Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Kulan: Psionics and Psionic Organizations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 4410510" data-attributes="member: 2012"><p style="text-align: center"><strong>VARIANT: PSIONICS IS DIFFERENT</strong></p><p>See <em>D&D Expanded Psionics Handbook</em> for more details, pg. 65 & 66.</p><p></p><p><strong>Dispelling</strong></p><p>Dispel magic has no effect when cast against any psionic power, ability, or item. Likewise, dispel psionics has no effect when manifested against a spell, effect, or item. However, see under specialty spells and powers, below.</p><p></p><p><strong>Mind-Affecting Spells and Powers</strong></p><p>Creatures gain only half of their normal "racial" resistance vs. psionic versions of mind-affecting Enchantments. For instance, elves gain a +1 bonus on their Will saves to resist telepathy powers. However, any race or creature that is immune to mind-affecting Enchantments is also immune to telepathy powers.</p><p></p><p><strong>Important!:</strong> A character's standard Will saving throw bonuses based on his or her classes and ability scores apply against psionic powers, as normal. They aren't divided by two like "racial" resistance bonuses.</p><p></p><p><strong>Dead Magic/Null Psionics Areas</strong></p><p>Antimagic field does not hinder psionics, nor does null psionics field disrupt or surpress magic within its area.</p><p></p><p><strong>Spell Resistance and Power Resistance</strong></p><p>A creature's Spell Resistance works against powers, and Power Resistance works against spells, though in both cases the Power Resistance and Spell Resistance is considered to be 10 lower than its actual value. Thus a creature with Spell Resistance of 25 resists a power as though it had Power Resistance of 15. This includes any spells that grant Spell Resistance or powers that grant Power Resistance (i.e. mass spell resistance).</p><p></p><p><strong>Creature "Evolution"</strong></p><p>Similar to the Spell Resistance and Power Resistance diminished effect options, listed above, all creatures from the Monster Manual (and other sources) with Spell Resistance 11 or higher gain Power Resistance equal to their Spell Resistance minus 10. For example, a dragon with Spell Resistance 18 would also have Power Resistance 8. All creatures in the Monster Manual (and other sources) with psionic abilities gain Power Resistance equal to their Spell Resistance, if any (i.e. mind flayers).</p><p></p><p>A few creatures detailed in XPH have Power Resistance. Under this option, creatures with Power Resistance 11 or higher have Spell Resistance equal to their Power Resistance minus 10.</p><p></p><p><strong>Specialty Spells and Powers</strong></p><p>As with creature "evolution" above, specialty spells and powers must exist that allow the disparate energies to manipulate each other on a limited scale. For instance, spellcasters could have a dispel psionics spell, but it is not nearly as powerful against powers as dispel magic is against equivalent spells. Psions might develop a negate magic power, but it is not as potent against spells as dispel psionics is against equivalent powers. Generally, any spells or powers that allow spells to interact with psionics and vice versa should be of higher level* and provide less effect than spells or powers of similar name that remain within their own area of influence.</p><p></p><p>*Minimum 2 levels higher for my campaign.</p><p></p><p><strong>DM's Notes</strong></p><p>The XPH goes on to describe "the basics" of 4 possible spells and powers: detect psionics (L2) & negate psionics (L5) (spells), and detect magic (L3) & negate magic (L5) (powers). These spells are available for all player characters, as are the spells detailed in the back of the Expanded Psionics Handbook (see pags. 219 to 221). Other spells designed to "counteract" psionic powers must be researched as new spells.</p><p></p><p>Thus, if a player wanted a spell that would do the same thing as break enchantment, but against psionics too, then the spell would have to be a 6th-level bard spell, 7th-level cleric spell, and/or a 7th-level sorcerer/wizard spell, and it would be more limited. (Likely it would take 10 minutes to cast instead of 1 minute, or it would only have a limited duration, or some other restriction.)</p><p></p><p>A new spell that is created 4 levels higher than its base spell doesn't have any restrictions. (This is change I made after getting feedback.) Thus, that revised break enchantment spell (i.e. sunder enchantments) could be researched to be a 9th-level cleric spell and/or a 9th-level sorcerer/wizard spell. It couldn't be a bard spell, however, since bards can only cast up to 6th-level spells.</p><p></p><p>A new spell that is created at the same level as the base spell is also possible, but the new spell must have two restrictions, which will make it less powerful than the base spell.</p><p></p><p><strong>Important!:</strong> Miracle and wish have special status. They affect 9th-level or lower psionic powers, as normal, even if the spells is cast to duplicate a restricted spell. (Note that there is a 9th-level psionic power with special status too. It is called reality revision.) The prismatic spells also have special status since the spell descriptions specifically state that the spells protect the character from all forms of attack, not just spells.</p><p></p><p>Spell resistance and mass spell resistance work as detailed under "Spell Resistance and Power Resistance", but it is possible to research a more powerful version of spell resistance to include psionics. Such a spell would be a 7th-level cleric spell, 7th-level Magic Domain spell, and/or a 7th-level Protection Domian spell with one restriction, or the new spell could be created as a 9th-level spell without any restrictions.</p><p></p><p>However, there are also two new feats available for players to choose, which will give characters another option rather than having to research new spells or powers (see <a href="https://www.enworld.org/threads/kulan-psionics-and-psionic-organizations.202873/page-4#post-4410519" target="_blank">here</a>).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4410510, member: 2012"] [CENTER][B]VARIANT: PSIONICS IS DIFFERENT[/B][/CENTER] See [I]D&D Expanded Psionics Handbook[/I] for more details, pg. 65 & 66. [B]Dispelling[/B] Dispel magic has no effect when cast against any psionic power, ability, or item. Likewise, dispel psionics has no effect when manifested against a spell, effect, or item. However, see under specialty spells and powers, below. [B]Mind-Affecting Spells and Powers[/B] Creatures gain only half of their normal "racial" resistance vs. psionic versions of mind-affecting Enchantments. For instance, elves gain a +1 bonus on their Will saves to resist telepathy powers. However, any race or creature that is immune to mind-affecting Enchantments is also immune to telepathy powers. [B]Important!:[/B] A character's standard Will saving throw bonuses based on his or her classes and ability scores apply against psionic powers, as normal. They aren't divided by two like "racial" resistance bonuses. [B]Dead Magic/Null Psionics Areas[/B] Antimagic field does not hinder psionics, nor does null psionics field disrupt or surpress magic within its area. [B]Spell Resistance and Power Resistance[/B] A creature's Spell Resistance works against powers, and Power Resistance works against spells, though in both cases the Power Resistance and Spell Resistance is considered to be 10 lower than its actual value. Thus a creature with Spell Resistance of 25 resists a power as though it had Power Resistance of 15. This includes any spells that grant Spell Resistance or powers that grant Power Resistance (i.e. mass spell resistance). [B]Creature "Evolution"[/B] Similar to the Spell Resistance and Power Resistance diminished effect options, listed above, all creatures from the Monster Manual (and other sources) with Spell Resistance 11 or higher gain Power Resistance equal to their Spell Resistance minus 10. For example, a dragon with Spell Resistance 18 would also have Power Resistance 8. All creatures in the Monster Manual (and other sources) with psionic abilities gain Power Resistance equal to their Spell Resistance, if any (i.e. mind flayers). A few creatures detailed in XPH have Power Resistance. Under this option, creatures with Power Resistance 11 or higher have Spell Resistance equal to their Power Resistance minus 10. [B]Specialty Spells and Powers[/B] As with creature "evolution" above, specialty spells and powers must exist that allow the disparate energies to manipulate each other on a limited scale. For instance, spellcasters could have a dispel psionics spell, but it is not nearly as powerful against powers as dispel magic is against equivalent spells. Psions might develop a negate magic power, but it is not as potent against spells as dispel psionics is against equivalent powers. Generally, any spells or powers that allow spells to interact with psionics and vice versa should be of higher level* and provide less effect than spells or powers of similar name that remain within their own area of influence. *Minimum 2 levels higher for my campaign. [B]DM's Notes[/B] The XPH goes on to describe "the basics" of 4 possible spells and powers: detect psionics (L2) & negate psionics (L5) (spells), and detect magic (L3) & negate magic (L5) (powers). These spells are available for all player characters, as are the spells detailed in the back of the Expanded Psionics Handbook (see pags. 219 to 221). Other spells designed to "counteract" psionic powers must be researched as new spells. Thus, if a player wanted a spell that would do the same thing as break enchantment, but against psionics too, then the spell would have to be a 6th-level bard spell, 7th-level cleric spell, and/or a 7th-level sorcerer/wizard spell, and it would be more limited. (Likely it would take 10 minutes to cast instead of 1 minute, or it would only have a limited duration, or some other restriction.) A new spell that is created 4 levels higher than its base spell doesn't have any restrictions. (This is change I made after getting feedback.) Thus, that revised break enchantment spell (i.e. sunder enchantments) could be researched to be a 9th-level cleric spell and/or a 9th-level sorcerer/wizard spell. It couldn't be a bard spell, however, since bards can only cast up to 6th-level spells. A new spell that is created at the same level as the base spell is also possible, but the new spell must have two restrictions, which will make it less powerful than the base spell. [B]Important!:[/B] Miracle and wish have special status. They affect 9th-level or lower psionic powers, as normal, even if the spells is cast to duplicate a restricted spell. (Note that there is a 9th-level psionic power with special status too. It is called reality revision.) The prismatic spells also have special status since the spell descriptions specifically state that the spells protect the character from all forms of attack, not just spells. Spell resistance and mass spell resistance work as detailed under "Spell Resistance and Power Resistance", but it is possible to research a more powerful version of spell resistance to include psionics. Such a spell would be a 7th-level cleric spell, 7th-level Magic Domain spell, and/or a 7th-level Protection Domian spell with one restriction, or the new spell could be created as a 9th-level spell without any restrictions. However, there are also two new feats available for players to choose, which will give characters another option rather than having to research new spells or powers (see [URL='https://www.enworld.org/threads/kulan-psionics-and-psionic-organizations.202873/page-4#post-4410519']here[/URL]). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Kulan: Psionics and Psionic Organizations
Top