Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Kulan: Knightfall's Heroes of Carnell Game [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 8416902" data-attributes="member: 2012"><p>Quinn's half way towards saving Caerth's butt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>[USER=7030556]@ScottDeWar_jr[/USER]: For next round.</p><p>SDWj can have Quinn fly Caerth to safety either to the other side of the crevasse or up out of the crevasse to where Phar and the others are in the cave above. With a move of 60 feet while flying and using the Withdraw action, Quinn could fly with an Up Speed of 30 feet. That would allow him to ascend 60 feet into the air.</p><p></p><p>He wouldn't reach the top of the crevasse this round, so he'd have to fly up another 20 feet in the round after that, place Caerth next to Phar and the NPCs (somewhere safe [a free action]) and then reengage by flying down back towards Maur, Sir Ghal, and Tarrak at twice his flying speed (Down Speed).</p><p></p><p>Or, you could simply fly him to the other side of the crevasse and then reengage faster but there won't be anyone there who can stabilize him, unless you want Quinn to take a crack at it. It would be an untrained Heal check to attempt First Aid with a +2 for Wisdom to the roll. The DC is 15.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8416902, member: 2012"] Quinn's half way towards saving Caerth's butt. :D [USER=7030556]@ScottDeWar_jr[/USER]: For next round. SDWj can have Quinn fly Caerth to safety either to the other side of the crevasse or up out of the crevasse to where Phar and the others are in the cave above. With a move of 60 feet while flying and using the Withdraw action, Quinn could fly with an Up Speed of 30 feet. That would allow him to ascend 60 feet into the air. He wouldn't reach the top of the crevasse this round, so he'd have to fly up another 20 feet in the round after that, place Caerth next to Phar and the NPCs (somewhere safe [a free action]) and then reengage by flying down back towards Maur, Sir Ghal, and Tarrak at twice his flying speed (Down Speed). Or, you could simply fly him to the other side of the crevasse and then reengage faster but there won't be anyone there who can stabilize him, unless you want Quinn to take a crack at it. It would be an untrained Heal check to attempt First Aid with a +2 for Wisdom to the roll. The DC is 15. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Kulan: Knightfall's Heroes of Carnell Game [OOC]
Top