Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Kulan: Knightfall's Heroes of Carnell Game [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 8288292" data-attributes="member: 2012"><p>That's what I figured.</p><p></p><p>Angus takes an AoO from the cultist standing beside Phar as he moves...</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250282" target="_blank">Cultist - AoO on Angus: 1D20+4 = [5]+4 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250282" target="_blank">1D8+1 = [8]+1 = 9</a> (miss)</p><p></p><p>Phar uses the Run action [move x3] to move with his <em>light</em> spell from the southern corridor to the western corridor. He is soon standing 10 feet away from Maur. The <em>light</em> spell provides bright light in a 20-foot radius and dim light for another 20 feet beyond that. Meridith is no longer blind at this point.</p><p></p><p>The cultist sees that his fellow cultists have surrendered, so he decides to move up the eastern corridor towards the dead cultists and Timmins and Wieland. Timmins and Wieland can hear the man casting a spell.</p><p>[Spoiler="DM Only"]</p><p>Casts<em> Cause Fear</em> on his fellow cultist (Eike) who has surrendered.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250283" target="_blank">Cultist - Will saving throw (DC 14): 1D20+7 = [1]+7 = 8</a> (critical failure)</p><p></p><p>Eike becomes frightened.</p><p></p><p>A frightened creature flees from the source of its <a href="https://www.d20srd.org/srd/specialAbilities.htm#fear" target="_blank">fear</a> as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows" target="_blank">saving throws</a>, <a href="https://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks" target="_blank">skill checks</a>, and <a href="https://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks" target="_blank">ability checks</a>. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.</p><p>[/Spoiler]</p><p></p><p>After all that, it is Maur and Quinn's actions.</p><p></p><p>[USER=7030556]@ScottDeWar_jr[/USER], has already decided that Quinn double moves down the corridor towards the east to help Angus and Caerth. You could also have him use the Run action [move x3] since Quinn is in medium armor not heavy armor.</p><p></p><p>So, [USER=24380]@Neurotic[/USER], you're up.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8288292, member: 2012"] That's what I figured. Angus takes an AoO from the cultist standing beside Phar as he moves... [url=http://roll.coyotecode.net/lookup.php?rollid=250282]Cultist - AoO on Angus: 1D20+4 = [5]+4 = 9 1D8+1 = [8]+1 = 9[/url] (miss) Phar uses the Run action [move x3] to move with his [I]light[/I] spell from the southern corridor to the western corridor. He is soon standing 10 feet away from Maur. The [I]light[/I] spell provides bright light in a 20-foot radius and dim light for another 20 feet beyond that. Meridith is no longer blind at this point. The cultist sees that his fellow cultists have surrendered, so he decides to move up the eastern corridor towards the dead cultists and Timmins and Wieland. Timmins and Wieland can hear the man casting a spell. [Spoiler="DM Only"] Casts[I] Cause Fear[/I] on his fellow cultist (Eike) who has surrendered. [url=http://roll.coyotecode.net/lookup.php?rollid=250283]Cultist - Will saving throw (DC 14): 1D20+7 = [1]+7 = 8[/url] (critical failure) Eike becomes frightened. A frightened creature flees from the source of its [URL='https://www.d20srd.org/srd/specialAbilities.htm#fear']fear[/URL] as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows']saving throws[/URL], [URL='https://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks']skill checks[/URL], and [URL='https://www.d20srd.org/srd/skills/usingSkills.htm#abilityChecks']ability checks[/URL]. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. [/Spoiler] After all that, it is Maur and Quinn's actions. [USER=7030556]@ScottDeWar_jr[/USER], has already decided that Quinn double moves down the corridor towards the east to help Angus and Caerth. You could also have him use the Run action [move x3] since Quinn is in medium armor not heavy armor. So, [USER=24380]@Neurotic[/USER], you're up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Kulan: Knightfall's Heroes of Carnell Game [OOC]
Top