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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="JustinCase" data-source="post: 8338797" data-attributes="member: 6776182"><p>Ah, thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Updated stats:</p><p>[Spoiler=Caerth]</p><p><em>Shaken:</em> -2 attack, saving throws, skill checks, ability checks (not included below)</p><p></p><p>[spoiler=Wildshaped]Dire Bat shape:</p><p>AC 21</p><p>Str 17, Dex 22, Con 17</p><p>Fort 13, Ref 12, Will 12</p><p>Speed 40, fly 70 (Haste + medium armor)</p><p>Melee attack: +12/+7/+7 bite (1d8+4)</p><p>[/spoiler]</p><p>Non-wildshaped stats:</p><p></p><p>AC 19 </p><p>HP 58/58</p><p>Fort 12, Ref 9, Will 12</p><p>Speed 40 (Haste + medium armor)</p><p>Base attack: +6/+1</p><p>Melee attack: +13/+8/+8 spear +1 (twohanded, damage 1d8+8, crit x3)</p><p>Melee attack: +13/+8/+8 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft)</p><p>Ranged attack: +12 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3)</p><p>Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage; Haste means extra attack when using Full Attack action</p><p></p><p>Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic</p><p>Level 1 (5): cure light wounds, entangle, <s>magic fang</s>, obscuring mist, speak with animals</p><p>Level 2 (5): flaming sphere, <s>lesser restoration</s>, mass snake’s swiftness, master air, summon swarm</p><p>Level 3 (4): <s>giant’s wrath</s>, <s>snare</s>, remove disease, <s>spirit jaws</s></p><p>Level 4 (2): <s>spike stones</s>, ice storm</p><p>Level 5 (1): baleful polymorph</p><p></p><p>Wild Shapes 2/3[/spoiler]</p><p>[Spoiler=Screech]</p><p>HP: 32/32</p><p>AC 24</p><p>Fort 8, Ref 12, Will 7</p><p>Speed: 10 feet, fly 40 feet (average)</p><p>Base attack: +5</p><p>Melee attack: +13/+11 talons (multiattack, 1d4, distracting attack)</p><p>Special attacks: Flyby Attack, multiattack</p><p>Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack</p><p>Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up)</p><p>Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack</p><p>Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel</p><p><a href="https://www.dandwiki.com/wiki/SRD:Hide_from_Undead" target="_blank">Hide From Undead</a> active until it attacks (or until after 90 minutes)[/spoiler]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8338797, member: 6776182"] Ah, thanks! :) Updated stats: [Spoiler=Caerth] [I]Shaken:[/I] -2 attack, saving throws, skill checks, ability checks (not included below) [spoiler=Wildshaped]Dire Bat shape: AC 21 Str 17, Dex 22, Con 17 Fort 13, Ref 12, Will 12 Speed 40, fly 70 (Haste + medium armor) Melee attack: +12/+7/+7 bite (1d8+4) [/spoiler] Non-wildshaped stats: AC 19 HP 58/58 Fort 12, Ref 9, Will 12 Speed 40 (Haste + medium armor) Base attack: +6/+1 Melee attack: +13/+8/+8 spear +1 (twohanded, damage 1d8+8, crit x3) Melee attack: +13/+8/+8 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft) Ranged attack: +12 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3) Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage; Haste means extra attack when using Full Attack action Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic Level 1 (5): cure light wounds, entangle, [S]magic fang[/S], obscuring mist, speak with animals Level 2 (5): flaming sphere, [S]lesser restoration[/S], mass snake’s swiftness, master air, summon swarm Level 3 (4): [S]giant’s wrath[/S], [S]snare[/S], remove disease, [S]spirit jaws[/S] Level 4 (2): [S]spike stones[/S], ice storm Level 5 (1): baleful polymorph Wild Shapes 2/3[/spoiler] [Spoiler=Screech] HP: 32/32 AC 24 Fort 8, Ref 12, Will 7 Speed: 10 feet, fly 40 feet (average) Base attack: +5 Melee attack: +13/+11 talons (multiattack, 1d4, distracting attack) Special attacks: Flyby Attack, multiattack Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up) Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel [URL='https://www.dandwiki.com/wiki/SRD:Hide_from_Undead']Hide From Undead[/URL] active until it attacks (or until after 90 minutes)[/spoiler] [/QUOTE]
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