Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 1562366" data-attributes="member: 2012"><p><strong>Part Four (cont.)</strong></p><p><strong></strong></p><p><strong><span style="color: DarkOrange">THE OTHER OTHERS</span></strong></p><p>This section gives short notations regarding other races that are encountered in the Lands of Harqual; however, these races usually visit or live on the continent as individuals (or small families) not as races.</p><p></p><p><strong><span style="color: DarkOrange">Deep Minotaurs</span></strong></p><p>A few deep minotaurs have found refuge in Nikel and the cities of Ara-Ragik. Nikel, located between the Sundered Hills and the Savage Hills, has the largest population of deep minotaurs living within its walls. Those few deep minotaurs living amongst the citizens of Ara-Ragik are more isolated from the citizens and each other.</p><p></p><p>Deep minotaurs are slightly shorter and less powerful than standard minotaurs are. They make up for this by being more intelligent then standard minotaurs, but they are dimmer than most horn minotaurs. A deep minotaur's fur is always pitch black including long manes hanging from their heads and shoulders. Their skin is blue-black in color and their eye color ranges from deep blue to pitch black.</p><p></p><p><strong><span style="color: DarkOrange">Earth Ogres</span></strong></p><p>On Harqual, most earth ogres live amongst bugbears, gnolls, orcs. As Hergund and Vaprak are bitter rivals, earth ogres never work/live with normal ogres. It is rumored that some earth ogres living in the Lands of Harqual have turned away from Hergund and have begun to worship the Interloper God known as Calphas. The truth of this remains unknown, as no one has found or documented earth ogres worshiping the Wallbuilder.</p><p></p><p><strong><span style="color: DarkOrange">Mercanes</span></strong><span style="color: Red"> (Manual of the Planes)</span></p><p>The mercane have a fondness for the continent of Harqual as there are less restrictions for spelljammers and planar travelers on that continent than on Kanpur or Triadora. They are commonplace in the spelljamming ports of the Sword Coast and those few ports in the region known as the Bulge. They are less likely to be met in the Eastern Shores or in the port cities of the Far South. However, there are exceptions.</p><p></p><p>The Far South city of Xcellian is known for its mercantile society, and the city is a mainstay on mercane trading routes across that continent and beyond. The mercane have also been known to stop in the Eastern Shore city of Raln to trade for watersilk. It is cheaper there than in the Thunder Lands and few beyond the World of Kulan know the difference between the quality of Raln watersilk and Anorian watersilk.</p><p></p><p><strong><span style="color: DarkOrange">Morlocks</span></strong> <span style="color: Red">(Bastards & Bloodlines)</span></p><p>The morlocks have become aware of the arrival of the Bitran on Harqual but have, as of yet, failed to capture any Bitran gnomes. The Bitran are aware of this threat and have begun too fortify all known passages around Bitran City, in preparation for any morlock assault. The morlocks living in the Underearth below Harqual often worship Angrboda, the Mother of Monsters. Morlock clerics of Angrboda can choose two of the following domains: Bestial, Creation, Destruction, Evil, and Ooze.</p><p></p><p>[ATTACH]156552[/ATTACH]</p><p></p><p><strong><span style="color: DarkOrange">The Neogi</span></strong> <span style="color: Red">(Lords of Madness)</span></p><p>The neogi are nasty creatures and are never welcome in the Lands of Harqual. Yet, they insist on interfering in the day to day operation of many of Harqual's kingdoms, states, and city-states. However, there is one group of madmen who welcome the presence of neogis and even encourage their spawning. The secret society known as the Lords of Pestilence are a sect of Mussin worshipers so vile that even the Church of Mussin has little to do with them. These men and women of various races work to spread the influence of plagues of rats, vermin, and monstrous creatures that spread disease and decay. They consider neogis a favored race of the Sword God of Decay.</p><p></p><p>In truth, it is the neogis who hold the true power over the Lords and consider them simply more useful slaves than most. They will consume them as readily as any other slave but usually find better uses for them. Lords of Pestilence consider it an honor to be consumed by a neogi believing that it will bring them closer to Mussin in the afterlife. The Lords will often work towards this goal by capturing others for sacrifice to grand old master neogis. They often keep slaves themselves and have been known to eat the flesh of dead, decaying humanoids.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1562366, member: 2012"] [B]Part Four (cont.) [COLOR=DarkOrange]THE OTHER OTHERS[/COLOR][/B] This section gives short notations regarding other races that are encountered in the Lands of Harqual; however, these races usually visit or live on the continent as individuals (or small families) not as races. [B][COLOR=DarkOrange]Deep Minotaurs[/COLOR][/B] A few deep minotaurs have found refuge in Nikel and the cities of Ara-Ragik. Nikel, located between the Sundered Hills and the Savage Hills, has the largest population of deep minotaurs living within its walls. Those few deep minotaurs living amongst the citizens of Ara-Ragik are more isolated from the citizens and each other. Deep minotaurs are slightly shorter and less powerful than standard minotaurs are. They make up for this by being more intelligent then standard minotaurs, but they are dimmer than most horn minotaurs. A deep minotaur's fur is always pitch black including long manes hanging from their heads and shoulders. Their skin is blue-black in color and their eye color ranges from deep blue to pitch black. [B][COLOR=DarkOrange]Earth Ogres[/COLOR][/B] On Harqual, most earth ogres live amongst bugbears, gnolls, orcs. As Hergund and Vaprak are bitter rivals, earth ogres never work/live with normal ogres. It is rumored that some earth ogres living in the Lands of Harqual have turned away from Hergund and have begun to worship the Interloper God known as Calphas. The truth of this remains unknown, as no one has found or documented earth ogres worshiping the Wallbuilder. [B][COLOR=DarkOrange]Mercanes[/COLOR][/B][COLOR=Red] (Manual of the Planes)[/COLOR] The mercane have a fondness for the continent of Harqual as there are less restrictions for spelljammers and planar travelers on that continent than on Kanpur or Triadora. They are commonplace in the spelljamming ports of the Sword Coast and those few ports in the region known as the Bulge. They are less likely to be met in the Eastern Shores or in the port cities of the Far South. However, there are exceptions. The Far South city of Xcellian is known for its mercantile society, and the city is a mainstay on mercane trading routes across that continent and beyond. The mercane have also been known to stop in the Eastern Shore city of Raln to trade for watersilk. It is cheaper there than in the Thunder Lands and few beyond the World of Kulan know the difference between the quality of Raln watersilk and Anorian watersilk. [B][COLOR=DarkOrange]Morlocks[/COLOR][/B] [COLOR=Red](Bastards & Bloodlines)[/COLOR] The morlocks have become aware of the arrival of the Bitran on Harqual but have, as of yet, failed to capture any Bitran gnomes. The Bitran are aware of this threat and have begun too fortify all known passages around Bitran City, in preparation for any morlock assault. The morlocks living in the Underearth below Harqual often worship Angrboda, the Mother of Monsters. Morlock clerics of Angrboda can choose two of the following domains: Bestial, Creation, Destruction, Evil, and Ooze. [ATTACH]156552[/ATTACH] [B][COLOR=DarkOrange]The Neogi[/COLOR][/B] [COLOR=Red](Lords of Madness)[/COLOR] The neogi are nasty creatures and are never welcome in the Lands of Harqual. Yet, they insist on interfering in the day to day operation of many of Harqual's kingdoms, states, and city-states. However, there is one group of madmen who welcome the presence of neogis and even encourage their spawning. The secret society known as the Lords of Pestilence are a sect of Mussin worshipers so vile that even the Church of Mussin has little to do with them. These men and women of various races work to spread the influence of plagues of rats, vermin, and monstrous creatures that spread disease and decay. They consider neogis a favored race of the Sword God of Decay. In truth, it is the neogis who hold the true power over the Lords and consider them simply more useful slaves than most. They will consume them as readily as any other slave but usually find better uses for them. Lords of Pestilence consider it an honor to be consumed by a neogi believing that it will bring them closer to Mussin in the afterlife. The Lords will often work towards this goal by capturing others for sacrifice to grand old master neogis. They often keep slaves themselves and have been known to eat the flesh of dead, decaying humanoids. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
Top