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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8308180" data-attributes="member: 2012"><p>There are currently 25 wounded villagers that would require healing, although not all of their injuries are significant. All of those villagers are members of the militia. Caerth can use Kang's deathwatch ability to figure out which ones are fragile (3 hps or less) or fighting off death (4 hps or more). Five of them are fragile, eight of them are fighting off death, and the other four have only lost 1d4 hps.</p><p></p><p>Caerth can tell that Sir Ghal is fighting off death. His wounds are significant but he's tough enough not to have lie down in a bed. The dwarven blacksmith, Mabron Bronzethegn, isn't doing as well, but he's being stubborn about getting treated for his wounds.</p><p></p><p>Rosemergy is tired but unwounded. She is a noncombatant.</p><p></p><p>The other eight villagers the PCs managed to save aren't all members of the militia. Five of them are members while the other three are noncombatants that the rooks attacked anyway. Three of the villagers that Maur helped were militia members while the other one was an elderly man who he pulled out of the building with the collapsed roof.</p><p></p><p>(His name is Wilbur Anthonyson and he is a long time friend of Timmins. When the original PCs arrived in Carnell, he had been suffering from a deadly ailment but one of Lorien's companions at the time managed to heal him. So, this is twice now he's had his life saved.)</p><p></p><p>All of the villagers that Maur helped are considered to be fighting off death while the others are still unconscious but stable.</p><p></p><p>Unless Scotley decides to roll a Heal check, I will use my roll from last night for Phar, which means he doesn't save anyone. For saving those 8 villagers the PCs (and Aureus) gain a 1,000 XP bonus plus 100 XP for each villager saved for a total of 1,800 XP to be divided among the PCs. Aureus will get half of the PCs' XP reward based on dividing 1,800 by 5.</p><p></p><p>360 XP each</p><p>(180 XP for Aureus)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8308180, member: 2012"] There are currently 25 wounded villagers that would require healing, although not all of their injuries are significant. All of those villagers are members of the militia. Caerth can use Kang's deathwatch ability to figure out which ones are fragile (3 hps or less) or fighting off death (4 hps or more). Five of them are fragile, eight of them are fighting off death, and the other four have only lost 1d4 hps. Caerth can tell that Sir Ghal is fighting off death. His wounds are significant but he's tough enough not to have lie down in a bed. The dwarven blacksmith, Mabron Bronzethegn, isn't doing as well, but he's being stubborn about getting treated for his wounds. Rosemergy is tired but unwounded. She is a noncombatant. The other eight villagers the PCs managed to save aren't all members of the militia. Five of them are members while the other three are noncombatants that the rooks attacked anyway. Three of the villagers that Maur helped were militia members while the other one was an elderly man who he pulled out of the building with the collapsed roof. (His name is Wilbur Anthonyson and he is a long time friend of Timmins. When the original PCs arrived in Carnell, he had been suffering from a deadly ailment but one of Lorien's companions at the time managed to heal him. So, this is twice now he's had his life saved.) All of the villagers that Maur helped are considered to be fighting off death while the others are still unconscious but stable. Unless Scotley decides to roll a Heal check, I will use my roll from last night for Phar, which means he doesn't save anyone. For saving those 8 villagers the PCs (and Aureus) gain a 1,000 XP bonus plus 100 XP for each villager saved for a total of 1,800 XP to be divided among the PCs. Aureus will get half of the PCs' XP reward based on dividing 1,800 by 5. 360 XP each (180 XP for Aureus) [/QUOTE]
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