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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8364541" data-attributes="member: 2012"><p>Okay, so I posted again to let you guys know what Tarrak is still in the process of summoning. It is a mummy. He is casting <em>Summon Undead V</em>.</p><p></p><p>After looking at the description for the mummy's Despair ability, I've decided to limit its range to 40 feet like the PFRPG 1E version of the mummy. All <u>living</u> creatures (even the living bad guys) within that range will have to make a Will saving throw (DC 16) or be paralyzed with fear for 1d4 rounds. This includes both Caerth, Galzadar, as well as Screech and even the quasit (unless there is some rule about demons and fear I'm not remembering).</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252859" target="_blank">Number of Rounds for Mummy Despair: 1D4 = [3] = 3</a></p><p></p><p>Those that succumb with be paralyzed with fear until the mummy's turn in round 14.</p><p></p><p>Neither Phre nor Tarrak have to make a save. Also, the skeleton is immune. Before Phar's action, he, Aureus, Lady Pendour, Omen, and the celestial eagle are the only ones out of the 40 foot range.</p><p></p><p>[USER=11520]@Scotley[/USER]:</p><p>Phar still has a shot as disrupting the spell, but he'll have to do some major damage. Tarrak has a decent Concentration check modifier, but it isn't a given that he will succeed if damaged. Phar has to hit AC 30 to do damage, however.</p><p></p><p>Phar and the celestial giant eagle are the last ones who can damage Tarrak before the spell is completed.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8364541, member: 2012"] Okay, so I posted again to let you guys know what Tarrak is still in the process of summoning. It is a mummy. He is casting [I]Summon Undead V[/I]. After looking at the description for the mummy's Despair ability, I've decided to limit its range to 40 feet like the PFRPG 1E version of the mummy. All [U]living[/U] creatures (even the living bad guys) within that range will have to make a Will saving throw (DC 16) or be paralyzed with fear for 1d4 rounds. This includes both Caerth, Galzadar, as well as Screech and even the quasit (unless there is some rule about demons and fear I'm not remembering). [url=http://roll.coyotecode.net/lookup.php?rollid=252859]Number of Rounds for Mummy Despair: 1D4 = [3] = 3[/url] Those that succumb with be paralyzed with fear until the mummy's turn in round 14. Neither Phre nor Tarrak have to make a save. Also, the skeleton is immune. Before Phar's action, he, Aureus, Lady Pendour, Omen, and the celestial eagle are the only ones out of the 40 foot range. [USER=11520]@Scotley[/USER]: Phar still has a shot as disrupting the spell, but he'll have to do some major damage. Tarrak has a decent Concentration check modifier, but it isn't a given that he will succeed if damaged. Phar has to hit AC 30 to do damage, however. Phar and the celestial giant eagle are the last ones who can damage Tarrak before the spell is completed. [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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