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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="MetaVoid" data-source="post: 8854574" data-attributes="member: 87106"><p>There is this variant:</p><p>[URL unfurl="true"]https://srd.dndtools.org/srd/classes/baseCore/paladin.html[/URL]</p><p></p><p><strong><span style="color: rgb(226, 80, 65)">Alignment</span></strong><span style="color: rgb(226, 80, 65)">: Neutral good.</span></p><h4>[spoiler=Sentinel][/spoiler]</h4><p>[spoiler=Sentinel]</p><p>The sentinel is a wandering crusader who often lives the life of a nomad, sleeping under the stars and taking what sustenance he can from the natural world. He does so in order to patrol the breadth of the world, constantly watching for incursions from the Lower Planes. The sentinel finds the endless hordes of demons, devils, and other fiends to be the most offensive and dangerous threat to life, and he has sacrificed much in order to become the perfect warrior, dedicated to preventing them from gaining any further hold on the world he loves.</p><p></p><p>To the sentinel, evil is simply that: evil. It can be hidden under a haze of entropy and chaos, it can masquerade under a hundred diabolically written laws, or it can revel in the truth of its cruelty. It makes no difference to the sentinel, nor do the methods he uses to combat it. Often, a sentinel uses the laws of the land and local governments to fight against incursions of evil, but just as often, he is forced to fight alone, against established tradition, and against the will of society. The fight against evil is treacherous though, for the sentinel must take care to protect that which is good and pure in the world, lest he become that which he loathes.</p><p></p><p>Sentinels are always neutral good. They usually worship good deities that have loosely organized churches. Sentinels form into loosely knit groups that rarely, if ever, physically meet. When they do meet. the meetings take place in large lodges and are both brief and to the point. Sentinels prefer to communicate with their kin via an elaborate network of trail glyphs and markers. They enjoy the company of druids and rangers, and they often work with members of those classes to accomplish a common goal.</p><p>[/spoiler]</p><p></p><p>Might be a better fit for draconic human serving the balance. The story earlier was while I entertained the idea of Hellbred - which is still possible since it is LA+0 if it can be turned draconic (it is cheesy though because multiple stats increases - storywise, it goes from evil to paladinhood to serving the dragons of balance so it fits)</p><p></p><p></p><p></p><p>The story for normal "Pandour-heir" human would be:</p><p>- born into a noble family, went to some traditional military school for second or third sons of noble families where he got into the officers and became leader of men (marshal). Something caused him or his family a disgrace (to be determined, possibly on puberty his heritage showed and was misinterpreted as demonic) and he was ostracized and turned from military career into religious one that sharpened his focus (maybe first part happened early in his life (but 4 levels isn't for unproven children?) )</p><p></p><p>Anyhow, as a paladin he got into esoterica, got involved into a cult hunting. And now two different ways for the story:</p><p>1. he got good at it and was involved in the hunting FOR the dragons (and educated in their ways and accepted regalia of the hero from the old teacher to continue the tradition and Anointed Knight levels to improve the relic he received)</p><p>2. (similar to the original one): cult, evil boy repenting, but too late to save him. Now paladin walks around with cursespewing sword (+3 modifier so too expensive, but story appropriate) - that needs to be redeemed (game going from that +3 to holy (+2) and something else (holy surge or something like that) ) - I would have to build lessening of the evil of the sword and I'm not really knowledgable about all possible weapon properties or the rules to change the enchantments, so...just a story <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> - it already happened</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 8854574, member: 87106"] There is this variant: [URL unfurl="true"]https://srd.dndtools.org/srd/classes/baseCore/paladin.html[/URL] [B][COLOR=rgb(226, 80, 65)]Alignment[/COLOR][/B][COLOR=rgb(226, 80, 65)]: Neutral good.[/COLOR] [HEADING=3][spoiler=Sentinel][/spoiler][/HEADING][spoiler=Sentinel] The sentinel is a wandering crusader who often lives the life of a nomad, sleeping under the stars and taking what sustenance he can from the natural world. He does so in order to patrol the breadth of the world, constantly watching for incursions from the Lower Planes. The sentinel finds the endless hordes of demons, devils, and other fiends to be the most offensive and dangerous threat to life, and he has sacrificed much in order to become the perfect warrior, dedicated to preventing them from gaining any further hold on the world he loves. To the sentinel, evil is simply that: evil. It can be hidden under a haze of entropy and chaos, it can masquerade under a hundred diabolically written laws, or it can revel in the truth of its cruelty. It makes no difference to the sentinel, nor do the methods he uses to combat it. Often, a sentinel uses the laws of the land and local governments to fight against incursions of evil, but just as often, he is forced to fight alone, against established tradition, and against the will of society. The fight against evil is treacherous though, for the sentinel must take care to protect that which is good and pure in the world, lest he become that which he loathes. Sentinels are always neutral good. They usually worship good deities that have loosely organized churches. Sentinels form into loosely knit groups that rarely, if ever, physically meet. When they do meet. the meetings take place in large lodges and are both brief and to the point. Sentinels prefer to communicate with their kin via an elaborate network of trail glyphs and markers. They enjoy the company of druids and rangers, and they often work with members of those classes to accomplish a common goal. [/spoiler] Might be a better fit for draconic human serving the balance. The story earlier was while I entertained the idea of Hellbred - which is still possible since it is LA+0 if it can be turned draconic (it is cheesy though because multiple stats increases - storywise, it goes from evil to paladinhood to serving the dragons of balance so it fits) The story for normal "Pandour-heir" human would be: - born into a noble family, went to some traditional military school for second or third sons of noble families where he got into the officers and became leader of men (marshal). Something caused him or his family a disgrace (to be determined, possibly on puberty his heritage showed and was misinterpreted as demonic) and he was ostracized and turned from military career into religious one that sharpened his focus (maybe first part happened early in his life (but 4 levels isn't for unproven children?) ) Anyhow, as a paladin he got into esoterica, got involved into a cult hunting. And now two different ways for the story: 1. he got good at it and was involved in the hunting FOR the dragons (and educated in their ways and accepted regalia of the hero from the old teacher to continue the tradition and Anointed Knight levels to improve the relic he received) 2. (similar to the original one): cult, evil boy repenting, but too late to save him. Now paladin walks around with cursespewing sword (+3 modifier so too expensive, but story appropriate) - that needs to be redeemed (game going from that +3 to holy (+2) and something else (holy surge or something like that) ) - I would have to build lessening of the evil of the sword and I'm not really knowledgable about all possible weapon properties or the rules to change the enchantments, so...just a story :) - it already happened [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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