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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8464251" data-attributes="member: 2012"><p>Captain Breedon and the suspicious guard listen intently to Akos explanation. The captain motions for the other guard to step back and he nods in approval. Lowenan looks sideways towards the Loremaster and the guard captain catches a glimpse of the commander's features. "Oh ho, I see," Breedon whispers back. "A good plan to infiltrate those bastards. Let's hope the information they've gathered will give us an advantage. These Loyalists are becoming like rats that keep crawling out of the sewers."</p><p></p><p>"More like cockroaches," the other guard says.</p><p></p><p>The captain nods and motions for the gate to be opened. "Prisoners coming through," he shouts to the guards controlling the gate's mechanisms. The Quill Gate's portcullis is raised and the guards step back to let the Exemplars pass through the gate.</p><p></p><p></p><p>The guards don't seem to notice Breva's discomfort. Akos has them enthralled by his little deception. Breva keeps watch while the conversation is going on. Then he spots someone in a deep hood who is watching them intently. At first, he thinks it is Tuck, but he soon realizes that the kobold watching them is built different. Breva can't tell if the kobold is male or female but the small creature's snout is obvious sticking out from its hood.</p><p></p><p>The kobold stands in a crowd of people near an open doorway leading into a tavern and is dressed in what looks like black silk. The kobold fingers a wicked looking scimitar and they keep their eyes shifting as not to be obvious that they are watching the Exemplars. The kobold looks at Big Tim with rage in their eyes. Breva cannot tell if the kobold is alone on the street.</p><p></p><p><strong>OOC:</strong> [USER=11520]@Scotley[/USER], I need a Bluff check for Breva to keep the kobold from sensing that Breva has spotted them.</p><p></p><p>[HR][/HR]</p><p><strong>Meanwhile...</strong></p><p></p><p>Tuck doesn't find any traps on the door. He does note that it looks like someone has had to fix it recently. The door was likely kicked in but the worst of the damage has been skillfully repaired.</p><p></p><p>Custodio opens the door as quietly as he can. The door creaks on its hinges. Perhaps whoever fixed the door wasn't as skilled as Tuck first thought. The Vanquisher cleric lets the kobold urban ranger take the lead. He stays back and lights a torch so he can see. He keeps watch just inside the door as Tuck moves inside.</p><p></p><p></p><p>Tuck doesn't see anyone inside and he doesn't hear anyone moving around. But, he immediately notices that there has been a fight just beyond the manor's small anteroom. The doorway leading into the main hall has been damaged by fire and what looks like blade strikes against the wooden frame. He can smell dried blood but it is at least a day old.</p><p></p><p>Mutt whines but he doesn't growl.</p><p></p><p><span style="color: rgb(243, 121, 52)">"This is not good,"</span> Custodio whispers at the door. He closes it and places the torch in the anteroom's single sconce. He unstraps the special warhammer given to him by the Lord Commander. He moves to back up Tuck while Mutt sniffs at the floor. <span style="color: rgb(243, 121, 52)">"It seems someone broke in. I hope Carter and Livia are okay."</span></p><p></p><p>Tuck can tell that there isn't anyone in the manor, or if there is someone inside, they are hiding beyond his ability to sense them. He enters the dining hall and finds that it has been cleared of any valuables. A large white drop cloth has been thrown over the table. The hall's cabinets look like they've been ransacked.</p><p></p><p>Custodio moves down the main hall and stops near the main staircase leading up to the second floor. There is a table in the center of the hall that isn't normally placed there. He is hesitant at first, remembering the mimic. He grips his hammer tighter and steps towards the table. There is a pieces of parchment on it rolled up into a scroll and tied with a ribbon.</p><p></p><p><span style="color: rgb(243, 121, 52)">"Tuck, come look at this,"</span> Custodio calls to the kobold. <span style="color: rgb(243, 121, 52)">"It looks like someone left us a message."</span></p><p></p><p>The Vanquisher cleric casts detect magic and focuses on the scroll on the table. <span style="color: rgb(243, 121, 52)">"It's not magical."</span></p><p></p><p>[Spoiler="DM Only!"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256250" target="_blank">Akos - Bluff check: 1D20+16 = [14]+16 = 30</a> (success!)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256252" target="_blank">Captain Breedon - Sense Motive check: 1D20+15 = [4]+15 = 19</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256253" target="_blank">Breva - Listen and Spot check: 1D20+1 = [2]+1 = 3</a> (failed)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256253" target="_blank">1D20+4 = [18]+4 = 22</a> (success!)</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256254" target="_blank">Riga - Move Silently and Hide checks: 1D20+23 = [9]+23 = 32</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=256254" target="_blank">1D20+12 = [5]+12 = 17</a></p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8464251, member: 2012"] Captain Breedon and the suspicious guard listen intently to Akos explanation. The captain motions for the other guard to step back and he nods in approval. Lowenan looks sideways towards the Loremaster and the guard captain catches a glimpse of the commander's features. "Oh ho, I see," Breedon whispers back. "A good plan to infiltrate those bastards. Let's hope the information they've gathered will give us an advantage. These Loyalists are becoming like rats that keep crawling out of the sewers." "More like cockroaches," the other guard says. The captain nods and motions for the gate to be opened. "Prisoners coming through," he shouts to the guards controlling the gate's mechanisms. The Quill Gate's portcullis is raised and the guards step back to let the Exemplars pass through the gate. The guards don't seem to notice Breva's discomfort. Akos has them enthralled by his little deception. Breva keeps watch while the conversation is going on. Then he spots someone in a deep hood who is watching them intently. At first, he thinks it is Tuck, but he soon realizes that the kobold watching them is built different. Breva can't tell if the kobold is male or female but the small creature's snout is obvious sticking out from its hood. The kobold stands in a crowd of people near an open doorway leading into a tavern and is dressed in what looks like black silk. The kobold fingers a wicked looking scimitar and they keep their eyes shifting as not to be obvious that they are watching the Exemplars. The kobold looks at Big Tim with rage in their eyes. Breva cannot tell if the kobold is alone on the street. [B]OOC:[/B] [USER=11520]@Scotley[/USER], I need a Bluff check for Breva to keep the kobold from sensing that Breva has spotted them. [HR][/HR] [B]Meanwhile...[/B] Tuck doesn't find any traps on the door. He does note that it looks like someone has had to fix it recently. The door was likely kicked in but the worst of the damage has been skillfully repaired. Custodio opens the door as quietly as he can. The door creaks on its hinges. Perhaps whoever fixed the door wasn't as skilled as Tuck first thought. The Vanquisher cleric lets the kobold urban ranger take the lead. He stays back and lights a torch so he can see. He keeps watch just inside the door as Tuck moves inside. Tuck doesn't see anyone inside and he doesn't hear anyone moving around. But, he immediately notices that there has been a fight just beyond the manor's small anteroom. The doorway leading into the main hall has been damaged by fire and what looks like blade strikes against the wooden frame. He can smell dried blood but it is at least a day old. Mutt whines but he doesn't growl. [COLOR=rgb(243, 121, 52)]"This is not good,"[/COLOR] Custodio whispers at the door. He closes it and places the torch in the anteroom's single sconce. He unstraps the special warhammer given to him by the Lord Commander. He moves to back up Tuck while Mutt sniffs at the floor. [COLOR=rgb(243, 121, 52)]"It seems someone broke in. I hope Carter and Livia are okay."[/COLOR] Tuck can tell that there isn't anyone in the manor, or if there is someone inside, they are hiding beyond his ability to sense them. He enters the dining hall and finds that it has been cleared of any valuables. A large white drop cloth has been thrown over the table. The hall's cabinets look like they've been ransacked. Custodio moves down the main hall and stops near the main staircase leading up to the second floor. There is a table in the center of the hall that isn't normally placed there. He is hesitant at first, remembering the mimic. He grips his hammer tighter and steps towards the table. There is a pieces of parchment on it rolled up into a scroll and tied with a ribbon. [COLOR=rgb(243, 121, 52)]"Tuck, come look at this,"[/COLOR] Custodio calls to the kobold. [COLOR=rgb(243, 121, 52)]"It looks like someone left us a message."[/COLOR] The Vanquisher cleric casts detect magic and focuses on the scroll on the table. [COLOR=rgb(243, 121, 52)]"It's not magical."[/COLOR] [Spoiler="DM Only!"] [URL='http://roll.coyotecode.net/lookup.php?rollid=256250']Akos - Bluff check: 1D20+16 = [14]+16 = 30[/URL] (success!) [URL='http://roll.coyotecode.net/lookup.php?rollid=256252']Captain Breedon - Sense Motive check: 1D20+15 = [4]+15 = 19[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=256253']Breva - Listen and Spot check: 1D20+1 = [2]+1 = 3[/URL] (failed) [URL='http://roll.coyotecode.net/lookup.php?rollid=256253']1D20+4 = [18]+4 = 22[/URL] (success!) [URL='http://roll.coyotecode.net/lookup.php?rollid=256254']Riga - Move Silently and Hide checks: 1D20+23 = [9]+23 = 32[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=256254']1D20+12 = [5]+12 = 17[/URL] [/Spoiler] [/QUOTE]
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