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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 9107610" data-attributes="member: 24380"><p>Akos had his actions planned, but with the extreme violence of the beast, he's better as support. For the moment, Sir Breva needs to take care of himself, he at least has some spells at his disposal and is out of immediate danger.</p><p></p><p>Sir Valencia and captain Camburn however are another story.</p><p><span style="color: rgb(65, 168, 95)">"Tim, captain, don't resist or try to avoid my next spell, it is healing at range!"</span></p><p></p><p>[OOC] I read about healing blast, people in general agree that whatever increases blast damage, increases the healing - the discussion is only questioning hellfire blast - but no one contests mortal bane, psionic shot and other things that add to damage. But no specific rules are mentioned, it is just the language of the blast - your blast does healing if you spend turn attempts and your damage is X with activated extra effects[/ooc]</p><p></p><p>[spoiler=Actions]</p><p>Free: speech - the idea being that I hit flat-footed touch AC because they don't evade</p><p>Swift: Turn undead for healing</p><p>Standard: I'm not sure if touch attack is needed for friendly fire, but it makes sense in combat <span style="color: rgb(65, 168, 95)">AC 20 vs Tim for 11 and AC 9 vs captain for 5 </span></p><p><a href="https://rolz.org/info?21eevep0ac:llqa9q0h" target="_blank">neurotic: D20 + 7#healingtouchattacktim → 20(13 + 7)#Healing touch attack Tim</a></p><p><a href="https://rolz.org/info?21eevep0ac:llqaa1g2" target="_blank">neurotic: D20 + 7#healingtouchattackcaptain → 9(2 + 7)#Healing touch attack captain</a></p><p><a href="https://rolz.org/info?21eevep0ac:llqa9cbr" target="_blank">neurotic: 3D6#healingblastfortim → 11(3 +3 +5)#Healing blast for Tim</a></p><p>Captain receives 5</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 9107610, member: 24380"] Akos had his actions planned, but with the extreme violence of the beast, he's better as support. For the moment, Sir Breva needs to take care of himself, he at least has some spells at his disposal and is out of immediate danger. Sir Valencia and captain Camburn however are another story. [COLOR=rgb(65, 168, 95)]"Tim, captain, don't resist or try to avoid my next spell, it is healing at range!"[/COLOR] [OOC] I read about healing blast, people in general agree that whatever increases blast damage, increases the healing - the discussion is only questioning hellfire blast - but no one contests mortal bane, psionic shot and other things that add to damage. But no specific rules are mentioned, it is just the language of the blast - your blast does healing if you spend turn attempts and your damage is X with activated extra effects[/ooc] [spoiler=Actions] Free: speech - the idea being that I hit flat-footed touch AC because they don't evade Swift: Turn undead for healing Standard: I'm not sure if touch attack is needed for friendly fire, but it makes sense in combat [COLOR=rgb(65, 168, 95)]AC 20 vs Tim for 11 and AC 9 vs captain for 5 [/COLOR] [url=https://rolz.org/info?21eevep0ac:llqa9q0h]neurotic: D20 + 7#healingtouchattacktim → 20(13 + 7)#Healing touch attack Tim[/url] [url=https://rolz.org/info?21eevep0ac:llqaa1g2]neurotic: D20 + 7#healingtouchattackcaptain → 9(2 + 7)#Healing touch attack captain[/url] [url=https://rolz.org/info?21eevep0ac:llqa9cbr]neurotic: 3D6#healingblastfortim → 11(3 +3 +5)#Healing blast for Tim[/url] Captain receives 5 [/spoiler] [/QUOTE]
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