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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8460745" data-attributes="member: 2012"><p>Okay, so the <em>amulet of natural armor +4</em> goes to Caerth.</p><p></p><p>I would say that the <em>headband of intellect +4</em> taken off the dead necromancer, Reynold, after the fight in Carnell (and given to the PCs by Timmins) should probably go to Phar. Phar would then be able to give his old <em>headband of intellect +2</em> to another character.</p><p></p><p></p><p>Right, Caerth does have access to one 6th-level spell as an 11th-level druid.</p><p></p><p><em>Polymorph</em> might be the only spell the PCs don't have access to unless Scotley has Phar choose it as one of the spells added to Phar's spellbook for going up in level.</p><p></p><p>Instead of <em>Resistance</em>, Caerth could cast <a href="https://dndtools.net/spells/spell-compendium--86/resistance-greater--4098/" target="_blank"><em>Greater Resistance</em></a> from the Spell Compendium on Galzadar instead. That would be a +3 to all of the elf wizard's saves. The PCs could also put Galzadar's <em>amulet of health +4</em> back on him during the ritual to help with the Fortitude save but if enough buff spells are cast on Galzadar it probably wouldn't be necessary.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8460745, member: 2012"] Okay, so the [I]amulet of natural armor +4[/I] goes to Caerth. I would say that the [I]headband of intellect +4[/I] taken off the dead necromancer, Reynold, after the fight in Carnell (and given to the PCs by Timmins) should probably go to Phar. Phar would then be able to give his old [I]headband of intellect +2[/I] to another character. Right, Caerth does have access to one 6th-level spell as an 11th-level druid. [I]Polymorph[/I] might be the only spell the PCs don't have access to unless Scotley has Phar choose it as one of the spells added to Phar's spellbook for going up in level. Instead of [I]Resistance[/I], Caerth could cast [URL='https://dndtools.net/spells/spell-compendium--86/resistance-greater--4098/'][I]Greater Resistance[/I][/URL] from the Spell Compendium on Galzadar instead. That would be a +3 to all of the elf wizard's saves. The PCs could also put Galzadar's [I]amulet of health +4[/I] back on him during the ritual to help with the Fortitude save but if enough buff spells are cast on Galzadar it probably wouldn't be necessary. [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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