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[Kulan] New Angels and Angel Paragons!
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<blockquote data-quote="Knightfall" data-source="post: 3295034" data-attributes="member: 2012"><p><span style="font-size: 12px">Thrones</span></p><p><em>"They (Thrones) are the carriers of the throne of The Deity, hence the name. They are said to be great wheels covered in eyes."</em> - Wikipedia, the free encyclopia</p><p></p><p>Frequency: Very rare</p><p>Number appearing: 1</p><p>Armor Class: -3</p><p>Move: 9/24 <u>[(Spd 50 ft., fly 120 ft. (good)]</u></p><p>Hit Dice: 133 Hit Points <u>(14 HD, Con 20?)</u></p><p>Number of Attacks Varies</p><p>Damage: Varies (see below)</p><p>Special Attacks: See below</p><p>Special Defenses: +2 or better to hit <u>(DR 10/evil)</u></p><p>Magic Resistance: 75% <u>(SR 28)</u></p><p>Intelligence: Exceptional</p><p>Alignment: Lawful Good</p><p>Size: Varies</p><p></p><p>The third order in the Celestial hierarchy is the Thrones, who are charged with being the instruments of ultimate justice. Rarely coming if appealed to, the Thrones appear when dispatched even if no request is made. They tend to be more concerned with slights to their Deity than with the actions men do to one another. </p><p></p><p>The Throne can assume the shape and powers of any other creature. The Angel has the full abilities of the creature whose shape it assumes. If the Throne assumes a humanoid shape, it has the abilities of whatever character class it chooses at the 15th-level of ability. The Thrones are relentless in their duty, and if defeated will retire for a year and then take up their pursuit again. <span style="color: DarkOrange">They are vaguely reptilian in their natural form</span> and there is a 50% chance that they will employ one offensive magic item when in human form.</p><p></p><p><span style="font-size: 12px">Dominations</span></p><p>The Angels of this order are often seen appearing as Lords of great majesty holding an orb, sceptre, or both. Their duty is to regulate the Angels (fallen and true), and through them the majesty of their Deity is manifested.</p><p></p><p>Should devils take too active a role on the material plane, one of the Dominations will return him to his rightful place. They also react to those who would put themselves forward as being a (false) god due to magical powers or abilities.</p><p></p><p>Frequency: Rare</p><p>Number appearing: 1</p><p>Armor Class: -2</p><p>Move: 9/24 <u>[(Spd 50 ft., fly 120 ft. (good)]</u></p><p>Hit Dice: 88 Hit Points <u>(11 HD, Con 19?)</u></p><p>Number of Attacks: 1</p><p>Damage: 5-60 (5d12 to subdue only)</p><p>Special Attacks: See below</p><p>Special Defenses: +2 or better to hit <u>(DR 10/evil)</u></p><p>Magic Resistance: 65% <u>(SR 25)</u></p><p>Intelligence: Exceptional</p><p>Alignment: Lawful Good</p><p>Size: Large (12’ tall)</p><p></p><p>When in conflict with a devil, the Dominations will always attempt to force the devil to return to the Nine Hells. They will drive the devil forth, striking it with both hands until it subdues meekly, returning to its own plane.</p><p></p><p>When in conflict with other creatures, the Angels of this order will first attempt to overawe their opponent with the majesty of the power of their Deity (save vs. magic or be subdued), and if this fails they will use miracles (clerical spells) to put the opponent in a position where it can do no damage while contemplating the error of its ways.</p><p></p><p>Angels of Dominations know the names of all creatures, and 40% of the time will have and employ a Brazen Bottle. They may also employ once per round any of the following miracles, hold person or monster (save at -3), dispel magic, plane shift, dispel evil, polymorph others, imprisonment, flesh to stone or salt, and spiritwrack.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3295034, member: 2012"] [SIZE=3]Thrones[/SIZE] [I]"They (Thrones) are the carriers of the throne of The Deity, hence the name. They are said to be great wheels covered in eyes."[/I] - Wikipedia, the free encyclopia Frequency: Very rare Number appearing: 1 Armor Class: -3 Move: 9/24 [U][(Spd 50 ft., fly 120 ft. (good)][/U] Hit Dice: 133 Hit Points [U](14 HD, Con 20?)[/U] Number of Attacks Varies Damage: Varies (see below) Special Attacks: See below Special Defenses: +2 or better to hit [U](DR 10/evil)[/U] Magic Resistance: 75% [U](SR 28)[/U] Intelligence: Exceptional Alignment: Lawful Good Size: Varies The third order in the Celestial hierarchy is the Thrones, who are charged with being the instruments of ultimate justice. Rarely coming if appealed to, the Thrones appear when dispatched even if no request is made. They tend to be more concerned with slights to their Deity than with the actions men do to one another. The Throne can assume the shape and powers of any other creature. The Angel has the full abilities of the creature whose shape it assumes. If the Throne assumes a humanoid shape, it has the abilities of whatever character class it chooses at the 15th-level of ability. The Thrones are relentless in their duty, and if defeated will retire for a year and then take up their pursuit again. [COLOR=DarkOrange]They are vaguely reptilian in their natural form[/COLOR] and there is a 50% chance that they will employ one offensive magic item when in human form. [SIZE=3]Dominations[/SIZE] The Angels of this order are often seen appearing as Lords of great majesty holding an orb, sceptre, or both. Their duty is to regulate the Angels (fallen and true), and through them the majesty of their Deity is manifested. Should devils take too active a role on the material plane, one of the Dominations will return him to his rightful place. They also react to those who would put themselves forward as being a (false) god due to magical powers or abilities. Frequency: Rare Number appearing: 1 Armor Class: -2 Move: 9/24 [U][(Spd 50 ft., fly 120 ft. (good)][/U] Hit Dice: 88 Hit Points [U](11 HD, Con 19?)[/U] Number of Attacks: 1 Damage: 5-60 (5d12 to subdue only) Special Attacks: See below Special Defenses: +2 or better to hit [U](DR 10/evil)[/U] Magic Resistance: 65% [U](SR 25)[/U] Intelligence: Exceptional Alignment: Lawful Good Size: Large (12’ tall) When in conflict with a devil, the Dominations will always attempt to force the devil to return to the Nine Hells. They will drive the devil forth, striking it with both hands until it subdues meekly, returning to its own plane. When in conflict with other creatures, the Angels of this order will first attempt to overawe their opponent with the majesty of the power of their Deity (save vs. magic or be subdued), and if this fails they will use miracles (clerical spells) to put the opponent in a position where it can do no damage while contemplating the error of its ways. Angels of Dominations know the names of all creatures, and 40% of the time will have and employ a Brazen Bottle. They may also employ once per round any of the following miracles, hold person or monster (save at -3), dispel magic, plane shift, dispel evil, polymorph others, imprisonment, flesh to stone or salt, and spiritwrack. [/QUOTE]
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