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[Kulan] New Angels and Angel Paragons!
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<blockquote data-quote="Knightfall" data-source="post: 3320271" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Angel, Virtue</strong></span></span></p><p><strong>Medium Outsider (Angel, Extraplanar, Good)</strong></p><p><strong>Hit Dice:</strong> 10d8+40 (85 hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> Spd 50 ft., fly 120 ft. (good)</p><p><strong>AC:</strong> 27 (+4 Dex, +13 natural), touch 14, flat-footed 23</p><p><strong>Base Attack/Grapple:</strong> +10/+15</p><p><strong>Attack:</strong> <em>+2 holy keen bastard sword</em> +17 melee (1d10 plus 2d6 against evil/17-20/x2) or slam +15 melee (1d8+7/x2)</p><p><strong>Full Attack:</strong> <em>+2 holy keen bastard sword</em> +17/+12 melee (1d10 plus 2d6 against evil/17-20/x2) or 2 slams +15 melee (1d8+7/x2)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, summon angel</p><p><strong>Special Qualities:</strong> Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 25, tongues</p><p><strong>Saves:</strong> Fort +11 (+15 against poison), Ref +11, Will +11</p><p><strong>Abilities:</strong> Str 21 (+5), Dex 18 (+4), Con 18 (+4), Int 18 (+4), Wis 18 (+4), Cha 20 (+5)</p><p><strong>Skills:</strong> Concentration +17, Craft or Knowledge (any two) +17, Diplomacy +20, Escape Artist +17, Hide +17, Intimidate +18, Listen +17, Move Silently +17, Search +17, Sense Motive +17, Spot +17, Use Rope +4 (+6 involving bindings)</p><p><strong>Feats:</strong> Cleave, Exotic Weapon Proficiency (bastard sword) [sup]B[/sup], Improved Initiative, Improved Sunder, Power Attack</p><p></p><p><strong>Environment:</strong> Any good-aligned plane</p><p><strong>Organization:</strong> Solitary, pair, or squad (1 or 2 virtues plus 2-12 angels of the Ninth Order)</p><p><strong>Challenge Rating:</strong> 15</p><p><strong>Treasure:</strong> No coins; double goods; standard items</p><p><strong>Alignment:</strong> Always good (any)</p><p><strong>Advancement:</strong> 11-15 (Medium); 16-30 (Large)</p><p><strong>Level Adjustment:</strong> --</p><p></p><p><em>"The Virtues often appear as perfectly formed humans with glowing countenances."</em></p><p></p><p>Virtue angels are the order of angels that most commonly deals with men. Their principal duty is to work miracles upon the Material Plane. They are also said to be the chief bestowers of grace and valor.</p><p></p><p>A virtue angel is about 8 feet tall and weighs about 270 pounds.</p><p></p><p><strong>Combat</strong></p><p>It is not uncommon for a virtue angel, which has been sent to the Material Plane, to have been given the ability to cast a single miracle (DC 24), for a specific reason. This spell is normally beyond its ability.</p><p></p><p>A virtue angel's natural weapons, as well as any weapon it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</p><p></p><p><em>Spell-like Abilities</em>: At will – blindness/deafness (DC 18), command (DC 16), create food and water, cure serious wounds, find the path, hold person (DC 18), insanity (DC 22), insect plague, neutralize poison, raise dead, remove disease, speak with dead (DC 18), true seeing; 1/day – limited wish (DC 22), restoration, resurrection. Caster Level: 20th. The save DCs are Charisma-based.</p><p></p><p><em>Summon Angel</em> (Sp): At will, a virtue angel can automatically summon 2d6 angels of the Ninth Order.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3320271, member: 2012"] [COLOR=DarkOrange][SIZE=3][B]Angel, Virtue[/B][/SIZE][/COLOR] [B]Medium Outsider (Angel, Extraplanar, Good)[/B] [B]Hit Dice:[/B] 10d8+40 (85 hp) [B]Initiative:[/B] +8 [B]Speed:[/B] Spd 50 ft., fly 120 ft. (good) [B]AC:[/B] 27 (+4 Dex, +13 natural), touch 14, flat-footed 23 [B]Base Attack/Grapple:[/B] +10/+15 [B]Attack:[/B] [I]+2 holy keen bastard sword[/I] +17 melee (1d10 plus 2d6 against evil/17-20/x2) or slam +15 melee (1d8+7/x2) [B]Full Attack:[/B] [I]+2 holy keen bastard sword[/I] +17/+12 melee (1d10 plus 2d6 against evil/17-20/x2) or 2 slams +15 melee (1d8+7/x2) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Spell-like abilities, summon angel [B]Special Qualities:[/B] Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 25, tongues [B]Saves:[/B] Fort +11 (+15 against poison), Ref +11, Will +11 [B]Abilities:[/B] Str 21 (+5), Dex 18 (+4), Con 18 (+4), Int 18 (+4), Wis 18 (+4), Cha 20 (+5) [B]Skills:[/B] Concentration +17, Craft or Knowledge (any two) +17, Diplomacy +20, Escape Artist +17, Hide +17, Intimidate +18, Listen +17, Move Silently +17, Search +17, Sense Motive +17, Spot +17, Use Rope +4 (+6 involving bindings) [B]Feats:[/B] Cleave, Exotic Weapon Proficiency (bastard sword) [sup]B[/sup], Improved Initiative, Improved Sunder, Power Attack [B]Environment:[/B] Any good-aligned plane [B]Organization:[/B] Solitary, pair, or squad (1 or 2 virtues plus 2-12 angels of the Ninth Order) [B]Challenge Rating:[/B] 15 [B]Treasure:[/B] No coins; double goods; standard items [B]Alignment:[/B] Always good (any) [B]Advancement:[/B] 11-15 (Medium); 16-30 (Large) [B]Level Adjustment:[/B] -- [I]"The Virtues often appear as perfectly formed humans with glowing countenances."[/I] Virtue angels are the order of angels that most commonly deals with men. Their principal duty is to work miracles upon the Material Plane. They are also said to be the chief bestowers of grace and valor. A virtue angel is about 8 feet tall and weighs about 270 pounds. [B]Combat[/B] It is not uncommon for a virtue angel, which has been sent to the Material Plane, to have been given the ability to cast a single miracle (DC 24), for a specific reason. This spell is normally beyond its ability. A virtue angel's natural weapons, as well as any weapon it wields, are treated as good-aligned for the purpose of overcoming damage reduction. [I]Spell-like Abilities[/I]: At will – blindness/deafness (DC 18), command (DC 16), create food and water, cure serious wounds, find the path, hold person (DC 18), insanity (DC 22), insect plague, neutralize poison, raise dead, remove disease, speak with dead (DC 18), true seeing; 1/day – limited wish (DC 22), restoration, resurrection. Caster Level: 20th. The save DCs are Charisma-based. [I]Summon Angel[/I] (Sp): At will, a virtue angel can automatically summon 2d6 angels of the Ninth Order. [/QUOTE]
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