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Kulan: Knightfall's Shackled City Legacy PbP Game [IC] (Game Cancelled)
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<blockquote data-quote="Knightfall" data-source="post: 7234177" data-attributes="member: 2012"><p>Both Brother Pi and Oleander deft avoid the worst of the flaming explosion. When trying to smother the flames, Oleander thinks for split second he might have gotten lucky as some of the dirt he throws at the fire seems to snuff sections of the flames. But is to no avail. The flames seem to jump over his quick and dirty fire break and heads directly into the drains through Brother Pi's stones.</p><p></p><p>The street erupts into flames for a second time and the street shakes from the concussions going on underneath it. The red fury of the flames boils up from below and spews up out of all the nearby drains in a wave of smelly, burning debris.</p><p></p><p><strong><u>OOC</u>:[/u] Make the second Reflex save (DC 16) or take 5d6 fire damage. Also make a Dexterity check (DC 14, fall prone on a failed check) to stay on your feet because of the shaking ground. Both PCs get a +2 circumstance bonus on both checks because they know it is coming.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>With Kane in the lead, the three young heroes quickly traverse the distance from the sailmaker's shop to the Temple of the Cat. As you all near its edifice, the ground begins to shake violently and the trio risk falling to the ground. Another explosion, bigger than the first one, erupts on the other side of the temple on Magma Avenue. Flames roar into the air, giving the temple a fiery halo. The flames rush around the sides of the temple and the other nearby buildings, right towards the trio.</strong></p><p><strong></strong></p><p><strong>Kane watches as the flames from the explosion rush into the nearby Felid Grove — a sacred space dedicated to the North God, Rel — right next to the Temple of the Cat. He knows that there is also the nearby Star Park on the other side of Magma Avenue. If that goes up in flames, the whole northern half of the city could be at risk of going up in flames.</strong></p><p><strong></strong></p><p><strong><strong><u>OOC</u>:</strong> Make the same Reflex save and Dexterity check. Because the explosion is on the other side of the buildings, Kane, Dorin, and Bravec all have a +4 circumstance bonus on the Reflex save. However, their isn't a bonus for the Dexterity check since the trio weren't expecting the second explosion.</strong></p><p><strong></strong></p><p><strong>The Felid Grove catches fire at this point. There are likely several worshipers praying in the grove at this time of day. While the grove isn't big, it's trees are sacred to the gods Rel and Bast.</strong></p><p><strong></strong></p><p><strong>At this point, no one can tell which of the nearby buildings might be on fire. You can all make Spot checks (DC 15) to determine which building are in serious trouble. You can also choose to use any other appropriate skills. Knowledge (architecture and engineering) could be useful for the buildings while Knowledge (nature) and Survival could be useful with dealing with the burning grove of trees.</strong></p></blockquote><p></p>
[QUOTE="Knightfall, post: 7234177, member: 2012"] Both Brother Pi and Oleander deft avoid the worst of the flaming explosion. When trying to smother the flames, Oleander thinks for split second he might have gotten lucky as some of the dirt he throws at the fire seems to snuff sections of the flames. But is to no avail. The flames seem to jump over his quick and dirty fire break and heads directly into the drains through Brother Pi's stones. The street erupts into flames for a second time and the street shakes from the concussions going on underneath it. The red fury of the flames boils up from below and spews up out of all the nearby drains in a wave of smelly, burning debris. [b][u]OOC[/u]:[/u] Make the second Reflex save (DC 16) or take 5d6 fire damage. Also make a Dexterity check (DC 14, fall prone on a failed check) to stay on your feet because of the shaking ground. Both PCs get a +2 circumstance bonus on both checks because they know it is coming. With Kane in the lead, the three young heroes quickly traverse the distance from the sailmaker's shop to the Temple of the Cat. As you all near its edifice, the ground begins to shake violently and the trio risk falling to the ground. Another explosion, bigger than the first one, erupts on the other side of the temple on Magma Avenue. Flames roar into the air, giving the temple a fiery halo. The flames rush around the sides of the temple and the other nearby buildings, right towards the trio. Kane watches as the flames from the explosion rush into the nearby Felid Grove — a sacred space dedicated to the North God, Rel — right next to the Temple of the Cat. He knows that there is also the nearby Star Park on the other side of Magma Avenue. If that goes up in flames, the whole northern half of the city could be at risk of going up in flames. [b][u]OOC[/u]:[/b] Make the same Reflex save and Dexterity check. Because the explosion is on the other side of the buildings, Kane, Dorin, and Bravec all have a +4 circumstance bonus on the Reflex save. However, their isn't a bonus for the Dexterity check since the trio weren't expecting the second explosion. The Felid Grove catches fire at this point. There are likely several worshipers praying in the grove at this time of day. While the grove isn't big, it's trees are sacred to the gods Rel and Bast. At this point, no one can tell which of the nearby buildings might be on fire. You can all make Spot checks (DC 15) to determine which building are in serious trouble. You can also choose to use any other appropriate skills. Knowledge (architecture and engineering) could be useful for the buildings while Knowledge (nature) and Survival could be useful with dealing with the burning grove of trees.[/b] [/QUOTE]
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Kulan: Knightfall's Shackled City Legacy PbP Game [IC] (Game Cancelled)
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