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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8577725" data-attributes="member: 2012"><p>PCs must also make a DC 18 Fortitude save vs. the tornadic winds of Druaga's divine manifestation. The save DC is as if the tornado is only a windstorm force wind, but those who fail their saves are sucked towards the divine manifestation and take 3d6 points of damage per round that the time stop is in effect.</p><p></p><p>Maur, Aureus, and Phar have a +2 bonus to these saves due to the wagons being between them and the divine manifestation. Angus doesn't get this bonus because he's flying.</p><p></p><p>[USER=6776182]@JustinCase[/USER], Caerth has a -2 penalty due to him being closer to the god's divine manifestation. If Caerth, makes his save, he can try to use Aid Another to save the woman standing next to him with a -4 penalty. He won't lose his grip if he tries to help her.</p><p></p><p>The NPCs in the copse of trees get a +4 bonus for being able to hang onto the trees. The unicorn gets a +2 bonus only.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=258371" target="_blank">Time stop effect: 1D4+1 = [1]+1 = 2</a></p><p></p><p>So, that is a total of 6d6 points of damage plus any falling damage (as noted below), if the character can't fly (or cast a flying spell before they hit the ground [requires a Concentration check based on any damage taken]). The <em>rings of feather falling</em> will save the PCs wearing them from any falling damage.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=258374" target="_blank">Damage from divine manifestation per round:</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=258374" target="_blank">3D6 = [2, 5, 6] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=258374" target="_blank">3D6 = [2, 2, 5] = 9</a></p><p></p><p>The falling damage is 2d6 -- 1d6 per round of the time stop.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=258373" target="_blank">Falling damage: 2D6 = [3, 4] = 7</a></p></blockquote><p></p>
[QUOTE="Knightfall, post: 8577725, member: 2012"] PCs must also make a DC 18 Fortitude save vs. the tornadic winds of Druaga's divine manifestation. The save DC is as if the tornado is only a windstorm force wind, but those who fail their saves are sucked towards the divine manifestation and take 3d6 points of damage per round that the time stop is in effect. Maur, Aureus, and Phar have a +2 bonus to these saves due to the wagons being between them and the divine manifestation. Angus doesn't get this bonus because he's flying. [USER=6776182]@JustinCase[/USER], Caerth has a -2 penalty due to him being closer to the god's divine manifestation. If Caerth, makes his save, he can try to use Aid Another to save the woman standing next to him with a -4 penalty. He won't lose his grip if he tries to help her. The NPCs in the copse of trees get a +4 bonus for being able to hang onto the trees. The unicorn gets a +2 bonus only. [URL='http://roll.coyotecode.net/lookup.php?rollid=258371']Time stop effect: 1D4+1 = [1]+1 = 2[/URL] So, that is a total of 6d6 points of damage plus any falling damage (as noted below), if the character can't fly (or cast a flying spell before they hit the ground [requires a Concentration check based on any damage taken]). The [I]rings of feather falling[/I] will save the PCs wearing them from any falling damage. [URL='http://roll.coyotecode.net/lookup.php?rollid=258374']Damage from divine manifestation per round:[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=258374']3D6 = [2, 5, 6] = 13[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=258374']3D6 = [2, 2, 5] = 9[/URL] The falling damage is 2d6 -- 1d6 per round of the time stop. [URL='http://roll.coyotecode.net/lookup.php?rollid=258373']Falling damage: 2D6 = [3, 4] = 7[/URL] [/QUOTE]
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