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General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 1489996" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>CULL</strong></span></p><p><span style="font-size: 12px"><em>God of Strategy</em></span></p><p></p><p><span style="color: DarkOrange"><strong>Intermediate Deity</strong></span></p><p><span style="color: DarkOrange"><strong>Symbol:</strong></span> Short sword lying horizontally over battle plans</p><p><span style="color: DarkOrange"><strong>Home Plane:</strong></span> Mechanus</p><p><span style="color: DarkOrange"><strong>Godly Realm:</strong></span> Stratagem</p><p><span style="color: DarkOrange"><strong>Alignment:</strong></span> Lawful neutral</p><p><span style="color: DarkOrange"><strong>Portfolio:</strong></span> Strategy, knowledge, war, fortification</p><p><span style="color: DarkOrange"><strong>Worshipers:</strong></span> Fighters, paladins, strategists, soldiers</p><p><span style="color: DarkOrange"><strong>Cleric Alignments:</strong></span> LG, LN, NG</p><p><span style="color: DarkOrange"><strong>Domains:</strong></span> Knowledge, Law, Planning, Wall, War</p><p><span style="color: DarkOrange"><strong>Favored Weapon:</strong></span> Short sword</p><p></p><p>Cull is the North God of Strategy. His Avatar appears as a huge human male armored in blue steel half-plate armor with a short sword, called Lore of Battle, in one hand and a satchel filled with battle plans and maps in the other. He is one of the few North Gods to appear clean-shaven, although his hair is long and braided down the back. A dozen hounds of war often accompany Cull, which are equivalent to 12 HD dire wolves, lawful neutral in alignment. </p><p></p><p>However, Cull’s Avatar almost never appears to mortals on Material Plane. Instead, Cull tends to manifest as a clarion call meant to call commanders and strategists to a huge tent that appears nearby. The tent is a perfect square with four flags fluttering in the wind at the corners. These flags always have the god’s symbol emblazoned on them. The inside of the tent has all the tools required to strategize an upcoming battle such as maps of the area and detailed historical accounts of the region.</p><p></p><p><strong>Note:</strong> Anyone who attempts to make a Knowledge check, that pertains to war or strategy, while in this tent gains a, one time, +10 bonus.</p><p></p><p>Cull is the second husband of Bast and they have two children. (See under Bast for more.)</p><p></p><p><span style="color: DarkOrange"><strong>Dogma</strong></span></p><p>Cull’s worship is all about strategy. Whether fighting a battle or planning the construction of a fortress that will eventually see battle, dogma is all about strategy. Who has the advantage, what are the rules of war for a particular region, and what do you do when two different strategies collide on the battlefield. Do you stand firm or is their room for movement. Cull’s alignment would say you stick with the letter of the law but there is more to the God of Strategy. The tenets of Cull mesh will that of Jalivier for the most part. Cull’s belief structure is about valuing your resources and those of you allies.</p><p></p><p><span style="color: DarkOrange"><strong>Clerics and Temples</strong></span></p><p>Cull’s clergy can never take levels in barbarian or have a rage or frenzy class ability and the Church of Strategy never allows such individuals to become members of faithful. It has, in the past, kept Cull’s followers apart from the more barbaric faiths of the North Gods such as Cronn, Damh, and Lokun. The division still exists but it isn’t as chilly. This was in part due to the birth of Cull’s first daughter, Casiia. The faithful learned that chaos doesn’t need to be feared, just respected from a distance. Evil is more of a threat to the followers of Cull, for evil leads to strife and true chaos.</p><p></p><p>The Church of Strategy has numerous temples, fortresses, and castles scattered across the north. Cull is popular in the Eastern Shores, especially the Duchy of Minar. There is constant threat from the bugbears of the Sunus Mountains, to the east, and the orcs of the Thunder Mountains to the southeast The greatest temple to Cull is on the other side of the continent in the City of Onaway. That city has been under constant siege since the end of the Second Ogre War from bandits, warlords and evil humanoids. Many Onans would say that the war never ended. The Lawhouse of War is a simple yet sturdy fortress built right into the eastern wall of the city. From here, the faithful of Cull and Jalivier defend the city from external threats. The city was badly ruined during the war and is only now becoming whole again. Much in thanks to Cull’s clergy.</p><p></p><p>Cull is also becoming a popular god with planar communities on several lawful planes, most notably Mechanus and Celestia. Cull was one of the gods pointed to as being pivotal to the Last Battle of the Divinity War. Thus, he is a popular deity on the first layer of that plane, Lunia. He is respected more on Mechanus for his orderly tenets. However, the Old Gods, that have their godly realms there, consider Cull a radical. Still, his realm, Stratagem, is a fascinating place to visit with its new ideas on what true law and orderliness should be</p><p></p><p>The realm is one of the most well organized places on Mechanus or anywhere else. Even the modrons are intrigued by the organizational skills of Cull’s faithful and that’s saying something. Nothing is every out of place in Stratagem, although other lawful gods often argue where the place ‘should’ be. Cull’s followers can be found either studying in the Hall of Tactics or practicing new strategies on the Field of Warfare.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1489996, member: 2012"] [COLOR=DarkOrange][B]CULL[/B][/COLOR] [SIZE=3][I]God of Strategy[/I][/SIZE] [COLOR=DarkOrange][B]Intermediate Deity[/B][/COLOR] [COLOR=DarkOrange][B]Symbol:[/B][/COLOR] Short sword lying horizontally over battle plans [COLOR=DarkOrange][B]Home Plane:[/B][/COLOR] Mechanus [COLOR=DarkOrange][B]Godly Realm:[/B][/COLOR] Stratagem [COLOR=DarkOrange][B]Alignment:[/B][/COLOR] Lawful neutral [COLOR=DarkOrange][B]Portfolio:[/B][/COLOR] Strategy, knowledge, war, fortification [COLOR=DarkOrange][B]Worshipers:[/B][/COLOR] Fighters, paladins, strategists, soldiers [COLOR=DarkOrange][B]Cleric Alignments:[/B][/COLOR] LG, LN, NG [COLOR=DarkOrange][B]Domains:[/B][/COLOR] Knowledge, Law, Planning, Wall, War [COLOR=DarkOrange][B]Favored Weapon:[/B][/COLOR] Short sword Cull is the North God of Strategy. His Avatar appears as a huge human male armored in blue steel half-plate armor with a short sword, called Lore of Battle, in one hand and a satchel filled with battle plans and maps in the other. He is one of the few North Gods to appear clean-shaven, although his hair is long and braided down the back. A dozen hounds of war often accompany Cull, which are equivalent to 12 HD dire wolves, lawful neutral in alignment. However, Cull’s Avatar almost never appears to mortals on Material Plane. Instead, Cull tends to manifest as a clarion call meant to call commanders and strategists to a huge tent that appears nearby. The tent is a perfect square with four flags fluttering in the wind at the corners. These flags always have the god’s symbol emblazoned on them. The inside of the tent has all the tools required to strategize an upcoming battle such as maps of the area and detailed historical accounts of the region. [B]Note:[/B] Anyone who attempts to make a Knowledge check, that pertains to war or strategy, while in this tent gains a, one time, +10 bonus. Cull is the second husband of Bast and they have two children. (See under Bast for more.) [COLOR=DarkOrange][B]Dogma[/B][/COLOR] Cull’s worship is all about strategy. Whether fighting a battle or planning the construction of a fortress that will eventually see battle, dogma is all about strategy. Who has the advantage, what are the rules of war for a particular region, and what do you do when two different strategies collide on the battlefield. Do you stand firm or is their room for movement. Cull’s alignment would say you stick with the letter of the law but there is more to the God of Strategy. The tenets of Cull mesh will that of Jalivier for the most part. Cull’s belief structure is about valuing your resources and those of you allies. [COLOR=DarkOrange][B]Clerics and Temples[/B][/COLOR] Cull’s clergy can never take levels in barbarian or have a rage or frenzy class ability and the Church of Strategy never allows such individuals to become members of faithful. It has, in the past, kept Cull’s followers apart from the more barbaric faiths of the North Gods such as Cronn, Damh, and Lokun. The division still exists but it isn’t as chilly. This was in part due to the birth of Cull’s first daughter, Casiia. The faithful learned that chaos doesn’t need to be feared, just respected from a distance. Evil is more of a threat to the followers of Cull, for evil leads to strife and true chaos. The Church of Strategy has numerous temples, fortresses, and castles scattered across the north. Cull is popular in the Eastern Shores, especially the Duchy of Minar. There is constant threat from the bugbears of the Sunus Mountains, to the east, and the orcs of the Thunder Mountains to the southeast The greatest temple to Cull is on the other side of the continent in the City of Onaway. That city has been under constant siege since the end of the Second Ogre War from bandits, warlords and evil humanoids. Many Onans would say that the war never ended. The Lawhouse of War is a simple yet sturdy fortress built right into the eastern wall of the city. From here, the faithful of Cull and Jalivier defend the city from external threats. The city was badly ruined during the war and is only now becoming whole again. Much in thanks to Cull’s clergy. Cull is also becoming a popular god with planar communities on several lawful planes, most notably Mechanus and Celestia. Cull was one of the gods pointed to as being pivotal to the Last Battle of the Divinity War. Thus, he is a popular deity on the first layer of that plane, Lunia. He is respected more on Mechanus for his orderly tenets. However, the Old Gods, that have their godly realms there, consider Cull a radical. Still, his realm, Stratagem, is a fascinating place to visit with its new ideas on what true law and orderliness should be The realm is one of the most well organized places on Mechanus or anywhere else. Even the modrons are intrigued by the organizational skills of Cull’s faithful and that’s saying something. Nothing is every out of place in Stratagem, although other lawful gods often argue where the place ‘should’ be. Cull’s followers can be found either studying in the Hall of Tactics or practicing new strategies on the Field of Warfare. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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