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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="JustinCase" data-source="post: 8325000" data-attributes="member: 6776182"><p>I had assumed there were at least some roots or something around. If there isn't, I'll change the 3rd level spell <em>Spike Growth</em> for the 4th level spell <a href="https://www.d20srd.org/srd/spells/spikeStones.htm" target="_blank"><em>Spike Stones</em></a> instead. It specifically targets rocky ground and stone floors but is otherwise very similar (but dealing more damage).</p><p></p><p>[spoiler=Description]</p><p><a href="https://www.d20srd.org/srd/spells/spikeStones.htm" target="_blank"><strong>Spike Stones</strong></a></p><h4><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#transmutation" target="_blank">Transmutation</a> [<a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#descriptor" target="_blank">Earth</a>]</h4> <table style='width: 100%'><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level" target="_blank">Level</a>:</th><td><a href="https://www.d20srd.org/srd/spellLists/druidSpells.htm#fourthLevelDruidSpells" target="_blank">Drd 4</a>, <a href="https://www.d20srd.org/srd/spellLists/clericDomains.htm#earthDomain" target="_blank">Earth 4</a></td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components" target="_blank">Components</a>:</th><td>V, S, DF</td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime" target="_blank">Casting Time</a>:</th><td>1 <a href="https://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions" target="_blank">standard action</a></td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range" target="_blank">Range</a>:</th><td>Medium (100 ft. + 10 ft./level)</td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#area" target="_blank">Area</a>:</th><td>One 20-ft. square/level</td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration" target="_blank">Duration</a>:</th><td>1 hour/level (D)</td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow" target="_blank">Saving Throw</a>:</th><td>Reflex partial</td></tr><tr><th><a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance" target="_blank">Spell Resistance</a>:</th><td>Yes</td></tr></table><p>Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.</p><p>Spike stones impede progress through an area and deal damage. Any creature moving on foot into or through the spell’s area moves at half speed.</p><p>In addition, each creature moving through the area takes <a href="https://www.enworld.org/javascript%3Avoid(0);" target="_blank">1d8</a> points of piercing damage for each 5 feet of movement through the spiked area.</p><p>Any creature that takes damage from this spell must also succeed on a <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#reflex" target="_blank">Reflex save</a> to avoid injuries to its feet and legs. A failed save causes the creature’s speed to be reduced to half normal for 24 hours or until the injured creature receives a cure spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a <a href="https://www.d20srd.org/srd/skills/heal.htm" target="_blank">Heal</a> check against the spell’s save DC.</p><p>Spike stones is a magic trap that can’t be disabled with the <a href="https://www.d20srd.org/srd/skills/disableDevice.htm" target="_blank">Disable Device</a> skill.</p><p><em>Note:</em> Magic traps such as spike stones are hard to detect. A <a href="https://www.d20srd.org/srd/classes/rogue.htm" target="_blank">rogue</a> (only) can use the <a href="https://www.d20srd.org/srd/skills/search.htm" target="_blank">Search</a> skill to find spike stones. The DC is 25 + spell level, or DC 29 for spike stones.[/spoiler]</p><p></p><p>My updated spell list is thus:</p><p>Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic</p><p>Level 1 (5): cure light wounds, entangle, <s>magic fang</s>, obscuring mist, speak with animals</p><p>Level 2 (5): flaming sphere, <s>lesser restoration</s>, mass snake’s swiftness, master air, summon swarm</p><p>Level 3 (4): <s>giant’s wrath</s>, <s>snare</s>, remove disease, spirit jaws</p><p>Level 4 (2): <s>spike stones</s>, ice storm</p><p>Level 5 (1): baleful polymorph</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8325000, member: 6776182"] I had assumed there were at least some roots or something around. If there isn't, I'll change the 3rd level spell [I]Spike Growth[/I] for the 4th level spell [URL='https://www.d20srd.org/srd/spells/spikeStones.htm'][I]Spike Stones[/I][/URL] instead. It specifically targets rocky ground and stone floors but is otherwise very similar (but dealing more damage). [spoiler=Description] [URL='https://www.d20srd.org/srd/spells/spikeStones.htm'][B]Spike Stones[/B][/URL] [HEADING=3][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#transmutation']Transmutation[/URL] [[URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#descriptor']Earth[/URL]][/HEADING] [TABLE] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level']Level[/URL]:[/TH] [TD][URL='https://www.d20srd.org/srd/spellLists/druidSpells.htm#fourthLevelDruidSpells']Drd 4[/URL], [URL='https://www.d20srd.org/srd/spellLists/clericDomains.htm#earthDomain']Earth 4[/URL][/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components']Components[/URL]:[/TH] [TD]V, S, DF[/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime']Casting Time[/URL]:[/TH] [TD]1 [URL='https://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions']standard action[/URL][/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range']Range[/URL]:[/TH] [TD]Medium (100 ft. + 10 ft./level)[/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#area']Area[/URL]:[/TH] [TD]One 20-ft. square/level[/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration']Duration[/URL]:[/TH] [TD]1 hour/level (D)[/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow']Saving Throw[/URL]:[/TH] [TD]Reflex partial[/TD] [/TR] [TR] [TH][URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance']Spell Resistance[/URL]:[/TH] [TD]Yes[/TD] [/TR] [/TABLE] Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background. Spike stones impede progress through an area and deal damage. Any creature moving on foot into or through the spell’s area moves at half speed. In addition, each creature moving through the area takes [URL='https://www.enworld.org/javascript%3Avoid(0);']1d8[/URL] points of piercing damage for each 5 feet of movement through the spiked area. Any creature that takes damage from this spell must also succeed on a [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#reflex']Reflex save[/URL] to avoid injuries to its feet and legs. A failed save causes the creature’s speed to be reduced to half normal for 24 hours or until the injured creature receives a cure spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a [URL='https://www.d20srd.org/srd/skills/heal.htm']Heal[/URL] check against the spell’s save DC. Spike stones is a magic trap that can’t be disabled with the [URL='https://www.d20srd.org/srd/skills/disableDevice.htm']Disable Device[/URL] skill. [I]Note:[/I] Magic traps such as spike stones are hard to detect. A [URL='https://www.d20srd.org/srd/classes/rogue.htm']rogue[/URL] (only) can use the [URL='https://www.d20srd.org/srd/skills/search.htm']Search[/URL] skill to find spike stones. The DC is 25 + spell level, or DC 29 for spike stones.[/spoiler] My updated spell list is thus: Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic Level 1 (5): cure light wounds, entangle, [S]magic fang[/S], obscuring mist, speak with animals Level 2 (5): flaming sphere, [S]lesser restoration[/S], mass snake’s swiftness, master air, summon swarm Level 3 (4): [S]giant’s wrath[/S], [S]snare[/S], remove disease, spirit jaws Level 4 (2): [S]spike stones[/S], ice storm Level 5 (1): baleful polymorph [/QUOTE]
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