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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8335134" data-attributes="member: 2012"><p>[USER=6790669]@Tellerian Hawke[/USER]:</p><p>Okay, so after the halfling gala moves and tries and fails to turn the ghast, there is a spot for Angus to move to next to Sir Ghal and Tarrak. While Angus will take an AoO from the wolftroll, he won't take one from Tarrak. Tarrak already tried to kill Samantha with an AoO.</p><p></p><p>So, how far can Angus move including his normal movement, his horseshoes of speed, and haste? And what would it be divided by two? If he can't make it all the way to Tarrak, he could stop just beyond Henry along the edge of the crevasse.</p><p></p><p>Angus either has to squeeze through the narrow path between the stalagmite and the edge of the crevasse. He probably should have to do farther down the map too. Balance checks could work as well. The checks would be 10 anywhere he's threatened and only 5 for moving through allies.</p><p></p><p>Will figure it out.</p><p></p><p>[ATTACH=full]140194[/ATTACH]</p><p></p><p>Note the map already shows where some of the militia members have fallen prone.</p><p></p><p>Characters with a red ring are deceased. Characters with a yelow ring are paralyzed. Characters at a 90 degree angle are prone.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8335134, member: 2012"] [USER=6790669]@Tellerian Hawke[/USER]: Okay, so after the halfling gala moves and tries and fails to turn the ghast, there is a spot for Angus to move to next to Sir Ghal and Tarrak. While Angus will take an AoO from the wolftroll, he won't take one from Tarrak. Tarrak already tried to kill Samantha with an AoO. So, how far can Angus move including his normal movement, his horseshoes of speed, and haste? And what would it be divided by two? If he can't make it all the way to Tarrak, he could stop just beyond Henry along the edge of the crevasse. Angus either has to squeeze through the narrow path between the stalagmite and the edge of the crevasse. He probably should have to do farther down the map too. Balance checks could work as well. The checks would be 10 anywhere he's threatened and only 5 for moving through allies. Will figure it out. [ATTACH type="full"]140194[/ATTACH] Note the map already shows where some of the militia members have fallen prone. Characters with a red ring are deceased. Characters with a yelow ring are paralyzed. Characters at a 90 degree angle are prone. [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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