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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9023462" data-attributes="member: 15882"><p>[USER=2012]@Knightfall[/USER] </p><table style='width: 100%'><tr><td><strong>OOC:</strong></td><td>Yes, it's a 30, so you got a 53. Writing this took a while. Plus, you can ask other <a href="https://www.dandwiki.com/wiki/SRD:Spellcraft_Skill" target="_blank">Spellcraft</a>-related questions regarding the ruins, the doors, the dais, etc. on the OOC thread. I'll answer everything I can.</td></tr></table><p></p><p>Do you mean that, as part of my roll, I can ask a bunch of questions? Or do you mean I can roll some spellcraft checks to get more info?</p><p></p><p>A few questions that I'm thinking (I'll sleep on it tonight and see if I can think of more):</p><p></p><p>Do we have enough PC/NPCs present to, potentially, open the door if we 'fit' the right 'theme'? I'm thinking there's only 6 of us? Who is the 7th? Would the intelligent weapons count as a potential candidate? Or the scorpion(assuming Caerth shares what he knows)?</p><p></p><p></p><p></p><p></p><p>As Phar watches Caerth touch the symbol, his detect magic sees another 'light' up....is it easier to make out the final sigil? Will the final sigil be easier to see if it get lit too?</p><p></p><p>Is there potentially another way into the area, given the crumbling buildings?</p><p></p><p></p><p>Different note, I might as well ask while I'm here: Phar will check out the chest to see if there's magic on it (I'll put that in my next post)</p><p></p><p>I think that's it for now</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9023462, member: 15882"] [USER=2012]@Knightfall[/USER] [TABLE] [TR] [TD][B]OOC:[/B][/TD] [TD]Yes, it's a 30, so you got a 53. Writing this took a while. Plus, you can ask other [URL='https://www.dandwiki.com/wiki/SRD:Spellcraft_Skill']Spellcraft[/URL]-related questions regarding the ruins, the doors, the dais, etc. on the OOC thread. I'll answer everything I can.[/TD] [/TR] [/TABLE] Do you mean that, as part of my roll, I can ask a bunch of questions? Or do you mean I can roll some spellcraft checks to get more info? A few questions that I'm thinking (I'll sleep on it tonight and see if I can think of more): Do we have enough PC/NPCs present to, potentially, open the door if we 'fit' the right 'theme'? I'm thinking there's only 6 of us? Who is the 7th? Would the intelligent weapons count as a potential candidate? Or the scorpion(assuming Caerth shares what he knows)? As Phar watches Caerth touch the symbol, his detect magic sees another 'light' up....is it easier to make out the final sigil? Will the final sigil be easier to see if it get lit too? Is there potentially another way into the area, given the crumbling buildings? Different note, I might as well ask while I'm here: Phar will check out the chest to see if there's magic on it (I'll put that in my next post) I think that's it for now [/QUOTE]
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