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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8391803" data-attributes="member: 2012"><p>While Breva tries to keep out of the reach of the fire demon, the creature is able to strike out at the young paladin with one of its fists. Its unnaturally long reach is able to hit Breva in the shoulder. There is a spark of flame that singes the young paladin's clothes and neck.</p><p></p><p>Breva's blade cuts a deep wound into the doppelganger, and 'Charvin' is surprised by the paladin's willingness to risk the pseudonatural creature's powerful strike.</p><p></p><p>[OOC]From where Breva is in the room by the door, there is no way for him to move to the doppelganger without provoking an AoO from the fire demon. He's already in a threatened square and the pseudonatural creature has a 10-ft. reach. Breva was able to move into the room last round without taking an AoO because the ex-guard had rushed the AFD and took an AoO before the paladin's action.</p><p>[Spoiler="Map"]</p><p>[ATTACH=full]143300[/ATTACH]</p><p>[/Spoiler]</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254742" target="_blank">Alien Fire Demon - AoO vs. Breva: 1D20+13 = [13]+13 = 26</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254742" target="_blank">2D6+3 = [4, 6]+3 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254742" target="_blank">2D6 = [1, 1] = 2</a> (that's a hit)</p><p></p><p>Luckily the fire damage is minimum, but you still need to make a DC 17 Reflex save to avoid catching on fire. If the save is failed, then Breva takes an extra 1d6 fire damage for 1d4 rounds starting this round. Each round, you can roll a DC 17 Reflex save to put the flames out.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8391803, member: 2012"] While Breva tries to keep out of the reach of the fire demon, the creature is able to strike out at the young paladin with one of its fists. Its unnaturally long reach is able to hit Breva in the shoulder. There is a spark of flame that singes the young paladin's clothes and neck. Breva's blade cuts a deep wound into the doppelganger, and 'Charvin' is surprised by the paladin's willingness to risk the pseudonatural creature's powerful strike. [OOC]From where Breva is in the room by the door, there is no way for him to move to the doppelganger without provoking an AoO from the fire demon. He's already in a threatened square and the pseudonatural creature has a 10-ft. reach. Breva was able to move into the room last round without taking an AoO because the ex-guard had rushed the AFD and took an AoO before the paladin's action. [Spoiler="Map"] [ATTACH type="full" alt="The Portal Room_Round 3_Breva's Action.png's Action.png"]143300[/ATTACH] [/Spoiler] [URL='http://roll.coyotecode.net/lookup.php?rollid=254742']Alien Fire Demon - AoO vs. Breva: 1D20+13 = [13]+13 = 26[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=254742']2D6+3 = [4, 6]+3 = 13[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=254742']2D6 = [1, 1] = 2[/URL] (that's a hit) Luckily the fire damage is minimum, but you still need to make a DC 17 Reflex save to avoid catching on fire. If the save is failed, then Breva takes an extra 1d6 fire damage for 1d4 rounds starting this round. Each round, you can roll a DC 17 Reflex save to put the flames out. [/OOC] [/QUOTE]
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