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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 7790275" data-attributes="member: 2012"><p>Yeah, I noticed that his skills weren't done correctly. Voda Vosa must have missed the bonus skill points for being human. <s>I do use a skill from the Arcanis campaign setting d20 sourcebook called <u>Examine Martial Technique</u>, which is a class skill for fighters.</s> I use the player's guide in PC Gen, but I don't have all the details for it <strong>(*)</strong>. The skill uses Wisdom.</p><p></p><p>I also use the City Lore (Wis) skill from the Oathbound hardcover, as well as the Sapper skill from AEG's DUNGEON sourcebook. I <u>do</u> own both of those books.</p><p></p><p>You could take any Craft skill for Quinn (both Armorsmithing and Weaponsmithing come to mind). Since Quinn grew up in a port city, he could have learned Craft (Sailmaking) or Craft (Shipmaking).</p><p></p><p>And I'm okay with you taking a Profession skill as a class skill. Options for fighters will include Profession (Siege Engineer), Profession (Gladiator), Profession (Military Commander), and Profession (Soldier). Gladiator will be a homebrewed skill option for fighters and fighter-thugs. (It should be an easy add into PC Gen. {fingers crossed})</p><p></p><p>For Knowledge, you could go Knowledge (Architecture and Engineering), Knowledge (local) or my homebrewed Knowledge (Lands of Harqual) skill. It's a geography-based skill specific to the continent of Harqual. Of course, Knowledge skills are cross-class skills for fighters.</p><p></p><p><strong>*</strong> I thought I had the PDF version, but it turns out I have the PDF version of the original Codex Arcanis book (updated to v.3.5), but it doesn't have the skills listed in the book. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Knightfall, post: 7790275, member: 2012"] Yeah, I noticed that his skills weren't done correctly. Voda Vosa must have missed the bonus skill points for being human. [S]I do use a skill from the Arcanis campaign setting d20 sourcebook called [U]Examine Martial Technique[/U], which is a class skill for fighters.[/S] I use the player's guide in PC Gen, but I don't have all the details for it [B](*)[/B]. The skill uses Wisdom. I also use the City Lore (Wis) skill from the Oathbound hardcover, as well as the Sapper skill from AEG's DUNGEON sourcebook. I [U]do[/U] own both of those books. You could take any Craft skill for Quinn (both Armorsmithing and Weaponsmithing come to mind). Since Quinn grew up in a port city, he could have learned Craft (Sailmaking) or Craft (Shipmaking). And I'm okay with you taking a Profession skill as a class skill. Options for fighters will include Profession (Siege Engineer), Profession (Gladiator), Profession (Military Commander), and Profession (Soldier). Gladiator will be a homebrewed skill option for fighters and fighter-thugs. (It should be an easy add into PC Gen. {fingers crossed}) For Knowledge, you could go Knowledge (Architecture and Engineering), Knowledge (local) or my homebrewed Knowledge (Lands of Harqual) skill. It's a geography-based skill specific to the continent of Harqual. Of course, Knowledge skills are cross-class skills for fighters. [B]*[/B] I thought I had the PDF version, but it turns out I have the PDF version of the original Codex Arcanis book (updated to v.3.5), but it doesn't have the skills listed in the book. :( [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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