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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8270057" data-attributes="member: 2012"><p><strong>Round Ten</strong></p><p><span style="color: rgb(65, 168, 95)">Caerth: 21</span> (casts summoning spell; full-round action)</p><p><span style="color: rgb(65, 168, 95)">Quinn: 21</span> (5-ft step, readies action)</p><p><span style="color: rgb(184, 49, 47)">Cultist #1:</span> 19 (5-ft. step, casts healing spell)</p><p>Wieland: 17 (double move)</p><p>Brutus: 13 (digs out potion)</p><p>Aureus: 11 (moves to help Angus; shoots bow)</p><p>Timmins: 10 (double move)</p><p><span style="color: rgb(184, 49, 47)">Hirasean: 9</span> (casts healing spell defensively)</p><p><span style="color: rgb(184, 49, 47)">Cultist Bard: 9</span> (casts spell on Quinn; moves south 15 feet)</p><p>Meridith: 8 (moves 10 ft.; shoots bow)</p><p><span style="color: rgb(65, 168, 95)">Angus: 6</span></p><p><span style="color: rgb(65, 168, 95)">Phar: 5</span></p><p><span style="color: rgb(184, 49, 47)">Cultists [with crossbows] (x3): 5</span></p><p><span style="color: rgb(65, 168, 95)">Maur: 4</span></p><p><span style="color: rgb(184, 49, 47)">Cultist (Thomke): 4</span></p><p><span style="color: rgb(184, 49, 47)">Cultists #11: 4</span></p><p>____________________________________</p><p></p><p>BTW, since Angus can only attack with the lance at 10 feet distance I shouldn't have moved him right next to the cultist on the battle map for last round. He should be 5 ft. to the east. I have adjusted him on the map to the right position.</p><p></p><p>The cultist that Angus hit last round steps back diagonally 5 feet and casts cure light wounds on himself. Wieland doubles moves down the eastern corridor to stand just behind Angus. (He will try to help him next round, if he can.) Brutus digs out two healing potions and drinks one of them.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249204" target="_blank">Cultist - Cure Light Wounds: 1D8+4 = [7]+4 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249205" target="_blank">Brutus - Cure Serious Wounds potion: 3D8+8 = [6, 2, 8]+8 = 24</a></p><p></p><p>Aureus moves into the eastern corridor and shoots at the cultist who cast shatter at Angus's weapon last round.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249206" target="_blank">Aureus - Composite Longbow: 1D20+13 = [7]+13 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249206" target="_blank">1D8+3 = [8]+3 = 11</a> | I forgot the +2 for Maur's spell so the attack is 22, which is a hit!</p><p></p><p>Timmins double moves south to stand right behind Maur, backing him up.</p><p></p><p>The champion, Hirasean, casts cure moderate wounds defensively. The Concentration check is DC 17.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249207" target="_blank">Hirasean - Concentration check and Cure Moderate Wounds: 1D20+13 = [10]+13 = 23; 2D8+4 = [2, 6]+4 = 12</a> (success)</p><p></p><p>[USER=7030556]@ScottDeWar_jr[/USER], the cultist bard tries to cast Tasha's Hideous Laughter on Quinn. Will negates; the DC is 16. Remember you get a +2 bonus for Maur's <em>Recitation</em> spell. After she casts the spell, she retreats down the corridor to put herself in between the three cultists with crossbows.</p><p></p><p>Meridith moves 10 feet and shoots her bow at the cultist with the demon claw hands. Her shot is a miss.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=249211" target="_blank">Meridith - Shortbow: 1D20+4 = [5]+4 = 9; 1D6+1 = [4]+1 = 5</a></p></blockquote><p></p>
[QUOTE="Knightfall, post: 8270057, member: 2012"] [B]Round Ten[/B] [COLOR=rgb(65, 168, 95)]Caerth: 21[/COLOR] (casts summoning spell; full-round action) [COLOR=rgb(65, 168, 95)]Quinn: 21[/COLOR] (5-ft step, readies action) [COLOR=rgb(184, 49, 47)]Cultist #1:[/COLOR] 19 (5-ft. step, casts healing spell) Wieland: 17 (double move) Brutus: 13 (digs out potion) Aureus: 11 (moves to help Angus; shoots bow) Timmins: 10 (double move) [COLOR=rgb(184, 49, 47)]Hirasean: 9[/COLOR] (casts healing spell defensively) [COLOR=rgb(184, 49, 47)]Cultist Bard: 9[/COLOR] (casts spell on Quinn; moves south 15 feet) Meridith: 8 (moves 10 ft.; shoots bow) [COLOR=rgb(65, 168, 95)]Angus: 6 Phar: 5[/COLOR] [COLOR=rgb(184, 49, 47)]Cultists [with crossbows] (x3): 5[/COLOR] [COLOR=rgb(65, 168, 95)]Maur: 4[/COLOR] [COLOR=rgb(184, 49, 47)]Cultist (Thomke): 4 Cultists #11: 4[/COLOR] ____________________________________ BTW, since Angus can only attack with the lance at 10 feet distance I shouldn't have moved him right next to the cultist on the battle map for last round. He should be 5 ft. to the east. I have adjusted him on the map to the right position. The cultist that Angus hit last round steps back diagonally 5 feet and casts cure light wounds on himself. Wieland doubles moves down the eastern corridor to stand just behind Angus. (He will try to help him next round, if he can.) Brutus digs out two healing potions and drinks one of them. [URL='http://roll.coyotecode.net/lookup.php?rollid=249204']Cultist - Cure Light Wounds: 1D8+4 = [7]+4 = 11[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=249205']Brutus - Cure Serious Wounds potion: 3D8+8 = [6, 2, 8]+8 = 24[/URL] Aureus moves into the eastern corridor and shoots at the cultist who cast shatter at Angus's weapon last round. [URL='http://roll.coyotecode.net/lookup.php?rollid=249206']Aureus - Composite Longbow: 1D20+13 = [7]+13 = 20 1D8+3 = [8]+3 = 11[/URL] | I forgot the +2 for Maur's spell so the attack is 22, which is a hit! Timmins double moves south to stand right behind Maur, backing him up. The champion, Hirasean, casts cure moderate wounds defensively. The Concentration check is DC 17. [URL='http://roll.coyotecode.net/lookup.php?rollid=249207']Hirasean - Concentration check and Cure Moderate Wounds: 1D20+13 = [10]+13 = 23; 2D8+4 = [2, 6]+4 = 12[/URL] (success) [USER=7030556]@ScottDeWar_jr[/USER], the cultist bard tries to cast Tasha's Hideous Laughter on Quinn. Will negates; the DC is 16. Remember you get a +2 bonus for Maur's [I]Recitation[/I] spell. After she casts the spell, she retreats down the corridor to put herself in between the three cultists with crossbows. Meridith moves 10 feet and shoots her bow at the cultist with the demon claw hands. Her shot is a miss. [URL='http://roll.coyotecode.net/lookup.php?rollid=249211']Meridith - Shortbow: 1D20+4 = [5]+4 = 9; 1D6+1 = [4]+1 = 5[/URL] [/QUOTE]
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