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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8444258" data-attributes="member: 2012"><p>Heh. You <em>really</em> want to put the beat down on those two. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>While divinations are the best options to tracking them down, don't forget that Caerth can track them too (if divinations aren't 100% clear and when are they ever). It will become harder the longer the PCs wait, however.</p><p></p><p>[USER=6776182]@JustinCase[/USER], roll Search check to find the right prints leading away from the smithy and out of the village. (Aureus will use Aid Another.)</p><p></p><p>Beyond Carnell, for tracking (Survival check) there are only trails not roads. The ground is considered to be firm ground (unless it rains). That's a base DC 15. Add to that at least 1 to the DC for 24 hours of time since the trail was made.</p><p></p><p>I will check randomly to see if there has been any rain since the trail was made. (I'll post that a bit later on today.)</p><p></p><p>I want to try to get an IC post up first.</p><p></p><p></p><p>Spellcraft lets you <em>identify</em> potions with a skill check. I did mention it in my post, but you might have missed it. (I'm not going to make you guys roll those checks.) I don't think identifying other items works with the Spellcraft skill, but I'll doublecheck. You might be right, it might be a Pathfinder rule.</p><p></p><p>However, Spellcraft checks can decipher written spells, but the captured arcane scrolls don't need to be identified. (It is DC 20 + spell level check for the spells in Galzadar's spellbook. One try per day per spell. Requires a full-round action per spell. Read magic is faster.)</p><p></p><p></p><p>Each PC/NPC recovers 1 hp per character level with a full night's rest (at least 8 uninterrupted hours). It is twice a character's level in hps for entire day and night of bed rest. (So, 22 hps for the 11th-level PCs and 20 hps for Aureus if you go the full 24 hours of bed rest.)</p><p></p><p>Remember that some of the PCs and NPCs also took Constitution damage from the <em>cloudkill</em> spell.</p><p>(Ailward and Henry both took Con damage.)</p><p></p><p></p><p>No, not yet. <em>Qi</em> is being very silent. The weapon experienced significant trauma while possessed by the cultists. It might take a while to coax the intelligent item out of its shell.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8444258, member: 2012"] Heh. You [I]really[/I] want to put the beat down on those two. :) While divinations are the best options to tracking them down, don't forget that Caerth can track them too (if divinations aren't 100% clear and when are they ever). It will become harder the longer the PCs wait, however. [USER=6776182]@JustinCase[/USER], roll Search check to find the right prints leading away from the smithy and out of the village. (Aureus will use Aid Another.) Beyond Carnell, for tracking (Survival check) there are only trails not roads. The ground is considered to be firm ground (unless it rains). That's a base DC 15. Add to that at least 1 to the DC for 24 hours of time since the trail was made. I will check randomly to see if there has been any rain since the trail was made. (I'll post that a bit later on today.) I want to try to get an IC post up first. Spellcraft lets you [I]identify[/I] potions with a skill check. I did mention it in my post, but you might have missed it. (I'm not going to make you guys roll those checks.) I don't think identifying other items works with the Spellcraft skill, but I'll doublecheck. You might be right, it might be a Pathfinder rule. However, Spellcraft checks can decipher written spells, but the captured arcane scrolls don't need to be identified. (It is DC 20 + spell level check for the spells in Galzadar's spellbook. One try per day per spell. Requires a full-round action per spell. Read magic is faster.) Each PC/NPC recovers 1 hp per character level with a full night's rest (at least 8 uninterrupted hours). It is twice a character's level in hps for entire day and night of bed rest. (So, 22 hps for the 11th-level PCs and 20 hps for Aureus if you go the full 24 hours of bed rest.) Remember that some of the PCs and NPCs also took Constitution damage from the [I]cloudkill[/I] spell. (Ailward and Henry both took Con damage.) No, not yet. [I]Qi[/I] is being very silent. The weapon experienced significant trauma while possessed by the cultists. It might take a while to coax the intelligent item out of its shell. [/QUOTE]
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