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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8306829" data-attributes="member: 2012"><p>[USER=6776182]@JustinCase[/USER] and [USER=11520]@Scotley[/USER]:</p><p>Okay, so in between the arrival of the first group of PCs and the second group, there are a few extra hours. This means Caerth and Phar have time to interact with the villagers, help out with any damage to the buildings, bind wounds, or anything else they want to do. JustinCase, roll a Heal check. For every increment of 10, Caerth can save a villager who is on the edge of death, so a roll of 20 would save 2 villagers. (I changed this because I didn't realize Caerth doesn't have any ranks in Heal.)</p><p></p><p>Aureus eventually follow Meridith and Wieland to help them with their families. Meridith's mother is okay; she hid in the family's cellar. Meridith brings her back to the village along with several of the family's horses. While the horses are good mounts, the animals are not warhorses. The horses are put in the inn's stables along with any other horses and livestock that can be wrangled from outside the village.</p><p></p><p>Wieland's parents are both alive but his father was hurt badly by some rooks that attacked their farm. Aureus uses <em>cure minor wounds</em> on him twice too make sure he's stable enough to take back to Carnell. The rooks set the family's barn on fire, but most of the animals managed to escape the blaze. The family's cows, pigs, and horses are now loose in the wilderness.</p><p></p><p>[USER=24380]@Neurotic[/USER], [USER=7030556]@ScottDeWar_jr[/USER], and [USER=6790669]@Tellerian Hawke[/USER]:</p><p>By the time your PCs arrive, most of the fires have been put out and the rooks that were killed have been piled up well outside the village and set ablaze. The militia managed to kill only <u>8</u> rooks. A small patrol (of militia) is about to set off to see if they can find out what happened to Sir Gareth and Quinten. There are other people missing as well but only a handful. Sir Ghal is worried that the rooks might have carried off some of them.</p><p></p><p>Any villagers or members of the militia who were killed by the attack have already been bundled up and moved to an old building that sits along the southern road just outside of the village. The building was once used as a stopover for travelers that couldn't afford to stay in the inn but hasn't been used in years. By the time Angus rides into Carnell, the death total, unmodified by any Heal checks, is <u>40</u>.</p><p></p><p>Most who died were members of the militia.</p><p></p><p>Also, any of the villagers who were wounded have been moved into Gurnard's Arms, the village's inn. There are <u>17</u> of them in total. Some are hurt badly while others have minor wounds or are 'shook up' by the experience. Rosemergy is doing her best to help them but she is no healer. With Aeron gone to Fort Symas, there isn't a major healer in the village, so Caerth and Maur are going to be counted on, a lot.</p><p></p><p>Angus and Maur can make a Heal checks too with better results than Caerth. For every increment of 7, they both can save one villager.</p><p></p><p>[Spoiler="DM Only"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250682" target="_blank">Number of waves of attacking rooks: 1D12 = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250683" target="_blank">Number of dead villagers: 6D12 = [1, 5, 8, 11, 3, 12] = 40</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250684" target="_blank">Number of wounded villagers: 6D6 = [2, 2, 3, 2, 4, 4] = 17</a></p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250685" target="_blank">Number of dead rooks: 2D12+1 = [1, 6]+1 = 8</a></p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8306829, member: 2012"] [USER=6776182]@JustinCase[/USER] and [USER=11520]@Scotley[/USER]: Okay, so in between the arrival of the first group of PCs and the second group, there are a few extra hours. This means Caerth and Phar have time to interact with the villagers, help out with any damage to the buildings, bind wounds, or anything else they want to do. JustinCase, roll a Heal check. For every increment of 10, Caerth can save a villager who is on the edge of death, so a roll of 20 would save 2 villagers. (I changed this because I didn't realize Caerth doesn't have any ranks in Heal.) Aureus eventually follow Meridith and Wieland to help them with their families. Meridith's mother is okay; she hid in the family's cellar. Meridith brings her back to the village along with several of the family's horses. While the horses are good mounts, the animals are not warhorses. The horses are put in the inn's stables along with any other horses and livestock that can be wrangled from outside the village. Wieland's parents are both alive but his father was hurt badly by some rooks that attacked their farm. Aureus uses [I]cure minor wounds[/I] on him twice too make sure he's stable enough to take back to Carnell. The rooks set the family's barn on fire, but most of the animals managed to escape the blaze. The family's cows, pigs, and horses are now loose in the wilderness. [USER=24380]@Neurotic[/USER], [USER=7030556]@ScottDeWar_jr[/USER], and [USER=6790669]@Tellerian Hawke[/USER]: By the time your PCs arrive, most of the fires have been put out and the rooks that were killed have been piled up well outside the village and set ablaze. The militia managed to kill only [U]8[/U] rooks. A small patrol (of militia) is about to set off to see if they can find out what happened to Sir Gareth and Quinten. There are other people missing as well but only a handful. Sir Ghal is worried that the rooks might have carried off some of them. Any villagers or members of the militia who were killed by the attack have already been bundled up and moved to an old building that sits along the southern road just outside of the village. The building was once used as a stopover for travelers that couldn't afford to stay in the inn but hasn't been used in years. By the time Angus rides into Carnell, the death total, unmodified by any Heal checks, is [U]40[/U]. Most who died were members of the militia. Also, any of the villagers who were wounded have been moved into Gurnard's Arms, the village's inn. There are [U]17[/U] of them in total. Some are hurt badly while others have minor wounds or are 'shook up' by the experience. Rosemergy is doing her best to help them but she is no healer. With Aeron gone to Fort Symas, there isn't a major healer in the village, so Caerth and Maur are going to be counted on, a lot. Angus and Maur can make a Heal checks too with better results than Caerth. For every increment of 7, they both can save one villager. [Spoiler="DM Only"] [URL='http://roll.coyotecode.net/lookup.php?rollid=250682']Number of waves of attacking rooks: 1D12 = [6] = 6[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=250683']Number of dead villagers: 6D12 = [1, 5, 8, 11, 3, 12] = 40[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=250684']Number of wounded villagers: 6D6 = [2, 2, 3, 2, 4, 4] = 17[/URL] --- [URL='http://roll.coyotecode.net/lookup.php?rollid=250685']Number of dead rooks: 2D12+1 = [1, 6]+1 = 8[/URL] [/Spoiler] [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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