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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8291505" data-attributes="member: 2012"><p>Custodio and Falen wait for Breva to descend the rope into the room below. By the time he reaches the bottom, the group is packed together like sardines in a metal tin. Tuck is forced to get on top of Mutt and the big dog bumps his butt into Tim's knee. Breva watches as Akos tries the door in front of him and Tuck tries to sooth Mutt's discomfort. Vinccenzo has put himself against the wall opposite of where Breva lands in the room.</p><p></p><p>The arcanus, Castellana, is forced to move into open doorway, after she scoops up the sunrod, to make room for the paladin's descent into the room. She hold it up high and studies the room beyond. "There are definitely two statues in the next room," she says softly to the others. "I can't tell if they're just statues. They appear bestial with what looks like wings."</p><p></p><p></p><p>Akos risks checking the knob of the door and he finds that it is unlocked. The door isn't stuck either. No trap springs and no <em>audible</em> magical alarm goes off. With one hand on the door knob, his robe is soon brushing against the <em>slickness</em> of the floor. Dampness seeps into the garment's fringes.</p><p></p><p>"This place certainly does smell evil," Castellana says. The young arcanus covers her face with a cloth and tries not to gag.</p><p></p><p>The small room was warm and damp initially but now with so many bodies in it, the perceived temperature begins to rise. Everyone is soon sweating and the smell of the previous fight against the Rising Swords begins to fill the small space.</p><p></p><p>The heat reminds Big Tim of the steam baths in the capital city of Vrocia, Ilfrey, on his home world, although the smell is less man sweat and more open sewer grate. The Imperial Valleys of Almagra are often bitterly cold, so the heat of the city's steam baths were always welcome after a long day.</p><p></p><p>For Tuck, the heat and smell isn't any worse for him than the Undercity on a busy day in the Cavern Harbor during high summer, and the tight quarters are no different than the Coach & Six Market during its weekly night markets.</p><p></p><p>Custodio stands ready to help Falen descend into the room, but the half-hobgoblin insists on waiting until the group spreads out beyond the first room, as he doesn't want to become a sardine in a can. Being packed together is risky.</p><p></p><p><em>'How did I get here?'</em> Falen thinks.</p><p></p><p>He's found himself roped into a band of adventurers headed into danger. Normally that's not a problem for Falen as he's adventurered before, but he didn't really have time to prepare for a dungeon crawl. Still, if there are answers to his questions down below, or, at least, clues about how to get into and out of this Phelix's Del Cannitha's demiplane safely, it will be worth it. At the very least, The Dusk won't be looking for him underground, he hopes.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8291505, member: 2012"] Custodio and Falen wait for Breva to descend the rope into the room below. By the time he reaches the bottom, the group is packed together like sardines in a metal tin. Tuck is forced to get on top of Mutt and the big dog bumps his butt into Tim's knee. Breva watches as Akos tries the door in front of him and Tuck tries to sooth Mutt's discomfort. Vinccenzo has put himself against the wall opposite of where Breva lands in the room. The arcanus, Castellana, is forced to move into open doorway, after she scoops up the sunrod, to make room for the paladin's descent into the room. She hold it up high and studies the room beyond. "There are definitely two statues in the next room," she says softly to the others. "I can't tell if they're just statues. They appear bestial with what looks like wings." Akos risks checking the knob of the door and he finds that it is unlocked. The door isn't stuck either. No trap springs and no [I]audible[/I] magical alarm goes off. With one hand on the door knob, his robe is soon brushing against the [I]slickness[/I] of the floor. Dampness seeps into the garment's fringes. "This place certainly does smell evil," Castellana says. The young arcanus covers her face with a cloth and tries not to gag. The small room was warm and damp initially but now with so many bodies in it, the perceived temperature begins to rise. Everyone is soon sweating and the smell of the previous fight against the Rising Swords begins to fill the small space. The heat reminds Big Tim of the steam baths in the capital city of Vrocia, Ilfrey, on his home world, although the smell is less man sweat and more open sewer grate. The Imperial Valleys of Almagra are often bitterly cold, so the heat of the city's steam baths were always welcome after a long day. For Tuck, the heat and smell isn't any worse for him than the Undercity on a busy day in the Cavern Harbor during high summer, and the tight quarters are no different than the Coach & Six Market during its weekly night markets. Custodio stands ready to help Falen descend into the room, but the half-hobgoblin insists on waiting until the group spreads out beyond the first room, as he doesn't want to become a sardine in a can. Being packed together is risky. [I]'How did I get here?'[/I] Falen thinks. He's found himself roped into a band of adventurers headed into danger. Normally that's not a problem for Falen as he's adventurered before, but he didn't really have time to prepare for a dungeon crawl. Still, if there are answers to his questions down below, or, at least, clues about how to get into and out of this Phelix's Del Cannitha's demiplane safely, it will be worth it. At the very least, The Dusk won't be looking for him underground, he hopes. [/QUOTE]
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