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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8415796" data-attributes="member: 2012"><p>[USER=24380]@Neurotic[/USER]:</p><p>[Spoiler="For This Round"]</p><p>If Phar doesn't hit, Tarrak goes next, which will activate the <em>ring of blades</em>. Are you still in positive hit points or are you down to using the Diehard feat? (I saw that Maur has that feat.) A quick reminder that for my campaigns, PCs and important NPCs die only after reach negative hit points equal to 10 + the character's Constitution score. So, while Diehard is only effective to -10, Maur won't actually die until he reaches -13.</p><p></p><p>(That house rule doesn't apply to undead and other creatures that are automatically destroyed at 0 hp.)</p><p></p><p>Also, since Caerth has already provoked an AoO this round, Maur can move away from Tarrak without worrying about taking an AoO. At this point in the combat, it isn't giving anything away to say he doesn't have Combat Reflexes. It would have come into play several times already. So, if Maur survives the ring of blades, you can have him attack once and then move away diagonally northwest one square, which will cost 3 squares of movement.</p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8415796, member: 2012"] [USER=24380]@Neurotic[/USER]: [Spoiler="For This Round"] If Phar doesn't hit, Tarrak goes next, which will activate the [I]ring of blades[/I]. Are you still in positive hit points or are you down to using the Diehard feat? (I saw that Maur has that feat.) A quick reminder that for my campaigns, PCs and important NPCs die only after reach negative hit points equal to 10 + the character's Constitution score. So, while Diehard is only effective to -10, Maur won't actually die until he reaches -13. (That house rule doesn't apply to undead and other creatures that are automatically destroyed at 0 hp.) Also, since Caerth has already provoked an AoO this round, Maur can move away from Tarrak without worrying about taking an AoO. At this point in the combat, it isn't giving anything away to say he doesn't have Combat Reflexes. It would have come into play several times already. So, if Maur survives the ring of blades, you can have him attack once and then move away diagonally northwest one square, which will cost 3 squares of movement. [/Spoiler] [/QUOTE]
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