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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Neurotic" data-source="post: 8316214" data-attributes="member: 24380"><p>Pre-battle only Consecrate from me. </p><p>Recitation at some point. Bless if I have time, but there are other casters for that, its effects don't really depend on the level.</p><p></p><p>[USER=2012]@Knightfall[/USER] the barricades would be best as a line, but if we don't want to go too deep (lighting issue for humans) then I'd say</p><p>1st one between the lowest left green area and the gray rubble touching the wall to prevent flanking</p><p>2nd between the rubble and rightmost lowest green area</p><p>3rd between that same green and the wall</p><p></p><p>Lighting the area should be a priority (that's where celestial brilliance comes in) - but dispelling it is a possibility and we need alternatives so torches on all vertical surfaces</p><p></p><p>Oil (as available) in all depressions so if ghouls try the "easier" way they burn</p><p></p><p></p><p></p><p>If the light is not a problem, the best position would be around the middle of the map in that choke point...we could have archers above on both sides with a small contingent of protectors with shields.</p><p></p><p>I would also say that not a single real human should be visible initially since we're expecting a barrage of spells first. So...Phar could make an illusion of manned barricades? And real humans could be nearby behind the stagmites</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8316214, member: 24380"] Pre-battle only Consecrate from me. Recitation at some point. Bless if I have time, but there are other casters for that, its effects don't really depend on the level. [USER=2012]@Knightfall[/USER] the barricades would be best as a line, but if we don't want to go too deep (lighting issue for humans) then I'd say 1st one between the lowest left green area and the gray rubble touching the wall to prevent flanking 2nd between the rubble and rightmost lowest green area 3rd between that same green and the wall Lighting the area should be a priority (that's where celestial brilliance comes in) - but dispelling it is a possibility and we need alternatives so torches on all vertical surfaces Oil (as available) in all depressions so if ghouls try the "easier" way they burn If the light is not a problem, the best position would be around the middle of the map in that choke point...we could have archers above on both sides with a small contingent of protectors with shields. I would also say that not a single real human should be visible initially since we're expecting a barrage of spells first. So...Phar could make an illusion of manned barricades? And real humans could be nearby behind the stagmites [/QUOTE]
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