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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8292423" data-attributes="member: 2012"><p>Tuck easily gets to the door behind Tim and presses his ear to it. Mutt moves with him but his instincts to stay quiet kick in as Tuck tries to hear if there is any movement behind the door. There is only silence. He rechecks the door to make sure it is indeed unlocked. It isn't. He then moves to the door that Akos tried. He repeat his process while Mutt stays behind Tim. Again, there is only silence, although he senses a slight breeze coming from under the door. He inspects the door's knob and it isn't locked either.</p><p></p><p>Breva moves to where Tuck had been originally and the young arcanus steps back into the small room to where the paladin moved from. There is more than enough room for Castellana to stand in Tim's shadow alongside Akos. Tuck takes her position while Mutt moves to his pack mate, passing through Tim's legs.</p><p></p><p>Looking down the corridor, he sees the two statues that the arcanus pointed out. They look like statues of... gargoyles? The center section of room's floor is made of a dark metal. While it doesn't look like it is has been blackened, it has been put to either shield against something or enhance some sort of magical effect.</p><p></p><p>Tuck's scales continue to itch.</p><p></p><p>[Spoiler="JustinCase Only"]</p><p>Tuck senses that the hallway is a trap or an ambush. More than likely the statues are either gargoyles holding very still, are animated objects that will attack once the group reaches a certain point in the room, or there is a trap somewhere built into the statues. There could be a pressure panel on the floor somewhere that will set something off. If there is a lever to disable a trap, it's likely closer to the room's entry point.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250490" target="_blank">Tuck - Sense Motive - Hunch (DC 20): 1D20+7 = [15]+7 = 22</a> (success)</p><p>[/Spoiler]</p><p></p><p></p><p>"I can make you more resistant to a form of magical energy," Castellana offers. "Fire, cold, or the like. It would only be against one form of magical energy, but I can guarantee to will protect you against most lesser spells and that it will last just over an hour."</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8292423, member: 2012"] Tuck easily gets to the door behind Tim and presses his ear to it. Mutt moves with him but his instincts to stay quiet kick in as Tuck tries to hear if there is any movement behind the door. There is only silence. He rechecks the door to make sure it is indeed unlocked. It isn't. He then moves to the door that Akos tried. He repeat his process while Mutt stays behind Tim. Again, there is only silence, although he senses a slight breeze coming from under the door. He inspects the door's knob and it isn't locked either. Breva moves to where Tuck had been originally and the young arcanus steps back into the small room to where the paladin moved from. There is more than enough room for Castellana to stand in Tim's shadow alongside Akos. Tuck takes her position while Mutt moves to his pack mate, passing through Tim's legs. Looking down the corridor, he sees the two statues that the arcanus pointed out. They look like statues of... gargoyles? The center section of room's floor is made of a dark metal. While it doesn't look like it is has been blackened, it has been put to either shield against something or enhance some sort of magical effect. Tuck's scales continue to itch. [Spoiler="JustinCase Only"] Tuck senses that the hallway is a trap or an ambush. More than likely the statues are either gargoyles holding very still, are animated objects that will attack once the group reaches a certain point in the room, or there is a trap somewhere built into the statues. There could be a pressure panel on the floor somewhere that will set something off. If there is a lever to disable a trap, it's likely closer to the room's entry point. [url=http://roll.coyotecode.net/lookup.php?rollid=250490]Tuck - Sense Motive - Hunch (DC 20): 1D20+7 = [15]+7 = 22[/url] (success) [/Spoiler] "I can make you more resistant to a form of magical energy," Castellana offers. "Fire, cold, or the like. It would only be against one form of magical energy, but I can guarantee to will protect you against most lesser spells and that it will last just over an hour." [/QUOTE]
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