Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Kulan: Knightfall's Crisis in Bluffside Game [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 8287701" data-attributes="member: 2012"><p><strong><u>Down into the Unknown:</u></strong></p><p></p><p>The arcanus's face blanches as she considers what Akos suggests. Sergeant Herleva looks up from her paperwork and glares at the Loremaster. She wags her finger at him disapprovingly.</p><p></p><p></p><p>Solomon's unbending glare quickly turns into one of uncertainty. He looks at Akos and then at Mutt. The big dog grows at him and the cleric's eyes betray his internal worries.</p><p></p><p>[Spoiler="Neurotic Only"]</p><p>Let's call that a Bluff check: <a href="http://roll.coyotecode.net/lookup.php?rollid=250268" target="_blank">Akos - Bluff check: 1D20+16 = [7]+16 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250269" target="_blank">Solomon - Sense Motive check: 1D20+3 = [8]+3 = 11</a></p><p>Heh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Ad Hoc Reward:</strong> 100 XP</p><p>[/Spoiler]</p><p></p><p></p><p>The entrance isn't trapped. Tuck is certain of that. He can see the arcanus's torch down below, but it likely won't stay lit long. He can see that the floor is damp and the pebble he tosses down doesn't bounce very high, maybe a half-a-foot off the floor of the tunnel. He can smell mold wafting up from down below even before Mutt comes up next to him. The dog sticks his nose into the hole. Mutt doesn't seem to smell anything dangerous, but he is quite interested in exploring down below. He lifts his head and barks at Tuck once with his tongue hanging out.</p><p></p><p>It's an easy climb for Tuck and he is soon down in the tunnel. No, it's actually a small chamber that is 10 feet wide and 15 feet long. There are four sets of doors. A set of double doors stand partially open to the north. The doors open outward into what looks like a 15-ft-long choke point that is only 8 feet wide. The other three exits from the room are all single doors on each wall.</p><p></p><p>Mutt whines from up above and barks twice. The big dog jumps down from above and almost lands on top of Tuck. While the dog's jump isn't graceful, Mutt doesn't hurt himself. He comes up off the floor a big damp. The floor isn't slick but it could be tricky to run on if a fight breaks out. Mutt shakes himself and then puts his nose to the floor and begins going through the room. He stops near the open double doors but doesn't rush away. Instead, he moves towards the western door and sniffs at the crack under the door. He begins to growl.</p><p></p><p><strong>OOC:</strong> [USER=6776182]@JustinCase[/USER], have Tuck make a Listen check.</p><p></p><p></p><p>[OOC]That's considered a 45, so yeah, if there had been traps, he'd have found them. I'm going to extend that Search check to the first room Tuck finds himself in. Tuck can tell that none of the doors are trapped and that there aren't any traps in the floor or on the walls. None of the doors are locked but the western door appears to be stuck.</p><p>[/OOC]</p><p></p><p></p><p>Tim finds the way down to be tight and tedious. Without the rope, he'd have fallen for sure. As it is, his fingers slip on the rope and nearly faceplants on top of Mutt. The dog barks at him and then goes back to growling at the door he's standing in front of. Tuck is standing next to big dog and trying to pull him away from the door, so Tim a place to come down safely. Tim is soon standing over Mutt. The room is damp, yet Tim has to be careful to not step on the arcanus's torch.</p><p></p><p></p><p></p><p><span style="color: rgb(251, 160, 38)">"Is there any room for us down there?"</span> Custodio says. His voice resounds through the chamber, but it isn't overtly loud. The small room seems to act as an echoing chamber.</p><p></p><p>Vinccenzo doesn't wait for the answer. He slides down the rope and comes to land right next to Tuck near the open double doors. There is very little light, as the torch has become damp and is only embers now. Then Tim accidentally steps on the torch and crushes it under his foot. The light goes out and Vinny can no longer see.</p><p></p><p><strong>OOC:</strong> While I should make you guys roll Climb checks (DC 5) to climb down successfully with the rope without falling, I'm not going to worry about it. Too much dice rolling.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8287701, member: 2012"] [B][U]Down into the Unknown:[/U][/B] The arcanus's face blanches as she considers what Akos suggests. Sergeant Herleva looks up from her paperwork and glares at the Loremaster. She wags her finger at him disapprovingly. Solomon's unbending glare quickly turns into one of uncertainty. He looks at Akos and then at Mutt. The big dog grows at him and the cleric's eyes betray his internal worries. [Spoiler="Neurotic Only"] Let's call that a Bluff check: [URL='http://roll.coyotecode.net/lookup.php?rollid=250268']Akos - Bluff check: 1D20+16 = [7]+16 = 23[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=250269']Solomon - Sense Motive check: 1D20+3 = [8]+3 = 11[/URL] Heh! :D [B]Ad Hoc Reward:[/B] 100 XP [/Spoiler] The entrance isn't trapped. Tuck is certain of that. He can see the arcanus's torch down below, but it likely won't stay lit long. He can see that the floor is damp and the pebble he tosses down doesn't bounce very high, maybe a half-a-foot off the floor of the tunnel. He can smell mold wafting up from down below even before Mutt comes up next to him. The dog sticks his nose into the hole. Mutt doesn't seem to smell anything dangerous, but he is quite interested in exploring down below. He lifts his head and barks at Tuck once with his tongue hanging out. It's an easy climb for Tuck and he is soon down in the tunnel. No, it's actually a small chamber that is 10 feet wide and 15 feet long. There are four sets of doors. A set of double doors stand partially open to the north. The doors open outward into what looks like a 15-ft-long choke point that is only 8 feet wide. The other three exits from the room are all single doors on each wall. Mutt whines from up above and barks twice. The big dog jumps down from above and almost lands on top of Tuck. While the dog's jump isn't graceful, Mutt doesn't hurt himself. He comes up off the floor a big damp. The floor isn't slick but it could be tricky to run on if a fight breaks out. Mutt shakes himself and then puts his nose to the floor and begins going through the room. He stops near the open double doors but doesn't rush away. Instead, he moves towards the western door and sniffs at the crack under the door. He begins to growl. [B]OOC:[/B] [USER=6776182]@JustinCase[/USER], have Tuck make a Listen check. [OOC]That's considered a 45, so yeah, if there had been traps, he'd have found them. I'm going to extend that Search check to the first room Tuck finds himself in. Tuck can tell that none of the doors are trapped and that there aren't any traps in the floor or on the walls. None of the doors are locked but the western door appears to be stuck. [/OOC] Tim finds the way down to be tight and tedious. Without the rope, he'd have fallen for sure. As it is, his fingers slip on the rope and nearly faceplants on top of Mutt. The dog barks at him and then goes back to growling at the door he's standing in front of. Tuck is standing next to big dog and trying to pull him away from the door, so Tim a place to come down safely. Tim is soon standing over Mutt. The room is damp, yet Tim has to be careful to not step on the arcanus's torch. [COLOR=rgb(251, 160, 38)]"Is there any room for us down there?"[/COLOR] Custodio says. His voice resounds through the chamber, but it isn't overtly loud. The small room seems to act as an echoing chamber. Vinccenzo doesn't wait for the answer. He slides down the rope and comes to land right next to Tuck near the open double doors. There is very little light, as the torch has become damp and is only embers now. Then Tim accidentally steps on the torch and crushes it under his foot. The light goes out and Vinny can no longer see. [B]OOC:[/B] While I should make you guys roll Climb checks (DC 5) to climb down successfully with the rope without falling, I'm not going to worry about it. Too much dice rolling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Kulan: Knightfall's Crisis in Bluffside Game [IC]
Top