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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8412074" data-attributes="member: 2012"><p>The two ex-guards move into the small barracks room and move to the two chests. Arnona produces a key and unlocks both of the chests. Silagord pulls out a spellbook, pouch of coins, and a few other items that look to be personal. He willingly hands over his spellbook to Vinny, although the Sectarian Guard can tell it pains the young man to do so.</p><p></p><p>All of Arnona's possessions look to be deeply personal in nature. There is a heavy cloak that is neatly folded, an old pocket watch, and a few other things that she stuffs in a pack that was hidden under the bed.</p><p></p><p>"We are ready," she says. She and Silagord walk in front of Vinny through the corridor next to the other ex-guards and Custodio.</p><p></p><p></p><p><span style="color: rgb(243, 121, 52)">"Quickly,"</span> Custodio adds.</p><p></p><p></p><p></p><p>The mouse squeaks in fear as Mutt corners it and then Tuck rushes in to scoop up the miniscule animal. It shakes with fear in Tuck's hands but has more to fear from Mutt than the kobold.</p><p></p><p>Mutt whines. He thought it was going to be a snack.</p><p></p><p></p><p><span style="color: #C4BDAC">"If it has spent its life here,"</span> Lowenan says. <span style="color: #C4BDAC">"Then is will probably die the moment you take it beyond the double doors past the golem. We have seen some rats down here before and there is a room southeast of the entry point from the guard post that seems to be a lair for giant rats. There are giant spiders in a room to the west and giant beetles in a room to the southwest. We avoided them whenever possible."</span></p><p></p><p>"So the doors are important?" Custodio says. He motions for the others to stop. "Explain."</p><p></p><p><span style="color: #C4BDAC">"The doors seem to be designed to be a barrier even though they look mundane,"</span> the ex-commander says. <span style="color: #C4BDAC">"Once we are past them, the time effect will be lessened. But as long as they remain open, time will spill out of this part of the labyrinth and into the world above. Leaving the doors open for you was part of Phelix's plan. Once we are through, they must be closed or time will continue to slow in Bluffside."</span></p><p></p><p></p><p></p><p>While the others head for the exit, Tim and Akos say behind to explain the situation to the knight. He nearly drops his sword in shock. At first, he doesn't believe Akos and it takes precious minutes for the Loremaster to convince him of the truth. Once he realizes his life is at stake and that the others must leave, he nods to Akos and moves to the altar.</p><p></p><p>"I will say and watch over her," he signs to the Loremaster. "Please hurry and save yourself from my fate. I will pray for your return and salvation for both of us, and I will watch over the wizard turned to stone. If Phelix comes or me, I will make him pay for his treachery."</p><p></p><p>He bows to both Akos and Tim.</p><p></p><p></p><p>Once Akos has done all he can, he and Tim follow the others down the corridor in the direction of the entryway. The DMK closes the double doors to the portal room behind them. He will guard the room and the genie with his life, Tim is sure of the man's resolve.</p><p></p><p>They find their allies and prisoners paused in front of the double doors leading into the entry room that leads up into the guard post above. Akos can now see that time is 'off' when he and Tim approach. The others seems to be moving a lot quicker than he and Tim.</p><p></p><p><span style="color: rgb(243, 121, 52)">"We must close the doors behind us to block the magic,"</span> Custodio says. His voice sounds funny to Tim. High pitched and squeaky. <span style="color: rgb(243, 121, 52)">"Lowenan says its the only way to keep this slower time from affecting all of Bluffside."</span></p><p></p><p>Tuck takes a step into the chokepoint and the mouse squeals in pain. Before he can move back, the mouse has turned into a shriveled husk. That would have been the DMK's fate if he had tried to come with them. Tuck feels the effect himself. He is hit with pang in his stomach that tells him he's going to need to eat, drink, and then relieve himself very soon and he'll have to find a privy very soon.</p><p></p><p>Custodio follows him in and immediately regrets it. <span style="color: rgb(243, 121, 52)">"Oh gods, I hate this place. Lets get out of here and find a place to... relax."</span></p><p></p><p><span style="color: #C4BDAC">"The effect will be much worse once the doors close behind us,"</span> Lowenan says. <span style="color: #C4BDAC">"Prepare yourself for painful stomach cramps and waves of nausea. We must get up the rope as fast as possible and hope no one has <em>an accident</em> while climbing."</span></p><p></p><p>[OOC]Neurotic, if you want Akos to Take 20, then that is <u>at least</u> 2 minutes, which equals another 2 hours in Bluffside.</p><p></p><p>Once the doors are shut, all the PCs, Custodio, and Mutt must make a DC 15 Fortitude save or become nauseated. The DC for the ex-guards are higher (DC 20) since they have been there longer but each of them gets a +4 circumstance bonus to their rolls because they had access to food, wine, and water. PCs that eat rations and drink water from waterskins gets a +2 circumstance bonus to their rolls.</p><p></p><p>On a successful save, the character is simply very hungry and thirsty and must eat food and drink water within 1 hour or start to feel light-headed. If they go longer without food or water they become fatigued within 1d4+1 hours.</p><p></p><p>On a Natural 1, bad things begin to happen inside a character's gut. There is an urge that can't be delayed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4a9.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":poop:" title="Poop :poop:" data-smilie="31"data-shortname=":poop:" /></p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8412074, member: 2012"] The two ex-guards move into the small barracks room and move to the two chests. Arnona produces a key and unlocks both of the chests. Silagord pulls out a spellbook, pouch of coins, and a few other items that look to be personal. He willingly hands over his spellbook to Vinny, although the Sectarian Guard can tell it pains the young man to do so. All of Arnona's possessions look to be deeply personal in nature. There is a heavy cloak that is neatly folded, an old pocket watch, and a few other things that she stuffs in a pack that was hidden under the bed. "We are ready," she says. She and Silagord walk in front of Vinny through the corridor next to the other ex-guards and Custodio. [COLOR=rgb(243, 121, 52)]"Quickly,"[/COLOR] Custodio adds. The mouse squeaks in fear as Mutt corners it and then Tuck rushes in to scoop up the miniscule animal. It shakes with fear in Tuck's hands but has more to fear from Mutt than the kobold. Mutt whines. He thought it was going to be a snack. [COLOR=#C4BDAC]"If it has spent its life here,"[/COLOR] Lowenan says. [COLOR=#C4BDAC]"Then is will probably die the moment you take it beyond the double doors past the golem. We have seen some rats down here before and there is a room southeast of the entry point from the guard post that seems to be a lair for giant rats. There are giant spiders in a room to the west and giant beetles in a room to the southwest. We avoided them whenever possible."[/COLOR] "So the doors are important?" Custodio says. He motions for the others to stop. "Explain." [COLOR=#C4BDAC]"The doors seem to be designed to be a barrier even though they look mundane,"[/COLOR] the ex-commander says. [COLOR=#C4BDAC]"Once we are past them, the time effect will be lessened. But as long as they remain open, time will spill out of this part of the labyrinth and into the world above. Leaving the doors open for you was part of Phelix's plan. Once we are through, they must be closed or time will continue to slow in Bluffside."[/COLOR] While the others head for the exit, Tim and Akos say behind to explain the situation to the knight. He nearly drops his sword in shock. At first, he doesn't believe Akos and it takes precious minutes for the Loremaster to convince him of the truth. Once he realizes his life is at stake and that the others must leave, he nods to Akos and moves to the altar. "I will say and watch over her," he signs to the Loremaster. "Please hurry and save yourself from my fate. I will pray for your return and salvation for both of us, and I will watch over the wizard turned to stone. If Phelix comes or me, I will make him pay for his treachery." He bows to both Akos and Tim. Once Akos has done all he can, he and Tim follow the others down the corridor in the direction of the entryway. The DMK closes the double doors to the portal room behind them. He will guard the room and the genie with his life, Tim is sure of the man's resolve. They find their allies and prisoners paused in front of the double doors leading into the entry room that leads up into the guard post above. Akos can now see that time is 'off' when he and Tim approach. The others seems to be moving a lot quicker than he and Tim. [COLOR=rgb(243, 121, 52)]"We must close the doors behind us to block the magic,"[/COLOR] Custodio says. His voice sounds funny to Tim. High pitched and squeaky. [COLOR=rgb(243, 121, 52)]"Lowenan says its the only way to keep this slower time from affecting all of Bluffside."[/COLOR] Tuck takes a step into the chokepoint and the mouse squeals in pain. Before he can move back, the mouse has turned into a shriveled husk. That would have been the DMK's fate if he had tried to come with them. Tuck feels the effect himself. He is hit with pang in his stomach that tells him he's going to need to eat, drink, and then relieve himself very soon and he'll have to find a privy very soon. Custodio follows him in and immediately regrets it. [COLOR=rgb(243, 121, 52)]"Oh gods, I hate this place. Lets get out of here and find a place to... relax."[/COLOR] [COLOR=#C4BDAC]"The effect will be much worse once the doors close behind us,"[/COLOR] Lowenan says. [COLOR=#C4BDAC]"Prepare yourself for painful stomach cramps and waves of nausea. We must get up the rope as fast as possible and hope no one has [I]an accident[/I] while climbing."[/COLOR] [OOC]Neurotic, if you want Akos to Take 20, then that is [U]at least[/U] 2 minutes, which equals another 2 hours in Bluffside. Once the doors are shut, all the PCs, Custodio, and Mutt must make a DC 15 Fortitude save or become nauseated. The DC for the ex-guards are higher (DC 20) since they have been there longer but each of them gets a +4 circumstance bonus to their rolls because they had access to food, wine, and water. PCs that eat rations and drink water from waterskins gets a +2 circumstance bonus to their rolls. On a successful save, the character is simply very hungry and thirsty and must eat food and drink water within 1 hour or start to feel light-headed. If they go longer without food or water they become fatigued within 1d4+1 hours. On a Natural 1, bad things begin to happen inside a character's gut. There is an urge that can't be delayed. :poop: [/OOC] [/QUOTE]
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