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[Kulan] New Angels and Angel Paragons!
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<blockquote data-quote="Knightfall" data-source="post: 3295039" data-attributes="member: 2012"><p><span style="font-size: 12px">Virtues</span></p><p>The Virtues are the order of Angels that most commonly deals with men. Their principal duty is to work miracles upon the Material Plane. They are also said to be the chief bestowers of grace and valor. As such, there is a possibility that they can reward an especially deserving human with an increase in Charisma. The Virtues often appear as perfectly formed humans with glowing countenances.</p><p></p><p>It is common for a Virtue to be accompanied by 2-12 Angels (9th order).</p><p></p><p>Frequency: Rare</p><p>Number appearing: 1 or 2</p><p>Armor Class: -3</p><p>Move: 9/24 <u>[(Spd 50 ft., fly 120 ft. (good)]</u></p><p>Hit Dice: 10</p><p>Number of Attacks: 1</p><p>Damage: 2-12</p><p>Special Attacks: See below</p><p>Special Defenses: +2 or better to hit <u>(DR 10/evil)</u></p><p>Magic Resistance: 65% <u>(SR 25)</u></p><p>Intelligence: Exceptional</p><p>Alignment: Lawful Good</p><p>Size: M (6-8’ tall)</p><p></p><p>It is not uncommon for a Virtue which has been sent to the Material Plane to have been given the ability to perform one specific miracle (cleric spell) that is beyond its normal powers. These would be major miracles, such as stopping the sun or parting a sea.</p><p></p><p>All Virtues have the following powers which can be used once per round as often as desired: command; create food or water; cure disease, blindness, or insanity; hold person; speak with dead; cure serious wounds; neutralize poison; insect plague; raise dead; true seeing; and find the path. Once per day Virtues may perform a restoration or resurrection. If attacked, a Virtue will summon 2-12 Angels for assistance.</p><p></p><p><span style="font-size: 12px">Powers</span></p><p>Powers are charged with seeing that the order of the spheres is maintained. In this they are the chief opponents of demons rather than devils, because it is demons who strive for chaos. Powers are more frequent visitors to the Material Plane than most types of Angels. They are zealous in their dedication to maintaining the order as it should be. The powers are divided into six groups: Logic, Creativity, Strength, Mercy, Legislation and Punishment.</p><p></p><p>Frequency: Rare</p><p>Number Appearing: 1 or 1-3</p><p>Armor Class: -3</p><p>Move: 9/24 <u>[(Spd 50 ft., fly 120 ft. (good)]</u></p><p>Hit Dice: 14</p><p>Number of Attacks: 1</p><p>Damage: 2-24</p><p>Special Attacks: see below</p><p>Special Defenses: +2 or better to hit <u>(DR 10/evil)</u></p><p>Magic Resistance: 65% <u>(SR 28)</u></p><p>Intelligence: Exceptional</p><p>Alignment: Lawful Good</p><p>Size: L (12’ tall)</p><p></p><p>The Powers have a Strength of 18/00 and regenerate 2 points of damage per round. They add +3 to the morale of any Good creature who can see them. Once each round a Power may use one of the following: hold person or monster, silence 15’, continual light, sticks to snakes, flame strike, true seeing, blade barrier, stone tell. Once per day a Power may use resurrection, earthquake, holy word.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3295039, member: 2012"] [SIZE=3]Virtues[/SIZE] The Virtues are the order of Angels that most commonly deals with men. Their principal duty is to work miracles upon the Material Plane. They are also said to be the chief bestowers of grace and valor. As such, there is a possibility that they can reward an especially deserving human with an increase in Charisma. The Virtues often appear as perfectly formed humans with glowing countenances. It is common for a Virtue to be accompanied by 2-12 Angels (9th order). Frequency: Rare Number appearing: 1 or 2 Armor Class: -3 Move: 9/24 [U][(Spd 50 ft., fly 120 ft. (good)][/U] Hit Dice: 10 Number of Attacks: 1 Damage: 2-12 Special Attacks: See below Special Defenses: +2 or better to hit [U](DR 10/evil)[/U] Magic Resistance: 65% [U](SR 25)[/U] Intelligence: Exceptional Alignment: Lawful Good Size: M (6-8’ tall) It is not uncommon for a Virtue which has been sent to the Material Plane to have been given the ability to perform one specific miracle (cleric spell) that is beyond its normal powers. These would be major miracles, such as stopping the sun or parting a sea. All Virtues have the following powers which can be used once per round as often as desired: command; create food or water; cure disease, blindness, or insanity; hold person; speak with dead; cure serious wounds; neutralize poison; insect plague; raise dead; true seeing; and find the path. Once per day Virtues may perform a restoration or resurrection. If attacked, a Virtue will summon 2-12 Angels for assistance. [SIZE=3]Powers[/SIZE] Powers are charged with seeing that the order of the spheres is maintained. In this they are the chief opponents of demons rather than devils, because it is demons who strive for chaos. Powers are more frequent visitors to the Material Plane than most types of Angels. They are zealous in their dedication to maintaining the order as it should be. The powers are divided into six groups: Logic, Creativity, Strength, Mercy, Legislation and Punishment. Frequency: Rare Number Appearing: 1 or 1-3 Armor Class: -3 Move: 9/24 [U][(Spd 50 ft., fly 120 ft. (good)][/U] Hit Dice: 14 Number of Attacks: 1 Damage: 2-24 Special Attacks: see below Special Defenses: +2 or better to hit [U](DR 10/evil)[/U] Magic Resistance: 65% [U](SR 28)[/U] Intelligence: Exceptional Alignment: Lawful Good Size: L (12’ tall) The Powers have a Strength of 18/00 and regenerate 2 points of damage per round. They add +3 to the morale of any Good creature who can see them. Once each round a Power may use one of the following: hold person or monster, silence 15’, continual light, sticks to snakes, flame strike, true seeing, blade barrier, stone tell. Once per day a Power may use resurrection, earthquake, holy word. [/QUOTE]
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