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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8296548" data-attributes="member: 2012"><p>Tuck moves as far down the hallway as he dares without touching the metal floor or touching the two statues. He senses that he can get closer to the statue along the western wall without anything happening. He gets a better vantage of the other 'statue' and can tell just by looking at it that it is not the same as the statue in front of him. The overall look is more fragmented than the mundane statue. He can see what appears to be... stitching on the construct's face. It is definitely a guardian of some kind.</p><p></p><p>Mutt whines softly, as he doesn't like Tuck being so far away, but he sits and waits.</p><p></p><p>Looking at the mundane statue, he's certain he could slip by it to the other side of the room without too much difficulty, but as he reaches out with his enhanced senses, he immediately detects danger up ahead. Just beyond the metal floor, is a hidden compartment -- a trapdoor in the floor designed to be hidden until someone steps on it. It is 10 feet by 10 feet and completely blocks the path into the hallway that leads north.</p><p></p><p>Tuck's scales stop itching.</p><p></p><p>He knows that if he can get past the statue and to the trap door, he can probably disarm it. The question is, if he goes past the mundane statue, will the guardian attack him?</p><p></p><p><strong>OOC:</strong> Tuck can make a Climb check (DC 12) to climb over the statue to the other side or he can make a Balance check (DC 15). Getting past the statue without touching the metal floor is a bit awkward, which is why the Balance check is harder. On a Natural 1, Tuck falls onto the metal floor unless he makes a successful Dexterity check (DC 20).</p><p></p><p></p><p>Castellana stays back near Mutt to let Akos have a full field of vision. Breva stands next to the Loremaster. Tuck tells Akos and the others to stay off the metal section of the floor in the rectangular room's center. Akos is forced to step away from the young paladin and around the column towards the <em>so-called</em> construct to avoid being distracted by the aura emanating from Breva's armor.</p><p></p><p>The Loremaster knows that his innate knowledge of auras won't reveal the construct's true nature. Constructs are not magical items, but if there is a magical trigger that will cause it to attack, Akos should be able to sense it. Once he's able to focus on just the statue in front of him, he immediately sees an aura from a strange bone collar around the thing's neck. The aura is faint and it is based on Transmutation magic. Perhaps it is what is keeping the thing from attacking or what will activate if Akos and the others get too close. The Loremaster doesn't see any auras on the floor or any lingering auras beyond the statue and construct.</p><p></p><p><em>Is it a construct though?</em> Akos wonders.</p><p></p><p>[Spoiler="For Neurotic Only"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250533" target="_blank">Akos - Knowledge (arcana) check: 1D20+13 = [16]+13 = 29</a> (success)</p><p></p><p>Akos suddenly knows what is standing in front of him. It is unique type of flesh golem known as a gargoyle golem. The collar around its neck likely enhances its fighting abilities and the golem has been encased in armor that looks like it could have come from the skin of a real gargoyle. The construct is smaller than a normal flesh golem but is it is still dangerous. Akos looks up to see that the ceiling is the same height as that of the first room... 20 feet. If it gets airborne...</p><p></p><p>Akos knows that its creator likely gave it a pass phrase that will allow people to pass unchallenged. The Loremaster senses that if anyone goes past it without speaking the correct phrase, it will attack. The metal floor likely doesn't matter.</p><p></p><p><strong>OOC:</strong> Akos knows its magical immunities and that it can go berserk (as per the Flesh Golem entry in the MM pp. 135-136). Unlike a normal flesh golem, a gargoyle golem can fly 60 feet, although it is considered a poor flier. The extra gargoyle armor and collar are external enhancements that someone has made to the construct to make it tougher.</p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8296548, member: 2012"] Tuck moves as far down the hallway as he dares without touching the metal floor or touching the two statues. He senses that he can get closer to the statue along the western wall without anything happening. He gets a better vantage of the other 'statue' and can tell just by looking at it that it is not the same as the statue in front of him. The overall look is more fragmented than the mundane statue. He can see what appears to be... stitching on the construct's face. It is definitely a guardian of some kind. Mutt whines softly, as he doesn't like Tuck being so far away, but he sits and waits. Looking at the mundane statue, he's certain he could slip by it to the other side of the room without too much difficulty, but as he reaches out with his enhanced senses, he immediately detects danger up ahead. Just beyond the metal floor, is a hidden compartment -- a trapdoor in the floor designed to be hidden until someone steps on it. It is 10 feet by 10 feet and completely blocks the path into the hallway that leads north. Tuck's scales stop itching. He knows that if he can get past the statue and to the trap door, he can probably disarm it. The question is, if he goes past the mundane statue, will the guardian attack him? [B]OOC:[/B] Tuck can make a Climb check (DC 12) to climb over the statue to the other side or he can make a Balance check (DC 15). Getting past the statue without touching the metal floor is a bit awkward, which is why the Balance check is harder. On a Natural 1, Tuck falls onto the metal floor unless he makes a successful Dexterity check (DC 20). Castellana stays back near Mutt to let Akos have a full field of vision. Breva stands next to the Loremaster. Tuck tells Akos and the others to stay off the metal section of the floor in the rectangular room's center. Akos is forced to step away from the young paladin and around the column towards the [I]so-called[/I] construct to avoid being distracted by the aura emanating from Breva's armor. The Loremaster knows that his innate knowledge of auras won't reveal the construct's true nature. Constructs are not magical items, but if there is a magical trigger that will cause it to attack, Akos should be able to sense it. Once he's able to focus on just the statue in front of him, he immediately sees an aura from a strange bone collar around the thing's neck. The aura is faint and it is based on Transmutation magic. Perhaps it is what is keeping the thing from attacking or what will activate if Akos and the others get too close. The Loremaster doesn't see any auras on the floor or any lingering auras beyond the statue and construct. [I]Is it a construct though?[/I] Akos wonders. [Spoiler="For Neurotic Only"] [URL='http://roll.coyotecode.net/lookup.php?rollid=250533']Akos - Knowledge (arcana) check: 1D20+13 = [16]+13 = 29[/URL] (success) Akos suddenly knows what is standing in front of him. It is unique type of flesh golem known as a gargoyle golem. The collar around its neck likely enhances its fighting abilities and the golem has been encased in armor that looks like it could have come from the skin of a real gargoyle. The construct is smaller than a normal flesh golem but is it is still dangerous. Akos looks up to see that the ceiling is the same height as that of the first room... 20 feet. If it gets airborne... Akos knows that its creator likely gave it a pass phrase that will allow people to pass unchallenged. The Loremaster senses that if anyone goes past it without speaking the correct phrase, it will attack. The metal floor likely doesn't matter. [B]OOC:[/B] Akos knows its magical immunities and that it can go berserk (as per the Flesh Golem entry in the MM pp. 135-136). Unlike a normal flesh golem, a gargoyle golem can fly 60 feet, although it is considered a poor flier. The extra gargoyle armor and collar are external enhancements that someone has made to the construct to make it tougher. [/Spoiler] [/QUOTE]
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