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D&D Older Editions, OSR, & D&D Variants
[Kulan] New Angels and Angel Paragons!
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<blockquote data-quote="Knightfall" data-source="post: 3320199" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Angel, Power</strong></span></span></p><p><strong>Large Outsider (Angel, Extraplanar, Good)</strong></p><p><strong>Hit Dice:</strong> 14d8+70 (133 hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> Spd 50 ft., fly 120 ft. (good)</p><p><strong>AC:</strong> 26 (-1 size, +4 Dex, +13 natural), touch 13, flat-footed 22</p><p><strong>Base Attack/Grapple:</strong> +14/+26</p><p><strong>Attack:</strong> <em>+3 axiomatic longsword</em> +25 melee (2d6+11 plus 2d6 against chaos/19-20/x2) or slam +21 melee (2d8+12/x2)</p><p><strong>Full Attack:</strong> <em>+3 axiomatic longsword</em> +25/+20/+15 melee (2d6+11 plus 2d6 against chaos/19-20/x2) or 2 slams +21 melee (2d8+12/x2)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Damage reduction 10/evil, darkvision 60 ft., fast healing 2, low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 28, tongues</p><p><strong>Saves:</strong> Fort +14 (+18 against poison), Ref +13, Will +13</p><p><strong>Abilities:</strong> Str 27 (+8), Dex 19 (+4), Con 20 (+5), Int 19 (+4), Wis 19 (+4), Cha 20 (+5)</p><p><strong>Skills:</strong> Concentration +22, Craft or Knowledge (any two) +21, Diplomacy +24, Escape Artist +21, Hide +17, Intimidate +22, Listen +21, Move Silently +21, Search +21, Sense Motive +21, Spot +21, Use Rope +4 (+6 involving bindings)</p><p><strong>Feats:</strong> Cleave, Great Cleave, Improved Initiative, Power Attack, Weapon Focus (longsword)</p><p></p><p><strong>Environment:</strong> Any good-aligned plane</p><p><strong>Organization:</strong> Solitary, pair, or trio</p><p><strong>Challenge Rating:</strong> 15</p><p><strong>Treasure:</strong> No coins; double goods; standard items</p><p><strong>Alignment:</strong> Always good (any, but usually lawful)</p><p><strong>Advancement:</strong> 15-21 HD (Large); 22-42 HD (Huge)</p><p><strong>Level Adjustment:</strong> --</p><p></p><p><em>A large, winged angelic figure stands before you. Its heavenly presence bodes ill for any creature that would commit evil. Its perfect form seems to order all that exists around it — opposing chaos.</em></p><p></p><p>Power angels are more frequent visitors to the Material Plane than most types of Angels. They are zealous in their dedication to maintaining the order, as it should be.</p><p></p><p>A power angel stands 12 feet tall and weighs about 660 pounds.</p><p></p><p><strong>Combat</strong></p><p>Power angels are the chief opponents of demons (rather than devils), because it is demons that strive for chaos.</p><p></p><p>A power angel's natural weapons, as well as any weapon it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</p><p></p><p><em>Spell-like Abilities</em>: At will – blade barrier (DC 21), continual flame, flame strike (DC 20), hold monster (DC 21), hold person (DC 18), silence (DC 17), stone tell, true seeing; 1/day – earthquake, holy word (DC 22, banishment effect), resurrection. Caster Level: 14th. The save DCs are Charisma-based.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3320199, member: 2012"] [COLOR=DarkOrange][SIZE=3][B]Angel, Power[/B][/SIZE][/COLOR] [B]Large Outsider (Angel, Extraplanar, Good)[/B] [B]Hit Dice:[/B] 14d8+70 (133 hp) [B]Initiative:[/B] +8 [B]Speed:[/B] Spd 50 ft., fly 120 ft. (good) [B]AC:[/B] 26 (-1 size, +4 Dex, +13 natural), touch 13, flat-footed 22 [B]Base Attack/Grapple:[/B] +14/+26 [B]Attack:[/B] [I]+3 axiomatic longsword[/I] +25 melee (2d6+11 plus 2d6 against chaos/19-20/x2) or slam +21 melee (2d8+12/x2) [B]Full Attack:[/B] [I]+3 axiomatic longsword[/I] +25/+20/+15 melee (2d6+11 plus 2d6 against chaos/19-20/x2) or 2 slams +21 melee (2d8+12/x2) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] Spell-like abilities [B]Special Qualities:[/B] Damage reduction 10/evil, darkvision 60 ft., fast healing 2, low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 28, tongues [B]Saves:[/B] Fort +14 (+18 against poison), Ref +13, Will +13 [B]Abilities:[/B] Str 27 (+8), Dex 19 (+4), Con 20 (+5), Int 19 (+4), Wis 19 (+4), Cha 20 (+5) [B]Skills:[/B] Concentration +22, Craft or Knowledge (any two) +21, Diplomacy +24, Escape Artist +21, Hide +17, Intimidate +22, Listen +21, Move Silently +21, Search +21, Sense Motive +21, Spot +21, Use Rope +4 (+6 involving bindings) [B]Feats:[/B] Cleave, Great Cleave, Improved Initiative, Power Attack, Weapon Focus (longsword) [B]Environment:[/B] Any good-aligned plane [B]Organization:[/B] Solitary, pair, or trio [B]Challenge Rating:[/B] 15 [B]Treasure:[/B] No coins; double goods; standard items [B]Alignment:[/B] Always good (any, but usually lawful) [B]Advancement:[/B] 15-21 HD (Large); 22-42 HD (Huge) [B]Level Adjustment:[/B] -- [I]A large, winged angelic figure stands before you. Its heavenly presence bodes ill for any creature that would commit evil. Its perfect form seems to order all that exists around it — opposing chaos.[/I] Power angels are more frequent visitors to the Material Plane than most types of Angels. They are zealous in their dedication to maintaining the order, as it should be. A power angel stands 12 feet tall and weighs about 660 pounds. [B]Combat[/B] Power angels are the chief opponents of demons (rather than devils), because it is demons that strive for chaos. A power angel's natural weapons, as well as any weapon it wields, are treated as good-aligned for the purpose of overcoming damage reduction. [I]Spell-like Abilities[/I]: At will – blade barrier (DC 21), continual flame, flame strike (DC 20), hold monster (DC 21), hold person (DC 18), silence (DC 17), stone tell, true seeing; 1/day – earthquake, holy word (DC 22, banishment effect), resurrection. Caster Level: 14th. The save DCs are Charisma-based. [/QUOTE]
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