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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8269471" data-attributes="member: 2012"><p>[USER=7030556]@ScottDeWar_jr[/USER], you're up.</p><p></p><p>Quinn's been fighting alongside Caerth long enough to know when the half-orc druid is summoning help, and you can see the summonings beginning to coalesce behind the cultist champion and bard.</p><p></p><p>Are you going to have Quinn switch to using the spiked chain and sheath <em>Cruel Justice</em>? He still has both in his hands. Attacking with both would incur major penalties since the spiked chain is in the off hand and a two-handed weapon. He'd be looking at all the standard two-handed fighting penalties, as well as the -6 penalty I imposed on you last round. That would be -6 for his primary hand and -16 for his off hand.</p><p></p><p>Also, if you roll a 1 on either attack, Quinn trips himself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You can just attack again with the spiked chain in your off hand (at -6), but remember that I noted on FB that you can't crit. with it that way and he does only half of his usual '+' to damage.</p><p></p><p>Sheathing <em>Cruel Justice</em> is a move action that can't be combined with a regular move action. It does draw an AoO if Quinn is threatened, which he is not right now. I'm not sure if putting away the spiked chain also counts as a move action. I have a feeling it should take longer, but I'm not sure if there are rules for "sheathing" chains and whips that are different than for swords. I say, lets assume not, for now.</p><p></p><p>Quinn could simply attack with Cruel Justice while hanging onto the spiked chain with his off hand, but that should probably incur at least a -2 penalty for attacking while wrangling the chain so that it not in his way.</p><p></p><p>Anyway, I have to get ready to go to physio now.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8269471, member: 2012"] [USER=7030556]@ScottDeWar_jr[/USER], you're up. Quinn's been fighting alongside Caerth long enough to know when the half-orc druid is summoning help, and you can see the summonings beginning to coalesce behind the cultist champion and bard. Are you going to have Quinn switch to using the spiked chain and sheath [I]Cruel Justice[/I]? He still has both in his hands. Attacking with both would incur major penalties since the spiked chain is in the off hand and a two-handed weapon. He'd be looking at all the standard two-handed fighting penalties, as well as the -6 penalty I imposed on you last round. That would be -6 for his primary hand and -16 for his off hand. Also, if you roll a 1 on either attack, Quinn trips himself. ;) You can just attack again with the spiked chain in your off hand (at -6), but remember that I noted on FB that you can't crit. with it that way and he does only half of his usual '+' to damage. Sheathing [I]Cruel Justice[/I] is a move action that can't be combined with a regular move action. It does draw an AoO if Quinn is threatened, which he is not right now. I'm not sure if putting away the spiked chain also counts as a move action. I have a feeling it should take longer, but I'm not sure if there are rules for "sheathing" chains and whips that are different than for swords. I say, lets assume not, for now. Quinn could simply attack with Cruel Justice while hanging onto the spiked chain with his off hand, but that should probably incur at least a -2 penalty for attacking while wrangling the chain so that it not in his way. Anyway, I have to get ready to go to physio now. [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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