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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Neurotic" data-source="post: 8339609" data-attributes="member: 24380"><p>In real life I would never roll all attacks, this is simply a way to speed up pbp. </p><p></p><p>Yes, I (the player) would think, intend, attempt full attack and Maur would start swinging, but what would he swing against once the creature falls? </p><p></p><p>Even in real life combat, when things change (for example you knock out someone with a lucky shot) you refocus as quickly as you can or you might be next.</p><p></p><p>Now, I dont mind losing the rest of the actions so we don't have to retcon. I would like to move, but I dont have to. I could throw something with my attack?</p><p></p><p>You cannot get into the same situation since you know our HP and if we prevent some action you would adapt (like when priestess moved into spike stones and immediately stopped), played fair (she moved even when you knew about the spikes) and intelligent (stopped).</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8339609, member: 24380"] In real life I would never roll all attacks, this is simply a way to speed up pbp. Yes, I (the player) would think, intend, attempt full attack and Maur would start swinging, but what would he swing against once the creature falls? Even in real life combat, when things change (for example you knock out someone with a lucky shot) you refocus as quickly as you can or you might be next. Now, I dont mind losing the rest of the actions so we don't have to retcon. I would like to move, but I dont have to. I could throw something with my attack? You cannot get into the same situation since you know our HP and if we prevent some action you would adapt (like when priestess moved into spike stones and immediately stopped), played fair (she moved even when you knew about the spikes) and intelligent (stopped). [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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