam power. It's fabrication is primarily dwarven but with some human restrictions and design elements. In truth, if The Five let the dwarves redesign it perfectly, it would likely work a bit better but it would cost a lot more to maintain. The current construct can do little more than rise out of the rift, open the gate, and pull the iron door into its chest. Falen is fairly certain it can't put it back! Thus, when the Iron Gate is open, it is open for a long period of time. It will take either major brute force or powerful spells to move it back. Teleportation or dimensional shifting. Perhaps The Five have it moved back by hired stone giant workers brought in from the southern peaks of the Sundered Mountains. It will be costly to put the Iron Gate back, regardless.[/OOC][/Spoiler] [/QUOTE]
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