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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="JustinCase" data-source="post: 8443699" data-attributes="member: 6776182"><p>Yeah, real life got to me, too. Funny how sometimes life gets in the way with all these things like work, marriage, kids, friend. But at least for me, it's fun stuff. Take care of you and your blood sugars!</p><p></p><p></p><p>Caerth will use a charge of his Cure Light Wounds wand for each person he encounters that Kang finds "fragile" or "fighting off death". That means Aureus, Thorvid, Aries, Mabon, Timmins, Kibreana. I count 6 people; do I understand that right?</p><p></p><p>I agree with Neurotic about collecting all the evil items and either sanctify or destroy them. We can share the rest amongst the PCs and NPCs.</p><p></p><p>Is Spinereaver evil? I'm not sure if it is.</p><p></p><p>Caerth really only needs a ring of protection (either +2 or +1) and preferably either that periapt of health or the headband. (He doesn't really need the headband, but I think it's cool.)</p><p></p><p>Taking care of the villagers' wellbeing is not something Caerth is good at, apart from some healing. He's more than willing to track down the missing cultists, however. But he would need a rest, because now he has almost no spells left.</p><p></p><p></p><p>I think a shrine or monument would be perfect. 'To Overcome the Dark' as a sculpted statue depicting a farmer defending himself from a monstrous ghast, in the middle of the town (or at any destroyed building of significance).</p><p></p><p>Destroying the cultists' altar and preferably placing a holy shrine in its stead would be absolutely essential, too. I think we may have to make a decision about priorities here; destroying the temple first, or chasing down the missing cultists first?</p><p></p><p></p><p>Hallow sounds like the best spell for this, and both Maur and Caerth can cast it.</p><p></p><p>Caerth can try to locate the cultists with those spells. But again, he needs a rest first. Do we have the time for that?</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8443699, member: 6776182"] Yeah, real life got to me, too. Funny how sometimes life gets in the way with all these things like work, marriage, kids, friend. But at least for me, it's fun stuff. Take care of you and your blood sugars! Caerth will use a charge of his Cure Light Wounds wand for each person he encounters that Kang finds "fragile" or "fighting off death". That means Aureus, Thorvid, Aries, Mabon, Timmins, Kibreana. I count 6 people; do I understand that right? I agree with Neurotic about collecting all the evil items and either sanctify or destroy them. We can share the rest amongst the PCs and NPCs. Is Spinereaver evil? I'm not sure if it is. Caerth really only needs a ring of protection (either +2 or +1) and preferably either that periapt of health or the headband. (He doesn't really need the headband, but I think it's cool.) Taking care of the villagers' wellbeing is not something Caerth is good at, apart from some healing. He's more than willing to track down the missing cultists, however. But he would need a rest, because now he has almost no spells left. I think a shrine or monument would be perfect. 'To Overcome the Dark' as a sculpted statue depicting a farmer defending himself from a monstrous ghast, in the middle of the town (or at any destroyed building of significance). Destroying the cultists' altar and preferably placing a holy shrine in its stead would be absolutely essential, too. I think we may have to make a decision about priorities here; destroying the temple first, or chasing down the missing cultists first? Hallow sounds like the best spell for this, and both Maur and Caerth can cast it. Caerth can try to locate the cultists with those spells. But again, he needs a rest first. Do we have the time for that? [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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