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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8316179" data-attributes="member: 2012"><p>In the tight areas on the map, the ceiling is 80 feet high. In the wider areas it is 150 feet high. The elevated area is 40 feet off the floor of the cave. The depressions drop 100 feet or more! The black smudges are stalagmites with corresponding stalactites above them. The ceiling is covered in stalactites! In the day, there are bats resting on the ceilings and walls of this cave. It is now night, so the bats are awake. Most of them have left the cave to find food, but there are still some flying around.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250943" target="_blank">Number of bats flitting around the entrance to the cave: 2D100 = [12, 13] = 25</a></p><p></p><p>The floor of the cave is rough stone and angles downward into the cave beyond the first 20 to 30 feet. The movement cost is x2 as per Table 9-4: Hampered Movement on p. 163 of the PHB. The elevated area is more flat with only a slight incline <u>towards</u> the mouth of the cave.</p><p></p><p>The mossy green areas are in slight depressions in the floor. This is 5 feet down at the edge and 10 feet down near the center of each mossy area. It costs one additional squares of movement to go through and two squares for the tiles with the mushrooms. There is 1-ft. deep stagnant water in the areas with mushrooms.</p><p></p><p>The mushrooms refer to fugal forest, but consider them to be no higher than up to the knees on a medium-sized character. The mushrooms are pungent and any character walking through them must make a Fortitude save (DC 10) or become nauseated. It cost two additional squares to move through them.</p><p></p><p>The underdark broken lands areas are considered to be dense rubble.</p><p></p><p>The cave is alive with with bugs and other small critters, so watch your step. And, don't fall into the depression areas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /></p></blockquote><p></p>
[QUOTE="Knightfall, post: 8316179, member: 2012"] In the tight areas on the map, the ceiling is 80 feet high. In the wider areas it is 150 feet high. The elevated area is 40 feet off the floor of the cave. The depressions drop 100 feet or more! The black smudges are stalagmites with corresponding stalactites above them. The ceiling is covered in stalactites! In the day, there are bats resting on the ceilings and walls of this cave. It is now night, so the bats are awake. Most of them have left the cave to find food, but there are still some flying around. [url=http://roll.coyotecode.net/lookup.php?rollid=250943]Number of bats flitting around the entrance to the cave: 2D100 = [12, 13] = 25[/url] The floor of the cave is rough stone and angles downward into the cave beyond the first 20 to 30 feet. The movement cost is x2 as per Table 9-4: Hampered Movement on p. 163 of the PHB. The elevated area is more flat with only a slight incline [U]towards[/U] the mouth of the cave. The mossy green areas are in slight depressions in the floor. This is 5 feet down at the edge and 10 feet down near the center of each mossy area. It costs one additional squares of movement to go through and two squares for the tiles with the mushrooms. There is 1-ft. deep stagnant water in the areas with mushrooms. The mushrooms refer to fugal forest, but consider them to be no higher than up to the knees on a medium-sized character. The mushrooms are pungent and any character walking through them must make a Fortitude save (DC 10) or become nauseated. It cost two additional squares to move through them. The underdark broken lands areas are considered to be dense rubble. The cave is alive with with bugs and other small critters, so watch your step. And, don't fall into the depression areas. :devilish: [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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