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Kulan: Psionics and Psionic Organizations
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<blockquote data-quote="Knightfall" data-source="post: 3678941" data-attributes="member: 2012"><p><strong>Btw...</strong></p><p></p><p>Thanks again to everyone for their suggestions. I've started building a psionics document for my campaign world and have been using a lot of the Class Chronicles articles from WotCs website. It still needs more work, but here's how I've tweaked bits and pieces of those articles for my own use.</p><p></p><p style="text-align: center"><strong>PSIONICS: THE INVISIBLE ART</strong></p> <p style="text-align: center"><em>Bits and pieces of this text have been taken directly from the <a href="http://www.wizards.com/default.asp?x=dnd/archfr/frcc" target="_blank">Class Chronicles</a> articles for the Forgotten Realms (by Eytan Bernstein).</em></p><p></p><p><span style="font-size: 18px"><strong>Lands of Harqual</strong></span></p><p>Even at its most pervasive, psionics has always been a minor aspect of the Lands of Harqual. Psionics is a mysterious power that is barely understood and often completely unrecognized among the general populace of the Lands of Harqual. Despite this relative scarcity, small amounts of psionics are sprinkled throughout the continent.</p><p></p><p><strong>The Gema</strong></p><p>Verminoid fey-spiders of crystalline beauty, the gema are found only on Harqual in the Crystal Cairns near the Cadra Forest, hibernating in summers and weaving their webs in spring. Their furless bodies can pass for ice and snow to the distracted traveler.</p><p></p><p>Gema greatly respect the members of the Seelie Court, but they rarely worship one of the Sylvan Gods. More often they choose one of the North Gods or Interloper Gods as a patron. Gema have an innate ability for magic and most are either sorcerers or druids. They also have a love for psionics and many become wilders and sometimes psions.</p><p></p><p><strong>Note:</strong> The Gema are a race that prefers isolation, but they aren't xenophobic. They welcome travelers who are mindful of the nature and believe in the Balance. Some of these visitors never leave the Crystal Cairns, not because the gema force them to stay, but because the land is so beautiful and enthralling to behold.</p><p></p><p>Also, time passes slower within the borders of the Crystal Cairns. For most who visit the land, one week passes elsewhere in the world for each day spent within the land’s borders. The Gema seem to be immune to this effect, and it doesn’t always affect other races. Elves, for example, are immune, as are most fey creatures.</p><p></p><p><strong>Duergar</strong> (MM & XPH)</p><p>During the time of their enslavement under the illithids, the duergar developed innate psionic abilities. The combination of psionic power, grim efficiency, and racial advantages make duergar fearsome foes. All duergar possess the ability to become invisible and to enlarge their forms. Some develop these innate powers to an even greater extent, becoming psychic warriors and wilders.</p><p></p><p><strong>Note:</strong> While all duergar are naturally psionic, only a small subset of the duergar has the potential to become psionicists. This is less than 2% of the duergar population. Most duergar encountered will be fighters, clerics, or other types of warriors.</p><p></p><p><strong>Mind Flayers</strong> (MM & XPH)</p><p>The most feared of the psionic races are the illithids or mind flayers, alien octopus-headed creatures that dwell in dank places, manipulating the minds of lesser beings. Small but significant minorities of these creatures have levels in psion, though all have significant inherent psionic ability.</p><p></p><p><strong>Note:</strong> Mind flayers are a very rare race on Kulan. The number of mind flayer "cults", as their communities are called, that exist in the Underearth has been counted as being less than a dozen. They are less uncommon throughout the depths of Kulanspace (i.e. Spelljammer).</p><p></p><p><strong>The Rmoahali</strong> (d20)</p><p>A hidden race of elves is the rmoahali, also known as Nashee elves. This race of dark-skinned elves stands taller than other elves, and they even tower over the human barbarians of the Northlands.</p><p></p><p>They are an isolated, slightly xenophobic race that only allows other races of elves and the barbarians of the Northlands to have any contact with their hidden cities in the Nashee Forest (far to the north).</p><p></p><p><strong>Note:</strong> The rmoahali are a naturally psionic and they are one of the only races, on Harqual, in which a psionic class is a favored class (i.e. psion). Not even the Duergar favor a psionic class. They are strong believers in the Tenets of the Balance.</p><p></p><p><strong>Yuan-ti</strong> (MM & XPH)</p><p>The most frequently encountered psionic creatures on Harqual are the yuan-ti. They are most common in warmer climes and are encountered in and/or near the Cities of the Chara Coast. The yuan-ti once existed in great numbers, throughout all the Lands of Harqual, but the race has dwindled considerably since the time of the Black Wars.</p><p></p><p><strong>Note:</strong> The yuan-ti tend to keep to themselves, and beyond the island known as Thessalgard they are considered an uncommon and unwelcome race. It is rumored that this race exists in large numbers amongst the island chains south of Harqual.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3678941, member: 2012"] [B]Btw...[/B] Thanks again to everyone for their suggestions. I've started building a psionics document for my campaign world and have been using a lot of the Class Chronicles articles from WotCs website. It still needs more work, but here's how I've tweaked bits and pieces of those articles for my own use. [CENTER][B]PSIONICS: THE INVISIBLE ART[/B] [I]Bits and pieces of this text have been taken directly from the [URL='http://www.wizards.com/default.asp?x=dnd/archfr/frcc']Class Chronicles[/URL] articles for the Forgotten Realms (by Eytan Bernstein).[/I][/CENTER] [SIZE=5][B]Lands of Harqual[/B][/SIZE] Even at its most pervasive, psionics has always been a minor aspect of the Lands of Harqual. Psionics is a mysterious power that is barely understood and often completely unrecognized among the general populace of the Lands of Harqual. Despite this relative scarcity, small amounts of psionics are sprinkled throughout the continent. [B]The Gema[/B] Verminoid fey-spiders of crystalline beauty, the gema are found only on Harqual in the Crystal Cairns near the Cadra Forest, hibernating in summers and weaving their webs in spring. Their furless bodies can pass for ice and snow to the distracted traveler. Gema greatly respect the members of the Seelie Court, but they rarely worship one of the Sylvan Gods. More often they choose one of the North Gods or Interloper Gods as a patron. Gema have an innate ability for magic and most are either sorcerers or druids. They also have a love for psionics and many become wilders and sometimes psions. [B]Note:[/B] The Gema are a race that prefers isolation, but they aren't xenophobic. They welcome travelers who are mindful of the nature and believe in the Balance. Some of these visitors never leave the Crystal Cairns, not because the gema force them to stay, but because the land is so beautiful and enthralling to behold. Also, time passes slower within the borders of the Crystal Cairns. For most who visit the land, one week passes elsewhere in the world for each day spent within the land’s borders. The Gema seem to be immune to this effect, and it doesn’t always affect other races. Elves, for example, are immune, as are most fey creatures. [B]Duergar[/B] (MM & XPH) During the time of their enslavement under the illithids, the duergar developed innate psionic abilities. The combination of psionic power, grim efficiency, and racial advantages make duergar fearsome foes. All duergar possess the ability to become invisible and to enlarge their forms. Some develop these innate powers to an even greater extent, becoming psychic warriors and wilders. [B]Note:[/B] While all duergar are naturally psionic, only a small subset of the duergar has the potential to become psionicists. This is less than 2% of the duergar population. Most duergar encountered will be fighters, clerics, or other types of warriors. [B]Mind Flayers[/B] (MM & XPH) The most feared of the psionic races are the illithids or mind flayers, alien octopus-headed creatures that dwell in dank places, manipulating the minds of lesser beings. Small but significant minorities of these creatures have levels in psion, though all have significant inherent psionic ability. [B]Note:[/B] Mind flayers are a very rare race on Kulan. The number of mind flayer "cults", as their communities are called, that exist in the Underearth has been counted as being less than a dozen. They are less uncommon throughout the depths of Kulanspace (i.e. Spelljammer). [B]The Rmoahali[/B] (d20) A hidden race of elves is the rmoahali, also known as Nashee elves. This race of dark-skinned elves stands taller than other elves, and they even tower over the human barbarians of the Northlands. They are an isolated, slightly xenophobic race that only allows other races of elves and the barbarians of the Northlands to have any contact with their hidden cities in the Nashee Forest (far to the north). [B]Note:[/B] The rmoahali are a naturally psionic and they are one of the only races, on Harqual, in which a psionic class is a favored class (i.e. psion). Not even the Duergar favor a psionic class. They are strong believers in the Tenets of the Balance. [B]Yuan-ti[/B] (MM & XPH) The most frequently encountered psionic creatures on Harqual are the yuan-ti. They are most common in warmer climes and are encountered in and/or near the Cities of the Chara Coast. The yuan-ti once existed in great numbers, throughout all the Lands of Harqual, but the race has dwindled considerably since the time of the Black Wars. [B]Note:[/B] The yuan-ti tend to keep to themselves, and beyond the island known as Thessalgard they are considered an uncommon and unwelcome race. It is rumored that this race exists in large numbers amongst the island chains south of Harqual. [/QUOTE]
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