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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8417785" data-attributes="member: 2012"><p>Falen produces extra rations from his special pouch as well.</p><p></p><p></p><p>Tim listens intently at the edge of the hole. He doesn't hear anything that sounds like an ambush, but it is hard to tell with so many people below him munching on rations, drinking water, and dry heaving. He does, finally, see a sliver of light that looks like it might be a lit torch. There aren't any menacing shadows.</p><p></p><p>Then, he hears what sounds like someone moaning in discomfort, and it definitely came from somewhere above him not from below.</p><p></p><p></p><p></p><p>Tim risks a peak through the hole and sees a guard he doesn't recognize slumped over in a chair at the table that halfling Street Sergeant, Herleva, had been working at when he and the others entered the labyrinth. There is no sign of her. The cells where the mercenaries were locked up in stand empty and the door to the guard post stands open. The sliver of light that Tim thought was torchlight turns out to be dawn breaking over Old City.</p><p></p><p>Sensing no danger, Tim squeezes through the hole and goes over to check on the sickened man. The man is barely conscious and likely will need a healer. It does seem the time effect had made its way up into the guard post, at least. He sees that there is another guard slumped on the ground just outside the open doorway.</p><p></p><p></p><p>Tim calls out to Tuck to prepare Mutt and then the big knight hauls the sickened dog up into the room. Mutt finds a corner to curl up in after pooping again in one of the other cells.</p><p></p><p>Once the rope is lowered again, Falen takes the initiative and goes up next. The half-hobgoblin carefully makes his way to the open doorway and bends down to check on the guard in distress. The man doesn't have and wounds but he's as green as the grass in Lord Max's garden. As he peers out into the gloom of pre-dawn, he notes there are others in the street that have also succumbed to the time effect. Commoners and nobles alike. Half-a-dozen that he can see.</p><p></p><p>Down below, Tuck listens at the two other doors that lead into the entry room. He checks the door with the spiders' nest on the other side. He can clearly hear the giant vermin moving around on the other side. The creatures are being particularly loud and sound agitated. The other closed door is all quiet. That is the door that Lowenan says there is a pit trap behind.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8417785, member: 2012"] Falen produces extra rations from his special pouch as well. Tim listens intently at the edge of the hole. He doesn't hear anything that sounds like an ambush, but it is hard to tell with so many people below him munching on rations, drinking water, and dry heaving. He does, finally, see a sliver of light that looks like it might be a lit torch. There aren't any menacing shadows. Then, he hears what sounds like someone moaning in discomfort, and it definitely came from somewhere above him not from below. Tim risks a peak through the hole and sees a guard he doesn't recognize slumped over in a chair at the table that halfling Street Sergeant, Herleva, had been working at when he and the others entered the labyrinth. There is no sign of her. The cells where the mercenaries were locked up in stand empty and the door to the guard post stands open. The sliver of light that Tim thought was torchlight turns out to be dawn breaking over Old City. Sensing no danger, Tim squeezes through the hole and goes over to check on the sickened man. The man is barely conscious and likely will need a healer. It does seem the time effect had made its way up into the guard post, at least. He sees that there is another guard slumped on the ground just outside the open doorway. Tim calls out to Tuck to prepare Mutt and then the big knight hauls the sickened dog up into the room. Mutt finds a corner to curl up in after pooping again in one of the other cells. Once the rope is lowered again, Falen takes the initiative and goes up next. The half-hobgoblin carefully makes his way to the open doorway and bends down to check on the guard in distress. The man doesn't have and wounds but he's as green as the grass in Lord Max's garden. As he peers out into the gloom of pre-dawn, he notes there are others in the street that have also succumbed to the time effect. Commoners and nobles alike. Half-a-dozen that he can see. Down below, Tuck listens at the two other doors that lead into the entry room. He checks the door with the spiders' nest on the other side. He can clearly hear the giant vermin moving around on the other side. The creatures are being particularly loud and sound agitated. The other closed door is all quiet. That is the door that Lowenan says there is a pit trap behind. [/QUOTE]
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