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General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 1488862" data-attributes="member: 2012"><p><strong><span style="color: DarkOrange">MORE GAZETTEER ENTRIES</span></strong></p><p></p><p><span style="color: DarkOrange"><strong>Minar</strong></span></p><p><strong>Proper Name(s):</strong> The Duchy of Minar, The Bard's Monarchy</p><p><strong>Ruler:</strong> Duke Jace Brookwater, The Singing Monarch [NG male human Brd18]</p><p><strong>Government:</strong> Elective Monarchy; dukedom is competed for in a tournament every five years – competitors must be a citizen to enter the tournament.</p><p><strong>Capital:</strong> Minar City</p><p><strong>Major Towns:</strong> Alsenburough (pop. – 402), Bourne (pop. – 4,633), Braunfels (pop. – 108), Forestholm (pop. – 2,455), Griffondale (pop. – 2,210), Haine (pop. – 145), Harnsall (pop. – 465), Hutley Hill (pop. – 1,158), Minar City (pop. – 9,220), Sassa (pop. – 432), Severton (pop. – 501), Shanton (pop. – 98), Tian (pop. – 8,900), Wood Junction (pop. – 3,100), Yade (pop. – 389).</p><p><strong>Provinces:</strong> One duchy, five viscounts, ten minor baronets, and a dozen minor noble fiefs (lords, mayors, and knight-holds).</p><p><strong>Resources:</strong> Fish (lake and river), grain, metals (iron, silver, and tin), poultry and eggs, and timber.</p><p><strong>Coinage:</strong> Watermark (pp), Lake (gp), Tarn (ep), River (sp), Rill (cp).</p><p><strong>Population:</strong> 570,270 – Human 65%, Elf 8% (forest), Elf 7% (urbanite), Halfling (hairfoot) 6%, Dwarf (hill) 5%, Half-Elf 5%, Other Races 4%.</p><p><strong>Languages:</strong> Anarchic, Common, Denila, Elven, Goblin, Halfling, Kitt, Tiani, Maviun.</p><p><strong>Alignments:</strong> LG, NG *, N, CG, CN, (CE)</p><p><strong>Patron God:</strong> None.</p><p><strong>Major Religions:</strong> Apollo, Bast, Battus, Boccob, Cull, the Daghdha, Damh, Dionysus, Dumathoin, Ehlonna, Heward, Immotion, Issek, Jalivier, Kuil, Larea, Melira, Mielikki, Sarula, Sheela, Tethrin, Tok, and Uller.</p><p><strong>Minor Religions:</strong> Araleth, Belinik, Casiia, Corellon, Clangeddin, Cyrrollalee, Draven, Erythnul, Hansa, Hendomar, Konkresh, Kord, Lokun, Mahridaar, Mayela, Moradin, Ramara, Rillifane, Sanh, Solonor, Valkar, and Yondalla.</p><p><strong>Cults:</strong> Anon, Arvoreen, Ces, Emcey, Euphoria, Fenmarel, Hiisi, Jaeger, Malotoch, Nessus, Santè, Seraph, Shoku, Sialic, Tarsellis, Thorn, Truce, Tulle, Vergadain, Zealot, and Zell.</p><p><strong>Alliances:</strong> Barony of Wolffire (military); Highlands (trade alliance); Mathghamhna (tentative); Qualitian Belt (is considered a protectorate of Minar); The Strandlands (military).</p><p style="text-align: center">_____________________________________________</p><p></p><p><span style="color: DarkOrange"><strong>Wolffire</strong></span></p><p><strong>Proper Name(s):</strong> The Barony of Wolffire, The Barbarian Lands of the Fiery Wolf</p><p><strong>Ruler:</strong> Lord Baron Recmair Hault, The Wolf Lord [NG male human Bbn15]</p><p><strong>Government:</strong> Barbaric Monarchy</p><p><strong>Capital:</strong> Falcûne</p><p><strong>Major Towns:</strong> Altay (pop. – 7,341), Bayan (pop. – 723), Ejine (pop. – 452), Eirune (pop. – 635), Falcûne (pop. – 13,675), Gelon (pop. – 421), Hailer (pop. – 2,922), Hatgul (pop. – 542), Heten (pop. – 890), Hongor (pop. – 550), Huskk (pop. – 9,219), Hutag (pop. – 894), Linxe (pop. – 404), Tamsa (pop. – 2,133), Uliastay (pop. – 3,002), Usu (pop. – 1,892)</p><p><strong>Provinces:</strong> No provinces, but does have over a dozen noble fiefs and knight-holds that answer directly to the Baron.</p><p><strong>Resources:</strong> Cider, fish, gems (bloodstones and rubies), huntsmen, and metals (bronze and zinc).</p><p><strong>Coinage:</strong> The citizens of Wolffire often use the same coins as Minar, but mainly they use a barter system.</p><p><strong>Population:</strong> 703,583 – Human 65%, Halfling (hairfoot) 20%, Tri-Clops 6%, Half-Orcs 5%, Other Races 4%.</p><p><strong>Languages:</strong> Barbarian, Common, Denila, Gnoll, Goblin, Halfling, Kitt, Maviun, Orc.</p><p><strong>Alignments:</strong> LN, NG, N, CG *, CN</p><p><strong>Patron God:</strong> Cronn.</p><p><strong>Major Religions:</strong> Cull, Dionysus, Hades, Hansa, Inanna, Kord, Kuil, Larea, Mahridaar, Sanh, Sheela, Urogalan, and Valkar.</p><p><strong>Minor Religions:</strong> Aegir, Apollo, Bast, Brandobaris, Casiia, the Daghdha, Damh, Draven, Hela, Hendomar, Immotion, Khonvum, Ramara, Tok, Uller, and Velit.</p><p><strong>Cults:</strong> Anacoro, Caoimhin, Eadro, Eddelis, Euphoria, Konkresh, Nathair, Nessus, Persana, Puck, Rhea, Saint Hubert, Seraph, Sialic, Wotan, Zealot, and Zell.</p><p><strong>Alliances:</strong> Duchy of Minar (military); The Strandlands (non-aggression).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1488862, member: 2012"] [B][COLOR="DarkOrange"]MORE GAZETTEER ENTRIES[/COLOR][/B] [COLOR=DarkOrange][B]Minar[/B][/COLOR] [B]Proper Name(s):[/B] The Duchy of Minar, The Bard's Monarchy [B]Ruler:[/B] Duke Jace Brookwater, The Singing Monarch [NG male human Brd18] [B]Government:[/B] Elective Monarchy; dukedom is competed for in a tournament every five years – competitors must be a citizen to enter the tournament. [B]Capital:[/B] Minar City [B]Major Towns:[/B] Alsenburough (pop. – 402), Bourne (pop. – 4,633), Braunfels (pop. – 108), Forestholm (pop. – 2,455), Griffondale (pop. – 2,210), Haine (pop. – 145), Harnsall (pop. – 465), Hutley Hill (pop. – 1,158), Minar City (pop. – 9,220), Sassa (pop. – 432), Severton (pop. – 501), Shanton (pop. – 98), Tian (pop. – 8,900), Wood Junction (pop. – 3,100), Yade (pop. – 389). [B]Provinces:[/B] One duchy, five viscounts, ten minor baronets, and a dozen minor noble fiefs (lords, mayors, and knight-holds). [B]Resources:[/B] Fish (lake and river), grain, metals (iron, silver, and tin), poultry and eggs, and timber. [B]Coinage:[/B] Watermark (pp), Lake (gp), Tarn (ep), River (sp), Rill (cp). [B]Population:[/B] 570,270 – Human 65%, Elf 8% (forest), Elf 7% (urbanite), Halfling (hairfoot) 6%, Dwarf (hill) 5%, Half-Elf 5%, Other Races 4%. [B]Languages:[/B] Anarchic, Common, Denila, Elven, Goblin, Halfling, Kitt, Tiani, Maviun. [B]Alignments:[/B] LG, NG *, N, CG, CN, (CE) [B]Patron God:[/B] None. [B]Major Religions:[/B] Apollo, Bast, Battus, Boccob, Cull, the Daghdha, Damh, Dionysus, Dumathoin, Ehlonna, Heward, Immotion, Issek, Jalivier, Kuil, Larea, Melira, Mielikki, Sarula, Sheela, Tethrin, Tok, and Uller. [B]Minor Religions:[/B] Araleth, Belinik, Casiia, Corellon, Clangeddin, Cyrrollalee, Draven, Erythnul, Hansa, Hendomar, Konkresh, Kord, Lokun, Mahridaar, Mayela, Moradin, Ramara, Rillifane, Sanh, Solonor, Valkar, and Yondalla. [B]Cults:[/B] Anon, Arvoreen, Ces, Emcey, Euphoria, Fenmarel, Hiisi, Jaeger, Malotoch, Nessus, Santè, Seraph, Shoku, Sialic, Tarsellis, Thorn, Truce, Tulle, Vergadain, Zealot, and Zell. [B]Alliances:[/B] Barony of Wolffire (military); Highlands (trade alliance); Mathghamhna (tentative); Qualitian Belt (is considered a protectorate of Minar); The Strandlands (military). [CENTER]_____________________________________________[/CENTER] [COLOR=DarkOrange][B]Wolffire[/B][/COLOR] [B]Proper Name(s):[/B] The Barony of Wolffire, The Barbarian Lands of the Fiery Wolf [B]Ruler:[/B] Lord Baron Recmair Hault, The Wolf Lord [NG male human Bbn15] [B]Government:[/B] Barbaric Monarchy [B]Capital:[/B] Falcûne [B]Major Towns:[/B] Altay (pop. – 7,341), Bayan (pop. – 723), Ejine (pop. – 452), Eirune (pop. – 635), Falcûne (pop. – 13,675), Gelon (pop. – 421), Hailer (pop. – 2,922), Hatgul (pop. – 542), Heten (pop. – 890), Hongor (pop. – 550), Huskk (pop. – 9,219), Hutag (pop. – 894), Linxe (pop. – 404), Tamsa (pop. – 2,133), Uliastay (pop. – 3,002), Usu (pop. – 1,892) [B]Provinces:[/B] No provinces, but does have over a dozen noble fiefs and knight-holds that answer directly to the Baron. [B]Resources:[/B] Cider, fish, gems (bloodstones and rubies), huntsmen, and metals (bronze and zinc). [B]Coinage:[/B] The citizens of Wolffire often use the same coins as Minar, but mainly they use a barter system. [B]Population:[/B] 703,583 – Human 65%, Halfling (hairfoot) 20%, Tri-Clops 6%, Half-Orcs 5%, Other Races 4%. [B]Languages:[/B] Barbarian, Common, Denila, Gnoll, Goblin, Halfling, Kitt, Maviun, Orc. [B]Alignments:[/B] LN, NG, N, CG *, CN [B]Patron God:[/B] Cronn. [B]Major Religions:[/B] Cull, Dionysus, Hades, Hansa, Inanna, Kord, Kuil, Larea, Mahridaar, Sanh, Sheela, Urogalan, and Valkar. [B]Minor Religions:[/B] Aegir, Apollo, Bast, Brandobaris, Casiia, the Daghdha, Damh, Draven, Hela, Hendomar, Immotion, Khonvum, Ramara, Tok, Uller, and Velit. [B]Cults:[/B] Anacoro, Caoimhin, Eadro, Eddelis, Euphoria, Konkresh, Nathair, Nessus, Persana, Puck, Rhea, Saint Hubert, Seraph, Sialic, Wotan, Zealot, and Zell. [B]Alliances:[/B] Duchy of Minar (military); The Strandlands (non-aggression). [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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