Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Kulan: Knightfall's Heroes of Carnell Game [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 8359755" data-attributes="member: 2012"><p>Yes, this is a new round. So...</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252714" target="_blank">Maur - AoO vs. Tarrak: 1D20+17 = [17]+17 = 34</a> (hit)</p><p></p><p>I think I ruled (or we agreed) that intelligent undead only have to save vs. Maur's hammer once, but after more research, I've discovered that's not the way the<em> disruption</em> ability is supposed to work. At the very least, nonintelligent (lesser) undead will have to save against it for every hit.</p><p>(I'm glad Moradin didn't make that a permanent enhancement to Maur's weapon. Heh.)</p><p></p><p>I'll look back in this thread to see if we came to a consensus. But, I'll roll for the AoO on Tarrak: <a href="http://roll.coyotecode.net/lookup.php?rollid=252634" target="_blank">Tarrak - Will save vs Maur's AoO: 1D20+23 = [4]+23 = 27</a> (saves)</p><p></p><p>That was close to a critical failure.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252717" target="_blank">Maur - AoO Damage vs. Tarrak: 1D8+8+4 = [1]+8+4 = 13</a></p><p></p><p></p><p>He can't make a full attack, as he has to move up the slope, which costs at least two squares. Phre is his closest target after Tarrak moves away from Maur, so I'm going to have Maur target the female monstrous ghast (unless you say otherwise).</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252715" target="_blank">Maur - <s>Full</s> Attack vs. Phre: 1D20+19 = [13]+19 = 32</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252715" target="_blank"><s>1D20+19 = [7]+19 = 26</s></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252715" target="_blank"><s>1D20+14 = [18]+14 = 32</s></a> (hit)</p><p><em><span style="font-size: 12px">(Initially, I thought he could make a Full attack before I looked at the map again.)</span></em></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252718" target="_blank">Maur - Damage vs. Phre: 1D8+8+4 = [6]+8+4 = 18</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252716" target="_blank">Phre - Will save vs. Maur's hammer: 1D20+9 = [16]+9 = 25</a> (saves)</p><p></p><p>If Maur does go after Tarrak (again) or Crisenth, he will have to move past Phre, which will give her an AoO, and he'll end in a spot where Phre and Tarrak are flanking him. For now, I'm assuming you wouldn't have Maur move into such an obvious trap.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8359755, member: 2012"] Yes, this is a new round. So... [url=http://roll.coyotecode.net/lookup.php?rollid=252714]Maur - AoO vs. Tarrak: 1D20+17 = [17]+17 = 34[/url] (hit) I think I ruled (or we agreed) that intelligent undead only have to save vs. Maur's hammer once, but after more research, I've discovered that's not the way the[I] disruption[/I] ability is supposed to work. At the very least, nonintelligent (lesser) undead will have to save against it for every hit. (I'm glad Moradin didn't make that a permanent enhancement to Maur's weapon. Heh.) I'll look back in this thread to see if we came to a consensus. But, I'll roll for the AoO on Tarrak: [url=http://roll.coyotecode.net/lookup.php?rollid=252634]Tarrak - Will save vs Maur's AoO: 1D20+23 = [4]+23 = 27[/url] (saves) That was close to a critical failure. [url=http://roll.coyotecode.net/lookup.php?rollid=252717]Maur - AoO Damage vs. Tarrak: 1D8+8+4 = [1]+8+4 = 13[/url] He can't make a full attack, as he has to move up the slope, which costs at least two squares. Phre is his closest target after Tarrak moves away from Maur, so I'm going to have Maur target the female monstrous ghast (unless you say otherwise). [url=http://roll.coyotecode.net/lookup.php?rollid=252715]Maur - [S]Full[/S] Attack vs. Phre: 1D20+19 = [13]+19 = 32 [S]1D20+19 = [7]+19 = 26 1D20+14 = [18]+14 = 32[/S][/url] (hit) [I][SIZE=3](Initially, I thought he could make a Full attack before I looked at the map again.)[/SIZE][/I] [url=http://roll.coyotecode.net/lookup.php?rollid=252718]Maur - Damage vs. Phre: 1D8+8+4 = [6]+8+4 = 18[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=252716]Phre - Will save vs. Maur's hammer: 1D20+9 = [16]+9 = 25[/url] (saves) If Maur does go after Tarrak (again) or Crisenth, he will have to move past Phre, which will give her an AoO, and he'll end in a spot where Phre and Tarrak are flanking him. For now, I'm assuming you wouldn't have Maur move into such an obvious trap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Kulan: Knightfall's Heroes of Carnell Game [OOC]
Top