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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 9585726" data-attributes="member: 2012"><p>The summoned creature would immediately take 1d3 points of taint when it arrives in the Gloom. It won't be happy to be summoned to such an evil place, but there is no risk that the creature won't answer the summoning.</p><p></p><p>If the creature is defeated in the Gloom, there is a 5% chance it will die permanently instead of dissolving back to its own plane. For each summoning within one 24 hour period, the risk of death increases by another 5%. So, if Phar casts two summonings within the first 24 hours, the first summoned creature has a 5% chance of dying permanently and the second summoned creature has a 10% chance of dying permanently.</p><p></p><p>This only occurs if the creature is defeated in combat. If the creature is dismissed by caster or the duration expires normally, there is no risk to the creature's life.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9585726, member: 2012"] The summoned creature would immediately take 1d3 points of taint when it arrives in the Gloom. It won't be happy to be summoned to such an evil place, but there is no risk that the creature won't answer the summoning. If the creature is defeated in the Gloom, there is a 5% chance it will die permanently instead of dissolving back to its own plane. For each summoning within one 24 hour period, the risk of death increases by another 5%. So, if Phar casts two summonings within the first 24 hours, the first summoned creature has a 5% chance of dying permanently and the second summoned creature has a 10% chance of dying permanently. This only occurs if the creature is defeated in combat. If the creature is dismissed by caster or the duration expires normally, there is no risk to the creature's life. [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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