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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="MetaVoid" data-source="post: 9098582" data-attributes="member: 87106"><p>Rockhorn drops the crossbow, his idea with the poison may have been useful, but the beast is resistant. Luckily, he has a few tricks of his own. Unluckily, a big ungainly human weapon will have to do.</p><p></p><p>Activating his gauntlets of giant felling, he starts Spritewing into a swooping charge, targeting the highest head. Swinging at the exact moment Spritewing leveled out from a dive added momentum to his swing, even non-magical weapon can cut very hard if swung properly. And he knew how to sunder things.</p><p></p><p>Spritewing tried to hoof the head, but between keeping his passenger in the saddle and the mortifying look of the creature itself, it was a weak attempt.</p><p></p><p>[spoiler=Actions]</p><p>Swift: activate gauntlets of giantfelling for 3d6 extra damage</p><p>The text says: <em>bonus on the next weapon damage roll</em> - I believe it gets multiplied</p><p></p><p>Forgot bless, hits AC 26 for 71 or 59 damage if the halberd isn't small </p><p>[USER=2012]@Knightfall[/USER] this assumes ALL damage is tripled from spirited charge (if giantfelling isn't then the damage is 54 or 42 without power attack)</p><p></p><p>Spirited charge: <a href="http://roll.coyotecode.net/lookup.php?rollid=282115" target="_blank">Hydra head sunder with spirited charge and power attack 2; slashing damage: 1D20+12+1+2+4-2 = [8]+12+1+2+4-2 = 25</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282115" target="_blank">3D10+15+9D6+12 = [4, 10, 3]+15+[3, 6, 1, 1, 6, 2, 2, 4, 2]+12 = 71</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282115" target="_blank"></a> - if the halberd is not made for small, remove last +12 damage (no power attack, it's clumsy to use)</p><p></p><p>Move is 2 squares down at 50', dive diagonally 3 squares down on the map and 20 or 30 feet down for half move because of downward movement then back up again this time double upward move and 3 squares further down.</p><p></p><p>Total movement: 90 or 115 = 10 + 15 +15 (horizontal) + (10 or 15) downward + (40 or 60) upward</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282117" target="_blank">Spritewing hoof attack; damage: 1D20+11 = [3]+11 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282117" target="_blank">1D6+5 = [1]+5 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282117" target="_blank"></a></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 9098582, member: 87106"] Rockhorn drops the crossbow, his idea with the poison may have been useful, but the beast is resistant. Luckily, he has a few tricks of his own. Unluckily, a big ungainly human weapon will have to do. Activating his gauntlets of giant felling, he starts Spritewing into a swooping charge, targeting the highest head. Swinging at the exact moment Spritewing leveled out from a dive added momentum to his swing, even non-magical weapon can cut very hard if swung properly. And he knew how to sunder things. Spritewing tried to hoof the head, but between keeping his passenger in the saddle and the mortifying look of the creature itself, it was a weak attempt. [spoiler=Actions] Swift: activate gauntlets of giantfelling for 3d6 extra damage The text says: [I]bonus on the next weapon damage roll[/I] - I believe it gets multiplied Forgot bless, hits AC 26 for 71 or 59 damage if the halberd isn't small [USER=2012]@Knightfall[/USER] this assumes ALL damage is tripled from spirited charge (if giantfelling isn't then the damage is 54 or 42 without power attack) Spirited charge: [url=http://roll.coyotecode.net/lookup.php?rollid=282115]Hydra head sunder with spirited charge and power attack 2; slashing damage: 1D20+12+1+2+4-2 = [8]+12+1+2+4-2 = 25 3D10+15+9D6+12 = [4, 10, 3]+15+[3, 6, 1, 1, 6, 2, 2, 4, 2]+12 = 71 [/url] - if the halberd is not made for small, remove last +12 damage (no power attack, it's clumsy to use) Move is 2 squares down at 50', dive diagonally 3 squares down on the map and 20 or 30 feet down for half move because of downward movement then back up again this time double upward move and 3 squares further down. Total movement: 90 or 115 = 10 + 15 +15 (horizontal) + (10 or 15) downward + (40 or 60) upward [url=http://roll.coyotecode.net/lookup.php?rollid=282117]Spritewing hoof attack; damage: 1D20+11 = [3]+11 = 14 1D6+5 = [1]+5 = 6 [/url] [/spoiler] [/QUOTE]
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