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Kulan: Need a unique Balor: CR 25!
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 3622032" data-attributes="member: 748"><p>Give ol' Memphis the Craft Wondrous item feat and an intelligent cloak made out of a solar's wings (Chaotic Evil now, with an ego score in the 26-30 range), with the ability to use Greater Spell Immunity, Greater Restoation, and Heal each 3/day on its own volition (once per round).</p><p></p><p>How about a living shadow? Its stats would function as a large Greater Shadow, its HD increased to 20 although it would be unturnable. On Memphis' round it can use Spring attack to hop out at someone, attack, and then retreat to Memphis' square. While its within 5' of Memphis, it automatically gives him a +2 bonus to AC and saves.</p><p></p><p>The previous two suggestions are mostly to give Memphis more options during his turn, if he's going up alone vs. the PCs he could get overwhelmed from a lack of actions. And most class levels don't do anything for a Balor for just 5 CR, however, just 2 levels of Blackguard would give him +Cha to saves which would increase his durability a good amount. A player class would also let you get away with using Elite array. Lets not forget a balor can summon another balor with automatic chance of success. Also, Memphis will have to be sure to summon another balor buddy by the time combat rolls around.</p><p></p><p>If you want him to get a kick out of his spell-likes, change around that Quicken spell-like ability. Greater Dispel Magic would be nice, but Insanity could easily be (or if you're feeling *really* nasty, Dominate Monster). If you choose one of the latter two, maybe give him a Minor Artifact whip, Willsapper, which deals 1d6 Wisdom damage a strike, in place of doing actual damage (still with the ability to entangle).</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 3622032, member: 748"] Give ol' Memphis the Craft Wondrous item feat and an intelligent cloak made out of a solar's wings (Chaotic Evil now, with an ego score in the 26-30 range), with the ability to use Greater Spell Immunity, Greater Restoation, and Heal each 3/day on its own volition (once per round). How about a living shadow? Its stats would function as a large Greater Shadow, its HD increased to 20 although it would be unturnable. On Memphis' round it can use Spring attack to hop out at someone, attack, and then retreat to Memphis' square. While its within 5' of Memphis, it automatically gives him a +2 bonus to AC and saves. The previous two suggestions are mostly to give Memphis more options during his turn, if he's going up alone vs. the PCs he could get overwhelmed from a lack of actions. And most class levels don't do anything for a Balor for just 5 CR, however, just 2 levels of Blackguard would give him +Cha to saves which would increase his durability a good amount. A player class would also let you get away with using Elite array. Lets not forget a balor can summon another balor with automatic chance of success. Also, Memphis will have to be sure to summon another balor buddy by the time combat rolls around. If you want him to get a kick out of his spell-likes, change around that Quicken spell-like ability. Greater Dispel Magic would be nice, but Insanity could easily be (or if you're feeling *really* nasty, Dominate Monster). If you choose one of the latter two, maybe give him a Minor Artifact whip, Willsapper, which deals 1d6 Wisdom damage a strike, in place of doing actual damage (still with the ability to entangle). [/QUOTE]
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Kulan: Need a unique Balor: CR 25!
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