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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8289074" data-attributes="member: 2012"><p><strong>Saves vs. <em>Fireball</em> Spell</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250317" target="_blank">Aureus - Reflex save: 1D20+15 = [6]+15 = 21</a> (saves, no damage due to Evasion)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250318" target="_blank">Brutus - Reflex save: 1D20+8 = [8]+8 = 16</a> (saves, half-damage)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250319" target="_blank">Phar - Reflex save: 1D20+9 = [20]+9 = 29</a> +2 = 31 (saves, half-damage)</p><p></p><p>[USER=24380]@Neurotic[/USER], roll a Reflex save for Maur. The <em>Recitation</em> spell gives a +2.</p><p></p><p>Now, I seem to remember that the last time <strong><u>Phar</u></strong> cast a <em>fireball</em> spell, I chose to have it expand the old way it used to work pre-3E. That is is expands to fill the available space. That's the way I've always assumed it is supposed to work.</p><p></p><p>However, since then, I've discovered that's not the way it is supposed to work in 3E and beyond. That a fireball spell isn't supposed to fill into the available space around it. That it is only supposed to spread out the max. of 20 feet from the impact point and that's it. Yes, it fills all the space within that spread but no farther.</p><p></p><p>Now, I feel I should still do it the old school way. That's the way I prefer it work. Fireball and other spread spells are dangerous things and casting them in tight quarters is risky.</p><p></p><p>My question is, what would you guys prefer going forward <u>after this fight</u>? Old school or new school?</p><p></p><p>If we go old school, then not only will Xander have to make a save, which is what I was planning for anyway, but so will Timmins, Wieland, Meridith, the two cultists, and one of the black bears. I think the black bear at the far end of the western corridor is too far away for the <em>fireball</em> to hit it.</p><p></p><p>I'm rolling the saves, have already added my post, and then we can discuss it.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250322" target="_blank"><s>Meridith - Reflex save: 1D20+9 = [13]+9 = 22</s></a><s> (saves, half damage)</s></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250323" target="_blank">Timmins - Reflex save: 1D20+6 = [12]+6 = 18</a> (saves, half damage)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250324" target="_blank"><s>Wieland - Reflex save: 1D20+5 = [7]+5 = 12</s></a><s> (failed, full damage)</s></p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250326" target="_blank">Black Bear - Reflex save: 1D20+6 = [3]+6 = 9</a> (failed, full damage, summoned bear disappears)</p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250325" target="_blank"><s>Aries Zeidan - Reflex save: 1D20+6 = [19]+6 = 25</s></a><s> (saves, no damage due to Evasion)</s></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250327" target="_blank"><s>Eike - Reflex save: 1D20+2 = [3]+2 = 5</s></a><s> (fails, full damage)</s></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250321" target="_blank">Xander - Reflex save: 1D20+6 = [17]+6 = 23</a> (saves, no damage due to Evasion)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8289074, member: 2012"] [B]Saves vs. [I]Fireball[/I] Spell[/B] [URL='http://roll.coyotecode.net/lookup.php?rollid=250317']Aureus - Reflex save: 1D20+15 = [6]+15 = 21[/URL] (saves, no damage due to Evasion) [URL='http://roll.coyotecode.net/lookup.php?rollid=250318']Brutus - Reflex save: 1D20+8 = [8]+8 = 16[/URL] (saves, half-damage) [URL='http://roll.coyotecode.net/lookup.php?rollid=250319']Phar - Reflex save: 1D20+9 = [20]+9 = 29[/URL] +2 = 31 (saves, half-damage) [USER=24380]@Neurotic[/USER], roll a Reflex save for Maur. The [I]Recitation[/I] spell gives a +2. Now, I seem to remember that the last time [B][U]Phar[/U][/B] cast a [I]fireball[/I] spell, I chose to have it expand the old way it used to work pre-3E. That is is expands to fill the available space. That's the way I've always assumed it is supposed to work. However, since then, I've discovered that's not the way it is supposed to work in 3E and beyond. That a fireball spell isn't supposed to fill into the available space around it. That it is only supposed to spread out the max. of 20 feet from the impact point and that's it. Yes, it fills all the space within that spread but no farther. Now, I feel I should still do it the old school way. That's the way I prefer it work. Fireball and other spread spells are dangerous things and casting them in tight quarters is risky. My question is, what would you guys prefer going forward [U]after this fight[/U]? Old school or new school? If we go old school, then not only will Xander have to make a save, which is what I was planning for anyway, but so will Timmins, Wieland, Meridith, the two cultists, and one of the black bears. I think the black bear at the far end of the western corridor is too far away for the [I]fireball[/I] to hit it. I'm rolling the saves, have already added my post, and then we can discuss it. [URL='http://roll.coyotecode.net/lookup.php?rollid=250322'][S]Meridith - Reflex save: 1D20+9 = [13]+9 = 22[/S][/URL][S] (saves, half damage)[/S] [URL='http://roll.coyotecode.net/lookup.php?rollid=250323']Timmins - Reflex save: 1D20+6 = [12]+6 = 18[/URL] (saves, half damage) [URL='http://roll.coyotecode.net/lookup.php?rollid=250324'][S]Wieland - Reflex save: 1D20+5 = [7]+5 = 12[/S][/URL][S] (failed, full damage)[/S] --- [URL='http://roll.coyotecode.net/lookup.php?rollid=250326']Black Bear - Reflex save: 1D20+6 = [3]+6 = 9[/URL] (failed, full damage, summoned bear disappears) --- [URL='http://roll.coyotecode.net/lookup.php?rollid=250325'][S]Aries Zeidan - Reflex save: 1D20+6 = [19]+6 = 25[/S][/URL][S] (saves, no damage due to Evasion)[/S] [URL='http://roll.coyotecode.net/lookup.php?rollid=250327'][S]Eike - Reflex save: 1D20+2 = [3]+2 = 5[/S][/URL][S] (fails, full damage)[/S] [URL='http://roll.coyotecode.net/lookup.php?rollid=250321']Xander - Reflex save: 1D20+6 = [17]+6 = 23[/URL] (saves, no damage due to Evasion) [/QUOTE]
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