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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 2990915" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Bittervenom, White Dragon-Harpoon Spider:</strong></span> Large Dragon (rogue); HD 5d12+25; 50 hp; Init +4; Spd 40 ft., climb 20 ft., fly 80 ft. (average); AC 20, touch 13, flat-footed 16, OR AC 21, touch 14, flat-footed 17 with bracers of armor; Base Atk +3; Grp +14; Atk +9 melee (1d6+7, claw) or +6 ranged (1d4+1, fang plus harpooning); Full Atk +9 melee (1d6+7, 2 claws) and +7 melee (1d8+3, bite plus poison) or +7 ranged (1d4+1, 2 fangs plus harpooning); SA breath weapon plus see below; SQ low-light vision, immune to cold, sleep, and paralysis effects plus see below; AL CE; SV Fort +6, Ref +5, Will +5; Str 25 (+7), Dex 19 (+4), Con 20 (+5), Int 16 (+3), Wis 12 (+1), Cha 11 (+0).</p><p></p><p><em>Skills and Feats:</em> Balance +12, Climb +28*, Hide +8, Intimidate +4, Jump +27, Listen +5, Search +7, Spot +9, Tumble +12; Combat Reflexes, Improved Trip B, Multiattack.</p><p>* Includes +5 bonus from ring of climbing.</p><p></p><p><em>Breath Weapon (Su):</em> 30-foot cone, once per day, damage 6d8 cold, Reflex DC 17 half. The save DC is Constitution-based.</p><p></p><p><em>Special Attacks:</em> Harpooning and poison (DC 17 Fort save). See pg. 80 of <em>D&D Monster Manual III</em> for these special attacks.</p><p></p><p><em>Special Qualities:</em> Darkvision 120 ft., evasion, spines (DC 16 Reflex save), and web movement. See pg. 80 of <em>D&D Monster Manual III</em> for these special qualities.</p><p></p><p><em>Skills:</em> Bittervenom has a +8 racial bonus on Climb and Jump checks, and it can always choose to take 10 on a Climb check, even if rushed or threatened.</p><p></p><p><em>Languages:</em> Common, Undercommon.</p><p></p><p>Bittervenom has been living the good life, for a rogue dragon, since aligning with the cultist known as Skaven. However, his loyalty is fleeting, and Skaven knows it, the rogue dragon will try to escape if the PCs seriously threaten him. He will warn Skaven if he gets the chance and if Skaven retreats from the PCs to this location Bittervenom will stay and fight with the cultist of Mussin. However, if Skaven dies then Bittervenom will flee the PCs and the Kopru Ruins. If the strange harpoon dragon-spider escapes then he will seek vengeance against them.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2990915, member: 2012"] [COLOR=DarkOrange][B]Bittervenom, White Dragon-Harpoon Spider:[/B][/COLOR] Large Dragon (rogue); HD 5d12+25; 50 hp; Init +4; Spd 40 ft., climb 20 ft., fly 80 ft. (average); AC 20, touch 13, flat-footed 16, OR AC 21, touch 14, flat-footed 17 with bracers of armor; Base Atk +3; Grp +14; Atk +9 melee (1d6+7, claw) or +6 ranged (1d4+1, fang plus harpooning); Full Atk +9 melee (1d6+7, 2 claws) and +7 melee (1d8+3, bite plus poison) or +7 ranged (1d4+1, 2 fangs plus harpooning); SA breath weapon plus see below; SQ low-light vision, immune to cold, sleep, and paralysis effects plus see below; AL CE; SV Fort +6, Ref +5, Will +5; Str 25 (+7), Dex 19 (+4), Con 20 (+5), Int 16 (+3), Wis 12 (+1), Cha 11 (+0). [I]Skills and Feats:[/I] Balance +12, Climb +28*, Hide +8, Intimidate +4, Jump +27, Listen +5, Search +7, Spot +9, Tumble +12; Combat Reflexes, Improved Trip B, Multiattack. * Includes +5 bonus from ring of climbing. [I]Breath Weapon (Su):[/I] 30-foot cone, once per day, damage 6d8 cold, Reflex DC 17 half. The save DC is Constitution-based. [I]Special Attacks:[/I] Harpooning and poison (DC 17 Fort save). See pg. 80 of [I]D&D Monster Manual III[/I] for these special attacks. [I]Special Qualities:[/I] Darkvision 120 ft., evasion, spines (DC 16 Reflex save), and web movement. See pg. 80 of [I]D&D Monster Manual III[/I] for these special qualities. [I]Skills:[/I] Bittervenom has a +8 racial bonus on Climb and Jump checks, and it can always choose to take 10 on a Climb check, even if rushed or threatened. [I]Languages:[/I] Common, Undercommon. Bittervenom has been living the good life, for a rogue dragon, since aligning with the cultist known as Skaven. However, his loyalty is fleeting, and Skaven knows it, the rogue dragon will try to escape if the PCs seriously threaten him. He will warn Skaven if he gets the chance and if Skaven retreats from the PCs to this location Bittervenom will stay and fight with the cultist of Mussin. However, if Skaven dies then Bittervenom will flee the PCs and the Kopru Ruins. If the strange harpoon dragon-spider escapes then he will seek vengeance against them. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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